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The Sniper Builds Guide (Lv110 Cap)

Discussion in 'Bow Gun' started by Precaria, Dec 8, 2015.

  1. Kuro2406

    Kuro2406 Active Member

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    Good combo :p only costs 100MP and inflicts many Status Ailments, still better dps than Brawler
     
  2. Saphos

    Saphos Old Sword Nerd Elite Member

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    Glad it works and that you are happy with it ^^

    Edit: watched your vid. Impressive consistency, 7512 snipe x 3 then 15024 which is exactly double. Your high stability is a strength to build on ^^
     
    Last edited: Dec 30, 2015
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  3. Samm

    Samm Well-Known Member

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    @Precaria

    could i trouble you to explain how the combo helps to recharge mp?
    2. Moeba > Impact (save) > Snipe (smite) > Throwing Knife (consec) [MP cost: 100] {this + Quick Draw = endless spam}
    is it like this:
    Moeba (as combo opener?; any specific reason why you add this?) > Impact (save; im assuming to half MP cost) > Snipe (smite, Main DPS skill) > Throwing Knife (consec, not too sure what this does, i have no experience in dagger skills) [MP cost: 100] {this + Quick Draw = endless spam}

    some advice would be awesome!
     
  4. KinokoDango

    KinokoDango Member

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    How can I equip a dagger (for the throwing knife skill) but still use ice arrow as my sub-weapon? Or will I have to give up on the endless spam combo (combo #2) if I want to use a bowgun and an ice arrow? I'm referring to the magic sniper build. Thanks!
     
  5. Kuro2406

    Kuro2406 Active Member

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    I think Throwing Knife can be replaced with Bulleyes
     
  6. Saphos

    Saphos Old Sword Nerd Elite Member

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    Precaria, correct me if I'm wrong:

    Mobea is the fastest 100mp combo opener an archer has. Power shot needs charge time.
    Impact (Save) lets you do 2 things. 1) Borrow 2 mp, and 2) Cut Snipe mp usage from 400 to 200.
    Snipe (Smite) because of the Impact will now cost 200 mp, exactly to pay off the borrowed 200.
    Throwing knife is just a cheap combo finisher to absorb the -50% damage reduction from the Smite. It can be replaced by any other skill that cost 300mp or less.
     
  7. KinokoDango

    KinokoDango Member

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    Why or are there other skills that can be used besides bulleyes? Because if not, then bulleyes's damage will be reduced right?
     
  8. Saphos

    Saphos Old Sword Nerd Elite Member

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    Any skill you use after smite will suffer 50% damage reduction. You are not losing a lot with bullseye as its damage is not high to begin with. If that bugs you, you could always use a skill that does no damage instead, namely but not limited to: Bless, Gloria, War Cry...
     
  9. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    I've discovered a way to use the 4mp (heavy snipe) and 1mp (mana saver) combos faster = more dps. It involves switching the closer skill to Smash. This is only 1 SP point spent in the Martial Skill tree and can be used with arrow, dagger or any sub-weapon equipped. In fact, you will NOT use it, it is only to cover the last combo space for avoiding smite spending more MP. This will be included in the original post once I confirm if it does not decrease Quick Draw activation rate.

    This is an example:
    I'm fighting GK at a distance using the heavy combo: Impact > Snipe (smite) > Smash (consec), if I was using Moeba, Throwing Knife, Assault Attack or any other 100mp consumption skill as a closer, the skill takes a delay time to be done, Smash doesn't as if you are at a distance (more than 1m) it won't be triggered but still work to cover smite effect. This will make me combo again saving half second per combo. I hope the point is being well explained. If my combo with Throwing Knife or Moeba Shot as closers takes 2 seconds, my combo with Smash as closer will take 1.5 because this skill will not be done and I am able to combo again resulting in 1 extra combo done per 4 repetitions, in comparison to using the other skills as closers. This allows you also to move faster from the spot and avoid getting hit by aoes because you were stuck in the combo (DG, Roga, Arco...).

    Hopefully this finding is useful for all of you investing time to this build.
     
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  10. xXTALSx

    xXTALSx Well-Known Member

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    Someone's archers getting Op.

    Nice work
     
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  11. Ein

    Ein Well-Known Member

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    Nice Sharing from Precaria
    I noticed this is become quite popular combo in Toram, my guildies keep saying "I like Preca combo" so I searched for the thread hoping I'll get something new and found it here
    And this is quite nice combo since you'll save time of 4th combo and have the time to dodge the boss attack while the smite is still gonna be active because the combo won't be finished
    And you don't need to equip daggers so you can use md for a fast charge and there's still room for improvement in this combo
    Plus there's probability to flinch the boss when the boss come to get you after you using snipe and don't have the time to dodge (like emergency break)

    This is good if you have high mp bar and better for a short run but it might be lacking for the longer run boss like Roga since when you use this combo you'll miss chance of mp restore from quick draw by 4th skill or so I thought while the 4th skill's cost with consecutive is really small and you have the chance to rank as breaker too if using bullseye (cons) but this can be solved if you have decent party too so it won't be a problem
    Also if you don't use impact the time will be really short and make it the safest smited snipe combo

    Well..tbh I already using this for awhile from the era mage is still the elites before I found this on the forum but I don't like sharing since it's such a precious formula.. (so greedy ain't I !?)
    But Preca already shared this anyway so all I can do now is to give all info I got and hopefully you'll become the best sniper around
    I still got more secrets anyway:rolleyes:
     
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  12. Deuteragonist

    Deuteragonist Well-Known Member

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    image.jpg So, save reduces the first skill by 80% damage, then following skills by 20% less: 80, 60, 40, 20 and finally 0.
    So after using a smited snipe, it doesn't go lower in damage, that's just your bowguns crappy stability.
     
  13. HenRiz

    HenRiz Well-Known Member

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    I m thinking to build a snipe -blast char... how bout combo? With 10 cp can anyone suggest what combination to make a best combo for magic sniper? Thanks ;)
     
  14. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    How would you describe a blast sniper? Is it related to the magic skill Blast?

    Also, having 10CP really makes the combo combinations (redundant enough? lol) near limitless. You could opt for a different take on it and replace magic or battle skills with blade skills to buff yourself with Warcry in every battle, or could go for the martial Triple Kick for additional DPS. The hybrid combinations of a sniper can really be very wide.
     
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  15. xynce

    xynce Well-Known Member

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    Thnks 4 the build...It seems working fine with me..XD
    Im using the 3rd build..
     
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  16. Saphos

    Saphos Old Sword Nerd Elite Member

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    If you are referring to the magic Blast, it has a 4 sec cast time.

    If you are full DEX with 1k cspd, you can shave 1 sec off. If you use chain cast and blast after arrow, you still need 1.5 sec channel time. I think DPS-wise, blast might turn out to be a burden.

    I'll take my best shot at it...

    I'd suggest Mobea > Smoke dust (Save) > Impact (Consec) > Snipe (Smite) > Arrow (Consec) > Blast (Swift)

    Mobea = 100mp opener
    Smoke dust = 0mp due to save, causes blind, saves 500mp
    Impact = 0mp and halves mph sage for next skill
    Snipe = Output 110% of Snipe, mp halved to 2 due to Impact, repays 200/500 banked mp
    Arrow = 0mp due to Consec, absorbs 50% reduction from smited Snipe and increase cast speed for Blast if you have chain cast
    Blast = 100% damage, increased cast speed due to arrow, swift might help (not tested), repays remaining 300mp to save

    All these for 100mp is great, but long combo duration is a concern.
     
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  17. Saphos

    Saphos Old Sword Nerd Elite Member

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    If you use Bowgun+magic device, you get the damage bonus for snipe, but MDs only get range bonus for Blast, no damage bonus. With the potential 3-4 seconds added to execute this combo, on second thought, might not worth your while,

    Just throwing it out there for your consideration ^^
     
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  18. KereHore

    KereHore Well-Known Member

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    :) after trying so many build,combo,equip combine,xtall etc,your build and @makOi build...i'll follow both

    Thx btw...and Welldone
     
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  19. Saphos

    Saphos Old Sword Nerd Elite Member

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    I've been trying to find your post since the Jan 14 skill adjustment. Now you combo will shine. I'm building an archer using a slight variation of this combo too ^^
     
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  20. Kittea

    Kittea Member

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    Hi Precaria! :D
    I was just wondering what are your current stats atm? I just watched all your videos and, I was wondering how you could manage to switch from snipe to mage (with staffs) and still hit with a high damage for both? o_O Your videos are amazing by the way and thank you for your awesome build guide :p
     
    Last edited: Jan 23, 2016
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