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Unlimited Finale Works? (Team Composition)(Debunked)

Discussion in 'Mage' started by Kuroemon, Dec 20, 2019.

  1. Kuroemon

    Kuroemon Well-Known Member

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    Okay guys I want to say first of all: THIS IS ONLY A THEORY (or conjecture/ whatever you call it)
    (Also hopefully it is not a repost of similar things)

    Some say with 1000 MP you can get 1 smited finale combo
    Some say with 2000 MP you can get 2 smited finale combo
    Some say with resonance and 2000 MP you can get 3 smited finale combo

    So what is this about?
    This is about spamming unlimited number of smited finale combo without using mp charge + maximizer.
    This is about using Wizard skill mana crystal as a mana battery(I saw some people say that it can be shared by party members).
    This skill has a cast time which can be reduced by cspd. So total time spent on casting this skill is about 2.5 sec(including animations) with CSPD of at least 1000
    So how long does 1 smited finale combo take? I'd say about 5 seconds (including animations)

    So here is the team composition:
    1 Finale user
    2 Wizard user (at least 1000 CSPD)
    1 tank

    Steps:
    0. Tank do their job. XD
    1. Have both wizards call their cats
    2. Make them stand in same position while having the furthest possible distance from cat (without making the cat come closer)
    3. Place the finale user in between the cats and the wizards (Exactly where the mana crystal is produced)
    4. Have the wizard users spam mana crystal skill
    5. Have the finale user spam their finale combo

    How does it work?
    5 sec for finale use 1000 MP. During that time, 1 wizard produces 300 MP per 2.5 sec so 2 wizard produces 1200 MP in 5 sec

    What do you guys think?:D:cool:
    EDIT: I have never tested this before... just theorizing based on known information
    EDIT: Someone has tested it and it didn't work (the mana crystal part)
     
    Last edited: Dec 23, 2019
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  2. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    Having one attacker or relying on that sole player is not a good game plan, also with this strategy, everybody is like a sitting duck against laser, meteor and any known 1 shot skill, except from the tank. This is only good fool around when everybody feels bored. Would like to watch a video though. ^_^
     
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  3. Kuroemon

    Kuroemon Well-Known Member

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    Haha:D, yup this is not meant as a serious thing but just the fact that spamming finale is possible without delay CMIIW:p
     
  4. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Like this? This was just to show a finale spam. Combo impact. Finale swift. Javelin swift. Stats was str vit. Proration was ruined af xD. Vid was made in August 2018 with only 1slot gears. More ampr is achievable now
     
  5. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    Close.

    Though @Kuroemon envisioned it flashier done with a team of tank, supports, familiars, etc.

    ^_^
     
  6. Kuroemon

    Kuroemon Well-Known Member

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    I see... I never thought ampr was possible with a mage:eek:
    I guess my vision is still too narrow:)
     
  7. Komibii

    Komibii [TITLE] Elite Member

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    I like that idea, it would be fun if this game had that level of team-play required for a party to do good. Unfortunately though, I've played MMORPGs like that and they don't go well because no one wants to play support.
     
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  8. Kuroemon

    Kuroemon Well-Known Member

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    It would be a different case though if this setup was played solo. Let say tanker be a merc that's one gone. The 2 wizard be using 2 different phones that spams mana crystal using both your feet XD or maybe just one hand for 2 wizard spamming the skill and that's 2 gone. 1 left will be played with your main hand with your main phone spamming finale:D:rip:

    I've done a similar setup before merc exist...:rolleyes:
     
  9. Quit toram

    Quit toram Left. Elite Member

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    Prolly not anymore, since Decoy won't AMPR if it misses/evaded.
     
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  10. ẜἸoωer

    ẜἸoωer Well-Known Member

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    Having one of the Wizard use Mana Recovery aura could also aid with faster mp recovery.
     
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  11. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    Godspeed Wield> MP Charge(Swift)> Maximize(cons)> Backstep(cons)> Magic:Finale(smite)> Magic:Impact(cons)
    Unlimited Finale~~
     
  12. Kuroemon

    Kuroemon Well-Known Member

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    Although I didn't mention what kind of unlimited finale works (in the title), your combo is not spammable disregarding what action the boss does. If you spam it you will get further and further away from the boss until you cannot cast finale due to the limited range. Unless of course you have a certain setup to make it work?:confused:
     
  13. ibsio

    ibsio Well-Known Member

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    Wait what, why the heck would you put impact AFTER finale??
     
  14. Insane23

    Insane23 Well-Known Member

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    secret combo for boss insta surrender because it becomes SHOKED
     
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  15. Helixx

    Helixx Well-Known Member

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    or you can use finale with save tag and mana recovery on. unlimited finale
     
  16. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    Because afterwards, you do Impact> Magic:Finale(smite)> Backstep(cons)
    Well, I have Shukuchi, so it's not a big deal for me. Besides, if you spam this combo, you'd definitely get aggro. Backstep is my goto counter measure against when bosses do aoe attacks that might interrupt casting of Finale. If you have some way of keeping yourself alive in another way, feel free to take off backstep from the combo. :D
     
  17. Leuix đe Saga

    Leuix đe Saga Well-Known Member

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    I've alredy tried to keep a char in between me and my familiar. In all my attemps, the char cannot absorb the crystal unless they move.
     
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  18. Kuroemon

    Kuroemon Well-Known Member

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    Sad...but I guess theory debunked? But you say unless they move is not specific enough...
    To be exact, they have to leave the area of mana crystal interaction then enter it again to be able to receive it.
    It seems to be a problem of how they update a placed object and its interaction with non user?
    Of course the wizard themselves wont have any trouble at all receiving their own mana crystal even if they don't move as long as they are close enough
     

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