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Tier 4 Magic Blade Tree Skill (Self Recommendation)

Discussion in 'Toram Online General Discussions' started by The Lost One, May 16, 2020.

  1. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    <-Kenji-
    Just my personal recommendation for Magic Blade Tier 4 skills.

    Silent Mantra
    Level 4 skill; Sub Magic Device only
    Passive Effect:
    Reduce the cast time of all Tier 1 up to Tier 3 skills from all skill trees that requires casting time by 10*(Skill Level)%. (except Recharge and Impact from Magic Skill Tree) It has a 2 second cooldown before casting another spell which is affected by this passive. (works like mirrage evasion)

    Skill Description: Years of training is finally paying off, chantless skills is no longer impossible.

    Purpose:
    To realise the concept of Magic Warrior build which relies on the combination of Physical and Magic skills as its source of damage.

    ✓Chantless Punish Ray build will be viable for 1H+Md build.
    ✓Magic Flinch during casting of Tier 1 to Tier 3 is no longer a problem.
    ✓To make those Tier 1 to Tier 3 skills used frequently and take the spotlight once more.
    ✓I find chantless cool lol.

    Having a second thought of making this passive unavailable for staff+md or not.



    Magic Buster Blade
    Level 4 Skill;
    One Hand Sword and Two Hand Sword only
    Mp Cost: 600mp
    Skill Type-Proration Magic - Magic Proration
    Base Skill Multiplier: 1*Skill Level; total multiplier of all hits.
    Base Skill Constant: 45*Skill Level; total constant of all hits.

    Hit Count: 3 (same as blade skill's buster blade condition)

    Maximum Cast Range: 7m
    Skill Effect:
    -Elemental advantage + strong against element 1*Skill Level
    (Additional 1*Skill Level with a total of 20% against element at level 10 for sub md)
    -Skill Critical +25

    Skill Description: The ultimate magic blade skill that slash the target consecutively. Each attack is enhanced with the power of the elements.

    One Hand Sword Bonus: skill multiplier and strong against element% is increased by total Int*0.02

    Two Hand Sword Bonus: strong against % is increased by total Dex*0.02

    Purpose:
    To make a skill that inflicts magic proration. It is weird to have a magic blade tree but consist of physical proration skills.
     
    Last edited: May 16, 2020
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  2. Insane23

    Insane23 Well-Known Member

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    Balanced skills, gj xD
     
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  3. Djikstra

    Djikstra Well-Known Member

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    Sorry if out of topic, but I wanna know if element slash needs 400 crit rate to be able to crit 100%. Can someone pls tell me?
     
  4. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    200 crit since it take 50% of the total crit as magic crit if you successfully inflict weaken ailment.
     
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  5. Djikstra

    Djikstra Well-Known Member

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    Thank you ^.^
    200 crit is still manageable. I almost thought my build would fail haha.
     
  6. Alf Advent

    Alf Advent Well-Known Member

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    Out of Context but, how much flat crit do i need to get 100%crit?
     
  7. Djikstra

    Djikstra Well-Known Member

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    rip, it seems element slash still needs 400 crit to critical 100%
    I have tried with these gears
    Red Steel Staff 100 CR
    Armor 20 CR
    Add gear 30 CR
    Ring 20 CR
    Food buff 26 CR
    ava 8 CR
    100 + 20 + 30 + 20 + 26 + 8 = 204
    I dont learn spellburst yet, but if element slash just only needs 200 crit, it should be critical without needing weaken ailment. I tried at Iconos earth elem with fire elem staff sub fire elem MD
    :( Why do asobimo devs make this skill if we still need 400 crit rate to make it critical 100%? Should I make a new thread?
     
  8. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    did you inflict the weaken ailment? the skill relies on HIT stat so it can miss and it needs to inflict ailment to do criticals
     
  9. Djikstra

    Djikstra Well-Known Member

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    If weaken ailment is inflicted, it will 100% critical hit, but on higher difficulty bosses like nightmare and ultimate, it will be hard to inflict weaken ailment with 200 CR since only 50% chance if I learn spellburst and high diff bosses have high flee, so it will be miss if critical hit not occurs
     
  10. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Only weaken can miss and yeah, weaken sucks because of that accuracy condition at higher difficulty. Spell burst with 200 total crit gives 25% chance to do magic criticals thus, it is more on luck to do criticals when it comes to spell brust.

    don't rely on it that much as magic cdmg is also low compared to physical cdmg.
     
  11. Phoenix。

    Phoenix。 Well-Known Member

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    One of my biggest critics for mages in Toram Online is the cast time on all skills. In other MMOs Mages are often very mobile classes with teleports. I very much like the idea of Silent Mantra, but imo make it unavailable for MP Charge (instant mp charge every 2s is too much) and staff users. If staffs will be able to use it there will never be a real reason to play 1h+MD.

    When we are are already at magic warrior I also want an elemental slash rework. Make it work with normal crit or at the very least not crit/4 but maybe crit/2 instead so it has normal crit with ether flare.
     
  12. Djikstra

    Djikstra Well-Known Member

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    I also get some info that element slash still rely on HIT to land on enemy even if it is a critical hit... What a joke asobimo
     

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  13. Balugbog056

    Balugbog056 Well-Known Member

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    *me looking reasonable rework m.warrior*

    Rework
    Element Slash = Base on normal crt rate 1:1 or give perfect aim except staff+md
    -mdef 25% should be apply in boss
    -magic crit weaken must not element dependent (neutral vs m.warrior is joke)

    Resonance = make it non gamble buff (1/2 Buff but all)

    Enchant Sword = Holy Fist Mechanics

    Conversion = allow to stack MATK% stats (or give xtall that boost weapon atk stats)

    Tier 4 wish skill
    Enchant = Apply MATK to Physical Attack {BG,OH,KNUX+SUB MD}
     
  14. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    Sorry pal but asobimo long ago they got the skills.
    Upper part will be a elemental change skill.
    Down part will be Cadal from iruna

    You know Asobimo already right?
     
  15. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    I did exclude mana recharge and impact because insta cast on those skills is too much even at level 1

    How I wish they would at least spice some things up. Their way of making skills is kinda bad, making one skill above and the rest trash seriously. Some skills should give synergy at least.

    I just hate aso skill design tbh.
     
  16. Djikstra

    Djikstra Well-Known Member

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    Aso dev surely doesnt know how to design skill.
    Just look at element slash. Magic skill that can miss even if it's critical?
    I wonder how "yellow miss" will look like (/O-O)/TT
     
  17. Balugbog056

    Balugbog056 Well-Known Member

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    magic crit {spell burst} to proc element slash wont miss. but you need to gamble spell burst or graze non crt to proc weaken which is very hassle to do. (they should rework accuracy DEX = HIT depending on main weapon) if dev dont want to rework element slash
     
  18. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    the only weapon I can think of that can benefit from elemental slash is bowgun+md with cf main damage and burst as secondary.

    bowgun gain good attack from dex which is also the source for HIT stat. Bowgun also gains 1matk from Dex so it's a win win for bowgun+md when it comes to elemental slash
     
  19. Djikstra

    Djikstra Well-Known Member

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    My dex is 255, but still often miss on mimesia hard mode :( Oh wait, it seems that pic I found is talking about 100 CR. If with 400 CR, so it wont miss. I see
     
  20. Balugbog056

    Balugbog056 Well-Known Member

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    max lvl cap dex (290) along with zelbuse can match up latest event boss.

    but in nm/ulti non event boss is hard to proc due to unbalance boss stats growth (they should make it remake the pattern and base stats of boss instead of doing 2x,4x,6x diff boss stats boost) dev is very lazy to scale the different diff of boss
     

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