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The state of the game at cap 250

Discussion in 'Toram Online General Discussions' started by The Brahmnic Boy, Mar 5, 2022.

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  1. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Brahmnic
    With Tier 5 skills coming up, and cap 250 surely coming (for DW T5 at least), what do you think changes at level 250? This, of course, puts into light the changes that happened gradually over the course of increasing level cap, and NOT an instant change that comes at 250.
    • Stats
      • The stats on your main stat have the potential to reach 400 (assuming you have some emblems). Never thought 400 stat points would be a thing.
      • What does it mean for most weapons?
        • Bowgun has 40% pierce on its additional hits
        • Rush has 17 multiplier, Chariot has 16.50. They've come a long way.
        • Meteor Breaker doesn't gain much for 2hs, but the second hit on 1hs builds can reach 8 multi with 400 DEX.
        • Buster blade reaches 11.5 multiplier for THS.
        • The second hit for SH on some weapons increases in Multiplier a little
        • Satellite Arrow, of course, gets even more multiplier.
        • Nemesis becomes 14 multiplier for the first hit, making it a viable sub dps on staff shield.
        • If anyone is actually going for STR > AGI knuckle, then Holy fist (100 MP skill) gets a multiplier of 6
      • Due to 400 STR, we reach 230 CD. It becomes slightly easier to cross 300 CD now. STR based weapons gain a lot of boost.
      • Any STR type staff builds gain 20% stability from STR. It's a little more viable to do a Staff build seriously because with sub scroll you can get upto 85% stability on a standard staff.
      • Bowguns don't main STR so they don't count. Bows get 30% stability, so even without an arrow those guys reach 92% stability.
      • Halberds also gain about 20% stability from stats, so their low stability gets compensated a little.
      • Mages have innate max MP of 400 at max INT! Not enough to celebrate, though.
      • More AGI = More ASPD = more motion speed on knux = less dependent on GSW
      • Surprisingly, now even Bash is sufficient to be at level 6 to be 100% stun
    • Blacksmith
      • +25 Crit rate. Finally a full quarter. Just Armour + Weapon + Base gives 75% Crit; and the rest can be gotten from Food buff. Not a shocking change, but the +5 and +5 from 200 to 250 help a little.
      • To be able to go more in the negative direction helps a little in increasing potential.
    What changes do you guys think will happen (or have happened slowly over the course of 200 to 250 that are overlooked but are impressive)?
    I'm also unaware of what bosses Nightmare and Ultimate modes will be unlocked.
     
  2. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    bosses with ailment resistance say hi.
    they wouldn't let you have 100+% chances without a reason.
    guess that's their idea of balancing knuckles against other weapons...
     
  3. Kaisyl

    Kaisyl Elite Member Elite Member

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    Better than making all bosses straight up murder the party because a knuckles uses their skills.
     
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