1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

The rise of no-interruption bosses

Discussion in 'Toram Online General Discussions' started by TheXIIIthGuy, Jul 1, 2016.

  1. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

    Joined:
    Dec 28, 2015
    Messages:
    1,337
    Likes Received:
    1,192
    So, I've been noticing an increase in bosses that have an anti-interruption mechanic included.
    The bosses who have that kind of mechanic are:
    - DG: guard rate increase when flinched
    - Roga: defense increase when flinched or tumbled
    - PG: massive defense increase when flinched or tumbled as well as usage of a quick, (almost) unavoidable and strong AoE and a hard-hitting auto-attack; shifts to a permanent defense increase similar to Roga's after a while
    - Yelb: guard rate increase when flinched or tumbled
    - Nurethoth: usage an AoE that deals heavy damage and reflects the interruption you inflicted
    - Jade Raptor: usage of a AoE; secondary effect varies on the interruption you inflicted
    However, you will notice that quite a bit of these bosses have no other challenging mechanic whatsoever (DG and PG are soloable; Roga and Yelb too if you do not care about the defense increase; the last two are a bit trickier since they are new, but more and more people are getting used to them by now).

    My point is that this way of adding difficulty to the game is not a smart idea. Here are my arguments.
    • It doesn't really increase the difficulty: For the first few days, you'll be screaming at the top of your lungs: "FUDGE THIS BOSS, FUDGE THIS PIECE OF POOP GAME, FUDGE ASOBIMO!". In the following days: "Heh, this doesn't seem as bad as I thought it was.". And then finally: "Fudge Asobimo, why can't they make challenging bosses for once?". The point is it relies on the element of surprise to screw players over, which is easily ruined if someone already fought the boss and tells other players about its mechanics.
    • It punishes players for using a game mechanic: Let's be honest: intterupt-locking is broken. And every single main class has access to an interruption method. However, instead of rebalancing that, they decide to punish players by making bosses 2-shot them when they use it or take very little damage. That works, kinda: we're not using interrupts as much as we did. But remember: we need to break bosses to increase exp and drop rate and to stop some overpowered attacks (a few examples of this are Yelb's Stop AoE and Jade Raptor's auto-attacks). This point is also related to the next one.
    • Brawlers get ditched: Ah, how innocent we were when we saw those small buffs to Brawler skills. But now Asobimo decides to make those bosses not react very well to interruptions. And interrupting bosses and inflicting some status aliments were their only gimmick. Lemme make it clear for you: they are punishing Brawlers for doing what they're supposed to do. That class already sees very little love (no, I'm not counting the *-Fu builds; they use another weapon to buff the Brawler skills, and thus are not "pure" Brawlers themselves; plus they only use Triple Kick and Sonic Wave/Shell Break), and now Asobimo is only making things worse by including those defense buffs and counters.
    However, I may be in the wrong. Maybe I need to hear the opinion of someone whose eyes aren't clouded by anger (I may admit that Jade Raptor made me a bit too salty, even though I didn't interrupt it at all once I found out about his AoEs). So, I'm making this thread not to whine like a 12 year old that just lost a game in CoD, but to ask you this question:

    What do you think about this?
    Do you think like me and want Asobimo to scrap that idea and rebalance interruptions instead? Do you feel no problem when facing those bosses? Are your fingers itching so much from your desire of typing "Git gud scrub!" on your keyboard (go ahead if you want, I won't say anything [am still a scrub at this game :oops:])?
     
    • Winner Winner x 16
    • Friendly Friendly x 2
    • Like Like x 1
  2. Kahner

    Kahner Well-Known Member

    Joined:
    Oct 15, 2015
    Messages:
    131
    Likes Received:
    70
    IGN:
    Kahner
    Asobimo did an awesome job in balancing toram imo I wouldn't change anything about bosses, people get discouraged when they have to actually use their brain for once in a battle, I think it's great that people share how they overcame the challenge. Simply I'd rather work as a team and figure stuff out more effectively and quicker then being a solo player and missing out
     
    • Like Like x 1
    • Winner Winner x 1
  3. J.D.X.

    J.D.X. The King of Flies on His Throne of Lies Elite Member

    Joined:
    Jun 14, 2015
    Messages:
    2,012
    Likes Received:
    1,348
    At first brawlers be like "Yay! We more useful now!"...few new bosses later brawlers be like "Asobimo...why must you hurt me in this way!...@.@"

    Edit : Asobimo just be just greedy...everyone nowadays has flinch, tumble, stun skills...so they maybe purposely do this so we'd buy oblivion books.
     
    • Funny Funny x 3
    • Like Like x 1
    • Winner Winner x 1
  4. BlackRex

    BlackRex A Black Bunneh Elite Member

    Joined:
    Aug 19, 2015
    Messages:
    1,855
    Likes Received:
    1,209
    IGN:
    BlackRex
    < a brawler(still at 99 TT) and didnt complain even tho we know we re being outcasted.
    new shell break might comes useful along the new boss and difficulty raise. ^^
    new xtal death colon makes us(brawler) think that which build that utilize attack without mp is possible... so well its just a game, just want to have fun here.
     
    • Winner Winner x 2
    • Like Like x 1
  5. J.D.X.

    J.D.X. The King of Flies on His Throne of Lies Elite Member

    Joined:
    Jun 14, 2015
    Messages:
    2,012
    Likes Received:
    1,348
    Do brawlers have more than 2k mp? :confused:
    Or else that xta gonna kill ya.:D
     
    • Funny Funny x 1
  6. BlackRex

    BlackRex A Black Bunneh Elite Member

    Joined:
    Aug 19, 2015
    Messages:
    1,855
    Likes Received:
    1,209
    IGN:
    BlackRex
    do we need mp for auto attack+aggravate + intense arm?
     
  7. Alaerele

    Alaerele Well-Known Member

    Joined:
    Mar 24, 2016
    Messages:
    164
    Likes Received:
    392
    IGN:
    Alaerele
    And short range damage+10% and atk speed 1000.
     
  8. 炎Exer炎

    炎Exer炎 Well-Known Member

    Joined:
    Jul 31, 2015
    Messages:
    295
    Likes Received:
    549
    IGN:
    炎Exer炎
    There will be more cancerous bosses in the future! To Be Continued... :oops:
     
    • Like Like x 1
    • Sad Sad x 1
    • Friendly Friendly x 1
  9. J.D.X.

    J.D.X. The King of Flies on His Throne of Lies Elite Member

    Joined:
    Jun 14, 2015
    Messages:
    2,012
    Likes Received:
    1,348
    I mean if your mp going into the negative, think that kills you.
    So you'd need to balance it with mp+ gear.
     
  10. AmatusAnathema

    AmatusAnathema Well-Known Member

    Joined:
    Nov 4, 2015
    Messages:
    227
    Likes Received:
    151
    What are the new xtals? :eek:
     
  11. BlackRex

    BlackRex A Black Bunneh Elite Member

    Joined:
    Aug 19, 2015
    Messages:
    1,855
    Likes Received:
    1,209
    IGN:
    BlackRex
    did u try equip dcolon xtal alrd?
    i thot its gonna be 0mp only
     
    • Like Like x 1
  12. -bRyAn-

    -bRyAn- Well-Known Member

    Joined:
    Sep 20, 2015
    Messages:
    501
    Likes Received:
    217
    IGN:
    dArKnEsS
    how can u use a skill with 0mp
     
  13. Kitsuryu

    Kitsuryu I'M RETIRED Elite Member

    Joined:
    Aug 3, 2015
    Messages:
    1,045
    Likes Received:
    1,971
    IGN:
    Israfin/-reserved for side char-
    Honestly 2 classes were shunned basically because they're flinchers (Swordies and Brawlers)
    Swordies have learned to overcome with no flinch MP eating builds, but brawlers are kinda stuck.
    Honestly, no flinch bosses are a pain in the ass and a few are okay honestly. But EVERY single one since from Demon Gate? That's failure in design. That's shunning the Brawlers pretty much. Some people's playstyles are based on that, and forcing them to another class because all brawlers do is flinchlock and tank (No offense but y'all can't DPS all too well), that's not good.
    I mean, some people make builds that give them the opportunity to go HAM on bosses... But honestly? It's not making the game harder, just a lot more annoying.
     
    • Winner Winner x 3
    • Like Like x 1
  14. Kitsuryu

    Kitsuryu I'M RETIRED Elite Member

    Joined:
    Aug 3, 2015
    Messages:
    1,045
    Likes Received:
    1,971
    IGN:
    Israfin/-reserved for side char-
    You die at 0mp
     
  15. RedBunny

    RedBunny Well-Known Member

    Joined:
    Dec 12, 2015
    Messages:
    316
    Likes Received:
    64
    Wow.. your cool.. i agree with punishing and brawler part. Lets make a request to remove redzones and feel the rage of hell ! ! ! (`.
     
    • Like Like x 1
    • Winner Winner x 1
  16. Hatsu-ne

    Hatsu-ne Well-Known Member

    Joined:
    Sep 15, 2015
    Messages:
    315
    Likes Received:
    495
    i think it kinda makes ppl who generally use the sword and brawler classes a bit in a pinch, swords splurge too much mp without some skills which interupt bosses that fit well into a combo, brawlers are left by toram since only few skills of a brawler doesnt inflict interupts.

    i feel like asobima is making it hard for the melee classes and forces the melee class mains to switch to the ranged dps which has little to no interupts which is good for them in this meta

    in my opinion, they made tanks today just ppl who get aggro from monsters, not who protects and interupts bosses which try to target the dps

    P.S i dont think this is rebalancing, its like a big train of nerfs to the melee classes
     
    • Winner Winner x 3
    • Like Like x 1
  17. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

    Joined:
    Dec 28, 2015
    Messages:
    1,337
    Likes Received:
    1,192
    A'ight, long reply train incoming, CHOO CHOO!

    I'm not saying that people shouldn't be sharing their techniques. What I find problematic is that Asobimo is constantly restricting the interruption mechanic because they (seemingly) don't want to rebalance it. And there's a class that solely relies on it. Also, interrupting sometimes requires brain work as well: do I want to interrupt now knowing that the boss might use its OP attack that I desperately need that interrupt for?

    Glad to hear the opinion of a Brawler user!
    But I want to ask you: If you know you're already outclassed, do you really want to be restricted even further?
    You bringing up Death Colon Xtal is excellent for my next question: Do you really want to be reduced to an auto-attacking proration machine, occasionnaly using some skills? Some people will consider that as leeching due to them wanting fast kills and such, and thus will mercilessly kick you out of the party. Are you willing to take such a risk?
    Ah well, if you're having fun, I can't judge!

    Not every single one: Empress and Masked Warrior don't get anything when interrupted (in fact, it's recommended to interrupt them). But you mentioned the big word here: annoying. I wouldn't be making that thread if it wasn't such big of a deal.

    Uh, thanks ^^
    But I'm not really complaining about redzones. Some of them are very balanced in fact. I'm just complaining about those redzones that automatically pop when you interrupt and are undodgeable.

    By holding aggro and using near perfect positioning, tanks can protect the DPSes without even interrupting. Breakers, however, are just auto-attacking proration machines. Also, swordies can use other skills in different skill trees to reduce the MP cost of their combos to 1. Otherwise, I completely agree with your statements.
     
    • Like Like x 1
  18. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

    Joined:
    Jan 16, 2016
    Messages:
    3,594
    Likes Received:
    3,824
    IGN:
    RyeUshio
    So far, I think, Asobimo is still in the right track.

    Seriously, I really felt the improvement with the brawlers new buffed skills.

    My solution is a non-interrupt combo when I 'm in a party. I only unleash my interrupt skills when I solo or if the party is sadistic and masochist. ^_^
     
    • Winner Winner x 1
  19. Pankeiks

    Pankeiks Well-Known Member

    Joined:
    Feb 3, 2016
    Messages:
    552
    Likes Received:
    300
    It sucks but who cares, you are playing a game which destroys melee users, so what? I feel it more unique, since I switched to 2h, realized sword fu has less future and I was playing by the best, but now I'm happy with my 2h, I actually realised that @firefox1981 was right on adding VIT later to his staff fu, sword fu might go dex after but it's so paper, so I will add VIT to my 2h and become immortal I guess?
    Edit: we are in the front anyways, we need VIT xd
     
    • Winner Winner x 1
  20. Angel Entropy

    Angel Entropy Well-Known Member

    Joined:
    Mar 29, 2016
    Messages:
    81
    Likes Received:
    35
    IGN:
    AEntropy
    Asobimo does this so people will have to buy reset books
    What's the first thing a new player sees when creating - the difficulty for brawlers and swordsmen are easy. However, later in the game they'll realize that snipers are better at dps (and are at range so they're safer) and mages are better at farming.

    I disagree with scrapping the interruption defense from boses and making the game easier. The game's bosses are easy enough as it is. I would actually wish they added more defense mechanics for bosses like anti long range / anti magic / shield (where you then need to actually break the boss to do damage). Maybe even increase the normal attack damage of the boss to require tanks.

    I do agree with brawlers being sidelined though. My level 95 tank brawler now has provoke (used to not need it with a super long stun lock aggro combo) and besides tanking, he's just doing proration.
     
    • Winner Winner x 2

Share This Page