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Subweapon atk and stab.question.

Discussion in 'Toram Online General Discussions' started by SAM., Aug 16, 2019.

  1. SAM.

    SAM. Well-Known Member

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    Ryuuki.
    For sub weapons, is only the bsee Stab/Atk applied? If a weapon has additional stats such as Stab+3% and ATK+14, will those be factored in calculation?
     
  2. Lil☆Neko

    Lil☆Neko Well-Known Member

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    only elem, base stat and weapon attack. of which the latter two are halved for subhand i believe.
     
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  3. MyLastDreams

    MyLastDreams Well-Known Member

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    Depends on the sub weapon and occasionally what your main weapon is. Would list them out but as i mainly only use dagger subs wont be much help.
     
  4. Krosseuz

    Krosseuz Well-Known Member

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    Exl
    for dw:
    only the base atk, base stab, and refine.

    the only applied additional stat is awakened element. any additional stats other than ele, such as stab, dmg to ele, atk, etc, are not applied.


    for arrow:
    certain stats have certain conditions with the main weapon.

    for dagger:
    the stats are all applied, except for the atk is only applied for dagger skills formula.


    dunno for the other subs.
     
    Last edited: Aug 16, 2019
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  5. 《《MiLo》》

    《《MiLo》》 Well-Known Member

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    《《MiLo》》
    Other than dual swords, subweapon does nothing but giving you the ability to use their skills without penalty/with bonuses. Equipping sub weapon also reduce some stats except for dagger.
    So their atks, stabilities, every stats on them is ignored.
     
  6. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    dagger:
    - no penalty
    - all stats apply, unless they are restricted (some daggers have special stats for bowgun only)
    - dagger atk only applies to dagger skills and evasion attack, not assassin skills

    arrow:
    - def/mdef -25%
    - atk and stability applies fully to bow and half to bowgun

    shield:
    - aspd -50%
    - def adds to def/mdef like armor

    knuckle:
    - matk -15%
    - all stats are ineffective
    - skill bonus for knuckles (if main weapon doesn't get bonus) but not for martial mastery and the other passive skills

    MD:
    - atk -15%
    - all stats are ineffective (with exceptions)
    - element and refinement value apply to certain magic blade skills
    - skill bonus for MD, only if main weapon is not staff, but not for magic mastery

    1h:
    - DW penalty (don't remember, something with aspd and critical rate?)
    - skill bonus for DW
    - atk, element, stability and refinement value apply to auto-attacks and DW skills, but stability and refinement value is halfed

    katana:
    - no penalty, but only available for bow
    - all stats are ineffective
    - skill bonus for katana skills except mononofu mastery
     
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