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Toram online critique

Discussion in 'Toram Online General Discussions' started by Kousunpo, Apr 19, 2022.

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  1. Kousunpo

    Kousunpo Well-Known Member

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    This youtube video makes good points on everything that toram could improve upon such as balance like buffing weaker skills to be as strong as the stronger skills and less nerfings, audio quality in sound effects and more

     
  2. Rydalis Darx

    Rydalis Darx Well-Known Member

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    I want more ideas than just "buff the weak skills and don't nerf the strong skills." Buff them how? Nerfing is a very important thing to do when creating anything for a game, and becomes even harder to deal with in a constantly updating game like Toram Online, League of Legends, or Valorant. Nerfing's main purpose is to curve feature-creep, making sure there isn't a skill or a build that can do everything. Buffing's main purpose is to make something fill in a niche that is underrepresented.

    Consider if every skill was just as powerful as Soul Hunter: have i-frames, deal a decent amount of damage, and refund MP. How would the developers make bosses that pose a threat or challenge to the players? Do they make a boss that can hit you through invincibility or from terrain (spikes), have massive amounts of defense or HP, and give you Mana Explosion to take away all your MP? Or do bosses already have these because our T4 skills were powerful enough that they felt the need to add them?

    This is a main reason I don't like the "bosses get harder anyways" arguement. No matter if the skills are buffer or nerfed, they will have to keep the game fun and challenging for people, and it becomes much harder to do when everyone is overloaded with just a handful of abilities. In both the buffed and nerfed world, we will all still complain that a boss is unfair or too powerful, because that's the challenge you're supposed to overcome. It's just up to the developers what game state they believe fits the bosses they throw at us, the difficulty they want the game to be, which is why buffs and nerfs are both important, not just buffs.
     
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  3. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Bosses gets harder is BS. They just freakin hate to add more run time with their fast runs.
     
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  4. Amaymon

    Amaymon Well-Known Member

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    If you're familiar enough with the mechanics and have decent observation ability, the boss fights are cheesed real quick no matter how much HP they have. The only thing that limits you after that is you and your party's equipment.
     
  5. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    If Volgagon doesn't in have that tree abuse then I bet the Boss is the hardest one to face off. That tree ruined the good mechanic volgagon has
     
  6. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    Well they get harder of course cuz gets more hp and better stats lol
     
  7. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    Yeah most of the time is finding an strategy that its what make boss stomping nubies.
    It happens to me a ton that I have to explain how to play in 170 stoodie diff becuz well Kirito syndrome or either dont use his brain and we end up with 3 alpocas turning their jumpy mode and lose.I personally started to kick of parties these kind of players.
    If you dont know how to play something is fine use ur head or follow orders but none its a ****ing kick of my party, same as those who die with shuzuchi vs spikes
     
  8. Kousunpo

    Kousunpo Well-Known Member

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    Considering there are Bosses that are Designed to deal 1,000,000 to 999,999,999,999 all the way to Infinite Damage and Beyond to Players Constantly and Consistently and Spam ABSOLUTE STUNS and ABSOLUTE STOPS against Players Constantly and Consistently then that Ultimately Justifies for invincibility to not be nerfed, because even the most skilled and equipped and prepared Tanks would be effortlessly ANNIHILATED in ONE HIT and Devoured against such Bosses, and if Asobimo haven't made such Bosses yet then it will Only Be INEVITABLE That They they will create such Bosses in the future, and regardless of how skilled and equipped you and your party you are, just face it, you and your party would Absolutely Never Stand Any Conceivable nor Inconceivable Chance against such Bosses without invincibility, and that will only become Reality Sooner or Later!!, ((There are Bosses that already deal Beyond 1,000,000 damage to players, although not consistently yet, they will eventually be designed to deal such damages 100% of the time to players, and once they design the Bosses to also deal ABSOLUTE STUNS and ABSOLUTE STOPS 100% of the time to players on top of Dealing Beyond 1,000,000 damage to players 100% of the Time, then you will finally understand why invincibility Absolutely does not need any nerf at all, for Asobimo knows they will eventually design such Bosses in the future where your only hope of surviving and winning against such Bosses is with Invincibility and Only with Invincibility shall you ever stand even a Smidgen of a Chance against such Bosses, and not only that but your "Precious" and "Reliable" Max VIT and P DEF would Certainly without a doubt be Rendered ABSOLUTELY USELESS Against Such Bosses!!!))


    Also i think weak skills should just be buffed, face it, some skills are just complete garbage in the Objective Sense like the wizard skill tree, they just need to be revamped to match up to the stronger and better skills, if weak skills are made to be as good and strong as strong skills, then there is no op skills, and that is balanced upon itself, if all skills are equally good, then no skills are op lol
     
    Last edited: Apr 20, 2022
  9. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    according to akakuro's translation of the last livestream comments by suzuki, wizard skills be drastically reworked, but they don't know how yet.


    this just shows that the whole skill tree was created for aesthetic design, like most new things in the game.
    they have some random idea and they implement it. then watch what happens, and if the players find a way to use it (or defeat it, if it's a new boss) then it is considered good.

    that's how campaign design works. there is no absolute formula to calculate balance and difficulty, the DM just throws random stuff at the players and whatever they can handle will set the scales.

    Goldoon (main quest event battle) was weakened twice since the initial release, because it proved to be too powerful.
    but for regular bosses, as long as the players will find a way to fastkill them without taking damage, they will just increase the difficulty to ridiculous levels because apparently the players can handle it.
     
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  10. Arv

    Arv Active Member

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    Personally I'm fine with boss getting harder, at the very least it keep me awake.
    The problem is the reward for those bosses are abysmal they barely give 1% exp per battle.
    If only bosses was like ancient empress (135) tough battle but worth the trouble.
     
  11. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    Yeah i noticed its worth more doing minibosses than bosses.
    Shadow kill 1min 3%
    Bullamius in 1 min= 7%
     
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  12. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    The problem is dev idea of releasing those skills I mean its not player fault but will reach a lvl that even me gonna play SH and add imvincibility to all combo slots.
    Thats devs fault
     
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  13. Kousunpo

    Kousunpo Well-Known Member

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    Yep spot on!!
     
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