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The next time you want to buy or stat an item with % or flat, think about this.

Discussion in 'Toram Online Game Guides' started by Cypherian, Mar 19, 2016.

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  1. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    Cyphery
    Think about this,
    "I want to buy/stat a custom made equip. I know I want to get the most out of what im gonna get. So what should I get. % stats or flat stats."

    So here I am to enlighten you.

    Basics:
    % stats = give you an increase based on your total/base(i dunno what toram uses) stat, ex. atk% matk%
    flat stats = give you a direct increase to that stat, ex. Dex8 Agi8 Cr8 CDMG8

    What To consider:
    Do you have a high enough base stat?
    Is your Total Stat high enough?
    Is it worth it to get it?

    1. The Base. Consider if the additional stats you get from % stat is higher than its flat counterpart.
    if %stat > flatstat then %stat else flatstat
    We will make use of the most bought/utilized Stat in the market. CDMG.
    If i am right, or we can just use it as an example.
    Our base CDMG is 150, it is just 150 not 150%.
    Taking into account the max additional stats we can gamble/upgrade into armor and weapon right now. is 4% and flat 8
    Now calculations. Considering that we will only put stats on Weapon.
    since the calculation for crit damage is: White Damage * (CDMG/100)

    it's:
    156+ (4% of 156) = 4% of 156 is = 6 = 156 + 6 = 156 = 156/100 = 1.56
    vs
    150 + 8 = 158 = 158/100 = 1.58

    Notice that flat cdmg stat gives you higher increase.

    Now putting it on Armor
    150 + (4% of 150) = 4% of 150 is = 6.24 or roughly + 6 = 156 + 6 = 162= 162/100 = 1.62
    vs
    158+ 8 = 164= 164/100 = 1.64

    so after totaling it up. We can conclude that if you do not have any initial increase on the stat that you want to add stats to from custom equips. It is better to go flat stats rather than % stats.
    So those Snipers going for CDMG4% stats are just wasting money since it just the same as getting a cheap Dex4% CD6 arm.

    Now to Total Stats
    Since we are using CDMG as an Example and since STR increases CDMG by 1 for every 5 points.
    Let us consider using a toon with 250 str vs a toon without stats
    So toon 1: has 250 / 5 = 50 + 150 = 200 CDMG
    while toon 2: has 150 cdmg

    now for Toon 1 it's:
    Weapon
    200+ (4% of 156) = 4% of 200 is = 8 = 200+ 8= 208= 208/100 = 2.08
    vs
    200+ 8 = 200= 158/100 = 1.58

    Notice that flat cdmg and % cdmg have both been equalized due to the additional CDMG from the 250 str

    Now putting it on Armor
    208+ (4% of 156) = 4% of 208 is = 8.32 or roughly + 8 = 208+ 8= 216= 216/100 = 2.16
    vs
    208+ 8 = 216= 216/100 = 2.16

    Now for toon 2 it's:
    156+ (4% of 156) = 4% of 156 is = 6 = 156 + 6 = 156 = 156/100 = 1.56
    vs
    150 + 8 = 158 = 158/100 = 1.58

    Notice that flat cdmg stat gives you higher increase.

    Now putting it on Armor

    150 + (4% of 150) = 4% of 150 is = 6.24 or roughly + 6 = 156 + 6 = 162= 162/100 = 1.62
    vs
    158+ 8 = 164= 164/100 = 1.64

    which you can see is the same as the first example using only Base stat


    Now this proves that Getting Flat Stats if you have no inital increase on the stat you want, is more beneficial than % stats in this stage of the game.
    As i pointed out also, It proves that getting %stats while having a high total stat is more beneficial than flat stats, but it is more viable in the later parts of the game.

    For Stats like AGI DEX STR INT VIT
    It might be more beneficial to go flat stats until lvl 100 since at we cap at 250-255 in those stats.
    Meaning % stats will only be viable if:
    You have high total stat
    or the Total stat you get from the % stat is higher than the current flat stat available. (Stat to increase * Current available % stat) > Current Available Flat stat.

    Feel free to point out if i have missed anything or if there is something that is unclear
     
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  2. Lilith

    Lilith Well-Known Member

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    the higher the level the better the %stat is
     
  3. Kazetachi

    Kazetachi Well-Known Member

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    Conclusion(or atleast this is it for me):Early game go for flat stats. Late game(prolly around 150++ level cap) go for %stats.
     
  4. Lilith

    Lilith Well-Known Member

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    yup flat stats is bad at early game but if you reached 70+ % are far better
     
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  5. Mochacat

    Mochacat Well-Known Member

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    useful for those who are confused with % and flat stats on gears xD +1
     
  6. Kazetachi

    Kazetachi Well-Known Member

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    my bad but i got confused with your post xD. Do you mean "flat stats is good at early game but if you reached 70+ % are far better"?
    hihihi :p
     
  7. Ichsan

    Ichsan Well-Known Member

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    what abt atk+ ?
     
  8. Kazetachi

    Kazetachi Well-Known Member

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    Assuming you have 1000 atk(which is not difficult to reach), with atk4% you will have an additional 40 atk. atk% wins over atk+ unless I'm missing something really important
     
  9. Islandi

    Islandi Well-Known Member

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    Higher level doesn't necessarily mean higher base stats. It all depends on how much base stats you have allocated to your character.
    Both characters can have the same level but with different stat allocations.

    Example of 1H with Dex as main stat:
    Toon 1: Lv 85, 217 Dex, 616 ATK
    Toon 2: Lv 85, 150 Dex, 482 ATK

    For simplicity sake, let's just consider you want to add Flat Dex or % Dex to increase your ATK.
    Case 1: Dex +8
    +1 Dex for 1H = +2 ATK

    Therefore,
    +8 Dex = 8*2 = +16 ATK

    Here, how high your base Dex stat isn't relevant because it isn't taken into calculation. Toon 1 & toon 2 both receive the same increase of 16 ATK.


    Case 2: Dex +4%
    Toon1, 217 Dex:

    Dex +4% = 217*(4/100) = +8.68 Dex
    Increase in ATK = +8.68*2 = 17.36 or 17 (rounded down)

    Toon 2, 150 Dex:
    Dex +4% = 150*(4/100) = +6 Dex
    Increase in ATK = +6*2 = 12

    Therefore in Case 2, it will be more beneficial to boost ATK with Dex +4% when base Dex stat is high.

    ==============================================================================================

    In order to find out whether to craft your gear with Flat Stat or % Stat, you have to compare the 2 final results.
    Let's take a look at Toon 1 with 217 Dex.
    Case 1: Dex +8 = +16 ATK
    Case 2: Dex +4% = +17 ATK


    Here, adding Dex +4% is better than Dex +8.

    Let's take a look at Toon 2 with 150 Dex.
    Case 1: Dex +8 = +16 ATK
    Case 2: Dex +4% = +12 ATK

    Here, adding Dex +8 is better than Dex +4%.

    Hence:
    > Adding Flat Stats is better with low base stat
    > Adding % Stats is better with high base stats
     
    Last edited: Mar 19, 2016
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  10. Kazetachi

    Kazetachi Well-Known Member

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    Conclusion is it depends on what stats you're allocating your points on. But I've assumed automatically in my earlier posts that everyone is focusing on just one stats hence i didn't explain that it still depends from case to case. I guess I should have just said that "%stats become better as your stats(relating to the %stats you're planning on taking)gets higher" instead of saying %Stats become better as your level gets higher xD. my bad and thanks a lot for the explanation and correction @Islandi !! :D
     
  11. Giffy

    Giffy Well-Known Member

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    To keep it simple, if your stats is greater than 200, go for %stats. If less then 200, go for flat stats.
     
  12. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    A detail I was thinking of:
    Let's use a DPS Mage as an example. While having a full INT build, the Stats INT+ & INT% Wil benefit the most. But if after INT 256 the mage allocates Stat points in DEX (MATK will keep increasing), the MATK% stat will result much better. Same can be applied with DEX+ & DEX% and ATK%.
     
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  13. Islandi

    Islandi Well-Known Member

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    That is correct. Which is why before crafting and adding stats to gears, it's smarter to always lay out a few combinations / scenarios and work through the caculations to compare the final results.
     
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