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Tank Preferences (DPS Perspective)

Discussion in 'Toram Online General Discussions' started by screamingfox, May 13, 2021.

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  1. screamingfox

    screamingfox Well-Known Member

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    So, after viewing several tanks, and recently getting into the field of tanking. I've been wondering about what players prefer in their tanks for casual play, speedruns, long farms, statics, ect.

    Do you prefer a tank that can spill over some damage while surviving to speed up the run. Do you prefer a traditional tank that does no damage what-so-ever? How do you feel about Blacksmith-tanks?

    From what I've seen DPS tend to not care much so long as proration isn't ruined, the tank holds aggro, and survives.

    But this is the perspective of one-person.

    What I want you all to share is this.


    What are some of the most pleansant experiences you've had with a tank in your party.
    • Was the build they used something special?
    • Was it their personal skill that made the difference?
    • Anything else that peaked your interest. (Personality, stats, communication, ect)
    Simply tell me what you guys think of the best, funnest, weird, or lackluster tanks you've partied with over the last few years. Bad or good, but have fun with it.
     
  2. tamaki_trash

    tamaki_trash Well-Known Member

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    i was a finale user @venena once with a halberd tank in the pt xD it was unusual but it worked
    they kept aggro the whole time while i kept nuking so it was cool
     
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  3. screamingfox

    screamingfox Well-Known Member

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    That's actually really cool. Interestingly enough, Halberd's actually have everything you need in a tank besides a way to Stun, 100 crit weapon and Pdef. Which can be overcome with crit rate/ailment gear and dodge spam anyway. They've got great AMPR through Chronos Drive and Decoy. I-Frames and Dazzle status through Dive Impact. Good to great aggro with War-cry/berserk spam + WCOS regislate. With access to all Dancer skills. They're honestly not to bad of an option for tanking some bosses. Not the best tank, but interesting non-the-less.

    Maybe yime to try a hybrid Halberd. Hmm.
     
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  4. Razielle

    Razielle Well-Known Member

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    Tbh tank dealing some damage isnt useful in the latest bosses, take finstern for example, 35m hp and a decent party does it undear a minute. A good party finishes in 30-40 secconds. Tank doesnt come into play there with damage, even if you do some, will it help clear like 3 seconds faster?
    It's better to survive, time your skills and not losing aggro.
    Unlike 80% of tanks on venena where they just rush to her, smack her from up close and both parties enjoy the meteor shower (mages so love it).
    I prefer my tank being pure, yes. With all the dte weapons and armors currently, you don't need to help with damage.
    Armor break is the most help you can offer to dps additionally i guess.
     
  5. kagezumi_Crown

    kagezumi_Crown Well-Known Member

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    and dizzy ailment from meteor(for OHS tank) helps to deal with bosses with crazy evasion rate
     
  6. Balugbog056

    Balugbog056 Well-Known Member

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    it actually give more faster run than usual tank but the difficulty of playing that is hardest compare to all class
     
  7. Amaymon

    Amaymon Well-Known Member

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    There was this one time where we don't have a tank in Venena Coenubia and we have a knuckle user in the team. I was using a mage back then so we somehow decided to split the role between the two of us without even talking. I take all of the aggro preventing wind blades and BLUE AOE on the first phase, while the knuckle user was in charge of the interrupts after the first time killing pillars. We didn't get any blue AOE and never lost the aggro. I know how to keep the blue aoe away too, but I rarely find others who does the same in Venena-- perhaps because I'm just unlucky when I find tanks there.

    The thing is as long as it works well, it doesn't matter if you use unique builds or not. You can even split the role of one tank into two people which is easier to do in raid bosses. A tank keeps aggro whenever needed and makes things easier for the DPS roles. That's it. Anyone who can do that earns my respect, no matter what build they use. Nowadays... man, why can I steal aggro even if I use -98% aggro DPS? You can imagine how useless they are if I don't use minus aggro. I can hold it for them with just a DPS, you can imagine if I use a tank-- a BS Tec tank at that, let alone a true tank . Bruh, a lot of new tanks nowadays sucks so hard.
     
    Last edited: May 16, 2021
  8. Alf Advent

    Alf Advent Well-Known Member

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    ah the blue aoes after the first phase is easy to interrupt... theres a specific boss attack animation where the boss does a full head rotation. it generally brings spikes and meteors, sometimes it gives shadow balls. anyways whenever its this animation, tanks should simply interrupt the boss. instead, what tanks do nowadays is friggin interrupt when theres a laser and, it moves the boss's attack to the next animation which is... meteor, nearly killing the entire mage squadron on pt, which eventually results in mages dying more often, and nowadays mages arent seen as a source of damage but simply as a way to fill in the count, if theres a dps on shout, they just go for that
     
  9. Free1198

    Free1198 Member

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    I have this friend of mine who's a 1h Tank main, before a boss fight, he usually reviews the atk pattern via YouTube, and does a test run to get used to it. So a tank that's nice is those who does that, and know what they're doing. Since there are some bosses where you can't flinch, tumble, or stun.
     
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  10. Razielle

    Razielle Well-Known Member

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    Thats not possible when all those dps spam their impact combos up close and shes on cd xD.
    Only if you time flinch i guess, but sometimes even that is on cd
     
  11. Amaymon

    Amaymon Well-Known Member

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    Indeed. There are cases where you need Flinch and Tumble off cooldown to completely shut down the boss. There're even times when you're required to use Stun. Unfortunately, new little scrubs think it's fine to spam Tumble and Stun whenever they want resulting in deaths because they only know it helps on their own damage. As I have mentioned before, a tank holds aggro whenever needed and makes things easier for the DPS roles. Unfortunately, having brainless teammates can also bring disaster even if the tank is experienced.
     
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