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Test: Breaker Rank Explained (with % Comparisons) -> MECHANICS MODIFIED BY THE DEVS

Discussion in 'Toram Online General Discussions' started by Precaria, Dec 25, 2015.

  1. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    EDIT:
    THE TEST INSIDE THE SPOILER IS OLD AND NOW OUTDATED, I RE-TESTED RECENTLY AND THE DEVS CHANGED/FIXED SOME STUFF.
    - NOW AUTO-ATTACKS' BREAKER % IS LESS THAN THAT OF SKILLS.
    - SKILLS STILL HAVE DIFFERENT PERCENTAGES BUT THEY NOW IGNORE THE "BREAKER EFFECTS"
    , FOR EXAMPLE SMASH WHICH FLINCHES HAS HIGHER BREAKER % THAN POWER SHOT WHICH TUMBLES.
    - AGGRAVATE'S ADDITIONAL HITS DON'T COUNT TOWARDS BREAKER % ANYMORE, THEY DON'T COUNT TOWARDS PRORATION EITHER.
    - DOUBLE AUTO-ATTACKS SUCH AS THOSE WITH BOW, DS AND KNUCKLES DON'T COUNT TOWARDS BREAKER RANK AS 2 HITS, BUT AS 1 SINGLE HIT, SAME GOES FOR PRORATION.
    - MULTIPLE-HIT SKILLS SUCH AS RAMPAGE, TRIPLE KICK & BULLSEYE DON'T COUNT TOWARDS BREAKER RANK AS VARIOUS HITS, BUT AS 1 SINGLE HIT, SAME GOES FOR PRORATION.
    SAD RIGHT? THEY LOVE TO MESS UP GAME MECHANICS AND MAKE THE EXISTING DATA OBSOLETE.
    ASOBIMO WILL KEEP STALKING THIS FORUM AND CHANGING HOW THINGS WORK EVERY TIME THEY'RE REVEALED.

    The test:
    I made a level 1 fresh character with 50 points in DEX to see which skill gets more Breaker percentage and hired a low level to help me out (yes, I paid her...with items). Three skills were compared and in all fights the same combo and number of auto-attacks were used, this means everything was exactly the same and the only thing that varied was the last skill in my combo. The combo was Moeba (Lv1) followed one by of the skills listed below, always with Consecutive effect and ending with only 1 normal attack by me. After watching me run in circles, my helper was instructed to auto-attack 2 times with her bow to kill the Boss Colon.

    Skills compared:
    Knight Skill: Assault Attack (Lv1, consec)
    Assault Attack.png

    Martial Skill: Smash (Lv1, consec)
    Smash.png

    Dagger Skill: Throwing Knife (Lv1, consec)
    Throwing Dagger.png

    The result:
    The % may seem too similar, but a total of 5 hits were done in each round (Moeba>[tested skill, consecutive]>auto-attack / 2 auto-attacks from my helper). Now see where the letter S from Rates is and compare it to the yellow bar. Even if Lv1 Smash flinches instantly, Knight's Assault Attack got more Breaker %. In a battle where you'll spam 20 combos this little percent will do a huge difference.

    Points to highlight:

    *Auto attack got more breaker % than a flinching skill.
    *Breaker percentage is not affected by the amount of damage done.
    *2 Auto-attacks (normal hits) get more % than 1 Combo (2 skills) and 1 Auto.
    *All skills have different % towards breaker. (i.e. Assault % > Smash % > Throwing Knife %)
    *Combo effects affect the skill's breaker %. (i.e. A skill using Save effect will get less breaker % and a skill using Consecutive effect will get more.)
    *Tapping has nothing to do with getting breaker rank, this is a myth...
    However, using skills that make the tap circle appear do contribute to the rank, this explains why 1h's and brawlers (which tumble and flinch more often than any other classes) usually win the breaker rank.

    PS: In the rate bars, notice how '2 auto-attacks' always won over my 'combo + 1 auto-attack'.
    With this, the theory of "Auto-attack = Breaker %" has been proven.


    I hope this comes useful for those who want to get the Breaker rank.
     
    Last edited: Jul 27, 2016
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  2. L-28

    L-28 Well-Known Member

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    Well done! Now my theory that the breaker rank is totally broken has been proven! I'm freeeee! *dies and disappears with grace*
    But seriously, the breaker rank is determined by something that A) Doesn't benefit the party, contradictory to the other ranks, and B) Is determined by something that has nothing to do with breaking.
    But again, well done. You deserve a medal.
     
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  3. firefox1981

    firefox1981 Elite Member Elite Member

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    basicly break ranks consist of the amount of times the boss is stopped in action. break ranks are important as it shows the person is cappable in battle to halt the boss from performing its atck on the pt.auto atcks yes hold a small % towards gaining this rank ...however if the skills used variety the break is very noticeable. try this combo once OK
    1) sonic
    2)shiled throw
    3)impact
    any sub skill can be used but u'll notice the longer the break animation is held the more of the rank you gain.
    the mentioned combo can stop the boss up to 14 secs BTW.
    enjoy
     
  4. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

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    after re-read.... i start to think that every equipment attack has their own breaker points, for example knuckle's attack and 2h attack break more break point.... i do all auto several times when party with 2h and i win breaker rank with slight difference..
     
  5. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    You can use barehanded to get Breaker rank. High ASPD, fun and guaranteed best proration possible for all party. :)
     
    Last edited: Jul 27, 2016
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  6. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    * Adding a fact: The extra hit dealt by the martial passive skill Aggravate contributes to breaker as well. The skill after it, "Strong Chase" gives a chance to your normal attacks to inflict Guard Break which -in case that occurs- gains 5 times the breaker % than a normal attack.
     
    Last edited: Jun 8, 2016
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  7. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    * Interesting note:

    Physical skills such as Triple Kick, Spike Dart & Bullseye which deal multiple hits count towards breaker rank as various hits (in other words, every hit inside these skills counts).

    Magic skills don't behave the same. Even if Storm hits 6 times per cast, it will only count as 1 hit to proration & breaker rank. The same happens with Wall, Arrows, Lances, etc. and other magic damaging skills such as Holy Light from the Priest skills tree.

    EDIT: NOT NOW. THIS HAS BEEN CHANGED. REFER TO THE ORIGINAL POST EDIT.
     
    Last edited: Jul 27, 2016
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  8. Bullsman

    Bullsman Well-Known Member

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    Wow :rolleyes: nice information
     
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  9. En Gardevoir

    En Gardevoir Well-Known Member

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    How much breaker percentage does the MD auto attacks made?
     
  10. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    The weapon doesn't modify the % of an auto attack, it counts the same for all.

    Say if you have a staff user vs. a bowgun user, both have 150 ASPD and both land only 4 hits on Boss Colon, they will end up with exactly half of the breaker rank bar each (50/50), but the #1 will be given to the one who landed the first hit.
     
    Last edited: Jul 27, 2016
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  11. BlackRex

    BlackRex A Black Bunneh Elite Member

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    nice2.. the breaker secret will be revealed gradually. ^_^...
     
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  12. xFujin

    xFujin Well-Known Member

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    I tried farming roga using my sniper (lvl55) with a party consisting of mage(95), swordfu(100), and THS(97). I used only 1 buff: giga potion(+750atkspd) and I use 1mp combo only. Everytime we enter roga I only use 1combo and normal atks til roga dies in vain *im lazy enough to use skill combo with pt members higher lvl than mine seriously lmao*. I just noticed that Im always rank 1 in breaker so Im with precaria's theory I dont have proof but try what i've done to see for yourself ✌
     
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  13. Alaerele

    Alaerele Well-Known Member

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    Does the level of a skill affect breaker %?
     
  14. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Nope. Skills have fixed breaker percentages already.
     
    Last edited: Jul 27, 2016
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  15. Alaerele

    Alaerele Well-Known Member

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    Thanks for the info senpai ^^
    (You saved my remaining sp) xD
     
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  16. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    I'm glad. :)

    These are the old breaker values. The amount of breaker points may have been modified already, but in case there hasn't been any change by the devs:
    Flinch - .5

    Normal Skills (no critical) - Ranges between .5 and 1.
    Auto Attack - 1
    Tumble - 1.5
    Critical Hit - 2
    Stun - 3
    Guard Break - 5

    EDIT: CHANGED BY THE DEVS ALREADY, OF COURSE.
     
    Last edited: Jul 27, 2016
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  17. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    NOTICE: Asobimo has modified some Breaker % mechanics. Refer to the 1st Post's edit. They had to do it... As always. :rolleyes:
     
  18. mamattew

    mamattew 桃井 日奈 Elite Member

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    Rip breaker lol XD
     
  19. x2c

    x2c Well-Known Member

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    Actually, how breaker rank used to be calculated is part of what really frustrated me back in TFL 2 and used to really discourage me from building a Brawler. I'm actually extremely happy about these changes. ^^

    Low-key Brawler buff ftw.

    Edit: On a side note, us revealing information on the forums gives the devs more feedback on mechanics they might have overlooked and insight on the meta-game. (Most notably how people optimize/exploit the system lol)

    Edit 2: I never thanked you for all the testing you've done. So, thanks! =3
     
    Last edited: Jul 27, 2016
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  20. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    As I was really poor in that time, I would hardly get Attacker on the TFL due to my boss drop gears vs everyone's c777's so I spent weeks figuring out how to effectively get both tank and breaker with my sniper. I turned off my main combo, I spammed standalone Impact > impact, impact around 6 times before really start attacking and in the end of the rounds it granted me Breaker vs all snipers because any tumble move had more Breaker % even if it didn't tumble. Now it wouldn't work i if did that lol.
     
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