Discussion in 'Toram Online Class Discussions' started by Yunan, Mar 6, 2020.
A second reply in 2 days. I feel blessed xd
Is there any improvement for my equipment?
Sakura Lantern OHS
Dark General shield
My build is focus on 50% aggro, high hp, 100% mag resist(From food buff too) and decent ampr. Since I still need 11% ailment resist(only 14% in ava) so I can't use charm belt.
After 100% mag resist, every 10% of it only give 1.25% reduction so i don't know if I should reduce my targeted mag resist or not for hp%. After all I also use aegis.
well if u wanna make improvement then i would recommend change guidance with dark talisman resist which will get u extra 900 hp and 10% p/m resist
also dont worry abt aggro cux 30% from santa and 30% from shield is enough , even i use only 50% aggro and its enough for me
as for the xtals i would say use hero + iron + yashiro mom + seele
as for the resist , the more the merrier . but u should have a good chunk of hp too , as for my personal build i prefer atleast 40k hp but i would love to increase to 50k+ as long as my resist doesnt deplete
If you want to boost your ampr even further, you can buy a 2 slot dark fighter bangle and put seele+amalgam. Otherwise as preetam said, use dark talisman(resist) for more resistance. We will be getting new anniv sword so if there's no change in the stats(only enhancements), you might want to change the santa beard into something like kitty hat/sakura fan hairclip, and use the anniv sword. With 14% ailment resist from avatars, you can use less stat points on MTL and put them on other stats that you want if you use sakura fan hair clip that has 20% ailment resist. Its likely that the new anniv sword will have some stat increase compared to the 4th anniv one. Which would be more than 30% magic resist, 16% maxhp and 10 ampr. I'm predicting something like 36% mag resist, 20% maxhp and 10-12 ampr.
What do think of astute dance? I was reading about graze and it seems that astute dance would help at lvl 10? However , i really wonder if it will make much difference in nightmare/ulti mode.
It is also global aggro so i can use it instead of berserk
It reduces enemy's dodge by 40% at max level and max stack. I don't think it would help a lot except for bosses like venena, I forgot how much her dodge at ultimate mode but the base flee should be below 100. She has a dodge amount in between grazing and not grazing on ultimate mode. Like how when you're not using brave aura, a full dex katana and bow can actually hit reliably without graze, but when you use brave aura it will always graze(cause BA roughly halves the original hit). For something like ornlarf the flee is so high on higher difficulty it really doesnt matter how much hit you have. And in case of finstern you basically will not graze at all at any mode. So basically with how the flee amount of bosses varies, and how the multiplier of flee works(Im not sure, but it should work like the def/mdef multiplier of the difficulty mode) on ultimate mode the flee is multiplied by 6, average bosses have something like 200-300 base flee and something like near 700 base flee for ornarf. Multiply that by 6 you'd get 1200-1800 flee on average bosses and 4200 on ornlarf which is insane. Most players can only reach something like 600 HIT, you can see how ridiculous it is its basically impossible not to graze on ultimate bosses unless its perfect aim skills like trigger slash. 20% flee reduction is pretty much useless. Nightmare mode, it might work, and only for dex characters, but on ultimate bosses its sure graze most of the time. As such its more dependent on the specific bosses with their base flee as opposed to an actual universal mechanism. So you really either graze or not graze. Bosses like venena, scrader and finstern are the rarer ones having their base flee below 100. So yea the dodge mechanism is the worst as always. Astute dances dodge reduction only works for up to hard mode and some low flee bosses on nightmare mode
Does Parry lvl 10 get increased proc rate/reduction with Knight's Will?
Also does Parry activate on Elegant Poise?
Does Guard Strike activation generate aggro?
What's the opinion on both skills with the new Guard/Evasion system?
I ask because the new Guard system makes Parry more useful, since you're not blocking all trash damage with Guard/Pdef. As with Guard Strike, if it does generate aggro, it's the only way outside of passive sources (Decoy/Guardian/ect) that allows you to generate aggro.
if you dont mind can i ask fir your list of gears, crystal,. and combo.wanna try your build.maybe for reference if i cabt afford those.thank you
Dex is better than str for this build?
This is a tank build. So most probably 255 mtl, the rest to vit.
Question... and it might sound hella dumb, but hear me out.
Damage Reduction from Crusher Skills (Forefist and God Hand) and Support Skill (Sanctuary)
Healing from Crusher Skills (Breathwork + Annihilation passive) and Support Skills (Mini-Heal and Heal)
Stacking MaxHP gear, throwing everything into VIT (+Survival Skills)
Using Evasion (10 from MD) and Guard (Heavy Armor), and maybe getting the Heavy Armor stuff from Guard Skills.
AMPR from Knuckle Skills (Aggravate and Shell Break) + AGI stat
If necessary, the Provoke skill from Knight Skills
Could this be a useable tank? Practically speaking? How much is MTL needed?
Hi im new to game can someone post what stat placement for this build please maybe a screenshot of their stats thanks in advance