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Thoughts on Balance Changes

Discussion in 'Toram Online General Discussions' started by ViPR, Jul 5, 2018.

  1. ViPR

    ViPR Elite Observer Elite Member

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    Oh ya it's low but that's why it was used as secondary DPS
     
  2. bloodytolits

    bloodytolits Hiatus. Playing Ragnarok M Elite Member

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    Did no one tried a knux/arrow using snipe for armor break? That one has 70% chance. You can layer in shell break too if you want.

    Too bad it's pretty much obsolete now.
     
  3. ViPR

    ViPR Elite Observer Elite Member

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    Someone probly did but knuckles we're super weak back then so DPS wise it probably wouldn't even be worth it
     
  4. Isra

    Isra Cock and Ball Torture Elite Member

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    Armor Break ≠ Shell Break
     
  5. PutuKarma

    PutuKarma Well-Known Member

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    you've said that "Going back a 25% rate no matter what. Thats pretty low don't ya think" while quoting ViPR post about triple kick is still a better skill than heavy smash before it got buffed, make me thinking that you're only considering shell break as the only option to trigger the heavy smash additional hit.
     
  6. Krisu

    Krisu Well-Known Member

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    T Kick main dps, heavy smash burst damage when armor break procs from shell break or brawler passive
     
  7. PauPauPau

    PauPauPau Well-Known Member

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    even with 25% chance of break, shell break is still the most valuable and powerful lvl3 skill if conditions are met. yelb, ganglef and other nm/ulti bosses that have high def cry from a smited shell break.
     
  8. Isra

    Isra Cock and Ball Torture Elite Member

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    (level 2)
     
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  9. 15miles

    15miles Well-Known Member

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    Hunter tree and Dagger tree need more lovin'

    Traps =_=
     
  10. ViPR

    ViPR Elite Observer Elite Member

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    Traps are just fundamentaly terrible. The buff that could make them viable is remove the time limit and give landmine the ability to be detonated remotely with a BIG aoe radius, and increases the mp back for a successful hit. Wouldn't hurt to buff the dmg more as well as it can't be smited and has a fixed element. Daggers useable now but def need more, mail breaker isn't enough to warrant 30sp if they buff the activation rate to 30% it'd be much better. And "all" dagger skills should be affected by element. Poison should tick every 1 sec for 10 sec instead for every boss action. And Double stab....replace with a skill that let's u throw daggers when out of auto atk range 8m max range
     
    Last edited: Jul 13, 2018
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  11. Isra

    Isra Cock and Ball Torture Elite Member

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    raise rates of Amazing Throw too.Hell why not just turn double stab into that
     
  12. Krisu

    Krisu Well-Known Member

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    Miniboss hp needs to be nerfed. Idk how the first players did it, but I've been grinding at odelon as a tank. I've gotten a few pts with people all with lv3 skills only, and it's so slow. No offense to them, but it takes like 3-5 minutes just to kill one. The fact that a lot of lv3 skills have been nerfed makes it worse(i.e Zantei, Hasso, idk what else but there might be more etc.
    Minibosses should do more damage but have less hp. Like at max 1.5m hp. Because they have more hp than normal mode bosses at their level.
     
    Last edited: Jul 16, 2018
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  13. ViPR

    ViPR Elite Observer Elite Member

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    If they raise amazing throw Gatling would literally become a monster skill. I'd like if they raised the activation to 100% but it only adds 50% more hits gatling goes to 12 hits and spike goes to 9 idk what to do about single hit dagger skills
     
    Last edited: Jul 14, 2018
  14. ViPR

    ViPR Elite Observer Elite Member

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    I totally understand when i cameback and started trying to get to 150 I found that t3 skills didn't age we'll. I just avoid boss battles because they show the world how weak my char is
     
  15. t(^_^t)

    t(^_^t) make your mama proud Elite Member

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    Please stop asking for nerfs.. ask for buffs! Buffs will make farming anything and everything easier.
     
  16. Ari999

    Ari999 Well-Known Member

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    Dagger is good

    It can slow and poison and Gatling Knife has been amazing
    Too bad its 30% chance to proc amazing throw

    Also amazing throw has a chance to double the hits
    It's 16 not 12

    .) Gatling Knife
    Limitation: Dagger only
    Active Skill (Single Target)
    MP Cost: 300MP
    Action Range: 8m
    Skill Multiplier: 0.4 + 0.1*[(Lvl-1)*0.75] + (PlayerSTR + PlayerDEX + PlayerAGI)/3000
    Skill Constant: 20 + Lvl*2 + DaggerWeaponATK
    --This rate and constant gives the damage dealt by 1 hit. This skill hits multiple times depending on the damage count.
    Damage Count: 5 + (2 + Lvl)/4


    4.) Amazing Throw:
    Limitation: Dagger only
    Passive Skill
    Effect: Any action involving a dagger (including Double Throw, Evasion Attack and Hidden Arm) can deal double the total amount of hits if activated
    Activation Rate: Lvl*3 % on any dagger action
     
    Last edited: Jul 14, 2018
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  17. ViPR

    ViPR Elite Observer Elite Member

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    Ok here are some buffs I'd like to see:

    Sword Techniques now boost Dual Sword skills and the final hit of Rampage

    Spiral Air can now crit and buff Duration +10 sec

    Tempest Slash motion speed +25% (1h only)

    War Cry now raise sub hand atk by 10%

    Magic: Burst counters are now affected by Power Wave

    Rush now has constant +base agi*2

    Snipe(bg) crit penalty reverted

    Cronos Drive additional hit multiplier increases by str and constant increases by agi. Now tick 1 per second

    Mail Breaker activation rate is now 30%

    Rampage auto atk dmg is now divided into 2 hits instead of 4 to match animation (2h only)
     
  18. Asatu

    Asatu Well-Known Member

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    All of those above are interesting...
    But i still wanna the little raid come sooner.
     
  19. t(^_^t)

    t(^_^t) make your mama proud Elite Member

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    I want multi party raids too.. then my support with finale will be in high demand. :rolleyes:
     
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  20. J.D.X.

    J.D.X. The King of Flies on His Throne of Lies Elite Member

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    Finale needs more nerf. •3•
     

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