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update info for 2022

Discussion in 'Toram Online General Discussions' started by Red_Fox, Nov 24, 2021.

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  1. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    today's livestream:


    skip to the end for update info.
    tier 5 and the other stuff is delayed. we only get main quest and Megiston this year. BUT after the knight tree they're expanding the priest tree. (guess assassin is next)
    NEMESIS IS COMING!!!

    tier 5 branches out a little more and adds individual skills for each weapon type.
    bowguns can dualwield guns and fire fast until ammo runs out.
    MDs get copycast magic, cast a spell once and hit twice.
     
  2. Spanish Bread

    Spanish Bread Well-Known Member

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    Chakra got some kind of buff?
    it leaves a clone now
     
  3. Kaisyl

    Kaisyl Elite Member Elite Member

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    Dat knux update has me really curious.
    Looks like knux can potentially use phantom skills?
     
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  4. Gimmieformuloe

    Gimmieformuloe Member

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    i think the same, with the dual cast or chrono shift i think that's what it's called, it can be the biggest update for mages. i really hope sub md can use the skill (but i have a strong feeling it is MD only skill). I am curious too on how this skill interact with storm or lance, will it replace the existing skill or do you get double storm at the same time. because if the later is true then i think MD can now be viable in high level farming. Overall the skill mechanic is weird because it uses the same amount of mana on whatever the skill you use. so if you cast finale combo, you'll be consuming 16mp bar again. But as demonstrated, you can still use the skill even if you dont have enough mana, i think the damage will just drop.

    For Priest skill, i really just hope they didn't make another shitty sub skill like wizard skill that has useful skill as buff and dps. But its the asobimo we're talking, they hated mages for a while.
     

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  5. kagezumi_Crown

    kagezumi_Crown Well-Known Member

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    hmm looks like the mobs can evade nemesis skill so it means that nemesis isnt really a magic skill?
     
  6. Lil☆Neko

    Lil☆Neko Well-Known Member

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    OMG duel wielding bowguns. This is enough reason for me to return since DW and bow are my favourite classes
     
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  7. Villes

    Villes Member

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    What is nemesis? Sorry I'm new
     
  8. Kaisyl

    Kaisyl Elite Member Elite Member

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    Iruna skill
     
  9. AnnXYZ

    AnnXYZ Well-Known Member

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    That martial one martial skill, I think what Suzuki said translated roughly into "A phantom that is able to do an action while your character can use another action." So knux would be able to somekind of using 2 action at the same time, interesting.

    That magic skill tree don't have something stemming from finale. I guess goodbye finale? Also, burst mage would have a rise in power since they can easily charge magicannon by spamming burst I guess.

    "I think it's easier to think that this skill (dual gunning) is similar to rampage" I hope it also gave the bowgun somekind of skill damage advantage
     
  10. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Havnt posted in ages but that Nemesis is looking gorgeous, happy that they didnt put it in the "weak" priest skill tree
     
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  11. FrostHydra97

    FrostHydra97 Well-Known Member

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    Akakuro's translation already out yesterday


    Those new skills are still under development and apparently they still have lots of bugs and stuff, so there's bound to be many changes when they are officially released. But as of now, here are what we, or maybe just I, got from the preview:
    • The 4 new Priest Skills:
    - Rod Stab: Might be a better tool for flinching than M.Javelin (if one needs it) if it can have 100% flinch chance, although suzuki.p said that it's a physical skill, which means it can miss if not crit. And it's also ranged and have low cost. Staff tank might be more relevant now.
    - Exorcism: A player-epicenter AoE physical skill. Since it's in Priest tree, there's a chance that it'd use either MATK or combination of both ATK and MATK for base damage. I found little use for it, though, aside from trash mobs clearing. Unless there is some other effect that I haven't seen.
    - Holy Bible: The only effect I see for now is the occasional Holy Light autocast after skill use. Hopefully there are other effects or else it might not be worth using.
    - Nemesis: I haven't played Iruna before so idk how it is there, but looks like Toram version is physical and single target. Well, there's also a chance that it'd use either MATK or combination of both ATK & MATK for base damage. Also this skill is instant cast at least, which is good on its own.
    • The 4 new Blade Skillls:
    - Shut Out: Doesn't seem very interesting. Either it's just purely a coincident or it seems to require you to inflict [flinch] beforehand for the skill to gain massively increased damage along with inflicting [bleed]. Which is kinda weird since there has been no skill that can inflict [bleed] on mobs before and that debuff doesn't have any known effect on mobs afaik. Unless they're going to add something about it.
    - Moon Slash: yeah the bugged 2hs skill that can't kill even after dealing 200k damage lol. Ignoring that, not only it can deals pretty good damage, it also gives a buff stack after each use which is said to be used to deal additional damage when using another blade skill. Lots of damage 2hs got there.
    - Aura Blade: Not sure if it's intentional, or being an oversight, or just incomplete, but it's weird for a blade skill with short effect range to have such a long cast range. It also gives a buff after use but since it's not working atm, we don't know the effect yet.
    - Gladiate: No effect revealed yet. For now it's a buff but suzuki.p said it might change in the future.
    • The 5 new Shot Skills (yeah, only Shot Skills gets 5 new skills while the others get 4, obviously Asobimo is not favoring bow/bowgun at all):
    - Twin Storm: The "fake" dual bowgun, bowgun's version of rampage, possibly the game-changer for bowgun builds. Double ampr and bonus move speed, and it works in a similar way as rampage, who wouldn't love that huh? Though, it looks like you have to have no sub weapon equipped to use it (kinda sad for any other bowgun with sub builds), and idk if there's any other penalty when using that skill. I also don't see any other bonus aside from a 10s buff that appears after using up all "dual bowgun" stacks, and that buff seems to only work with the Conquistador skill.
    - Conquistador: Looks like a glorified Fatal Shot with a ridiculous cost of 12mp. Idk if there's any hidden effect, all I saw is damage. And it also makes the after-buff of Twin Storm to lose 5s duration for whatever reason (perhaps increased damage or something).
    Edit: So... apparently, it turns out that the "after-buff" is not actually a buff, but more like the "cooldown" of Twin Storm. In other words: once you use up the stacks, you have to wait for 10s before being able to unleash dual bowgun again. Using Conquistador lowers that "cooldown" by 5 sec. Though, since Conquistador's cost is 12mp, you're gonna have 2 choices about this: either wait for 10s, or risk generating 12mp worth of aggro to be able to reactivate Twin Storm 5s earlier. Well, the latter is not gonna be a problem if you have -100% aggro (or just lots of negative aggro) anyway.
    - Body Turn Shot: Aside from the fact that it's just Backstep + Sunrise in one skill, it also leaves some kind of marking that allows you to deal additional damage.
    - Parabola Cannon: A rip-off Sat Arrow with faster arrow drop but only 1 arrow. And it can miss. Not the usual "MISS", I mean literal miss. Like, it can fall 2 miles away from the target and not dealing damage, instead leaving whatever-it-is on the ground. And apparently if you attack from behind that whatever-it-is, it will explode. The skill seems to either have minimum range of the arrow drop before it hits the ground behind the target instead of the target itself, or it just fixed distance, and you shoots in whichever direction you're facing instead of facing the target then shoot.
    - Samurai Archery: Only the name is shown and nothing else so idk what does it do.
    • The 4 new magic skills:
    - Magic/Magic Cannon: Grecia's big laser we saw during Metanena fight, now we can also use it. A charging skill like Crossfire or Goliath Punch, though it works differently. The buff cast has no cost and the attack cast has 7mp cost (which is the opposite of those 2 skills), and there's no limit of max stacks (also stacking speed seems to slow down after reaching 100). Not sure if the stacks are used to increase damage or what, but it could be worse than M.Burst since you have to use other magic damage skills as much as you can to increase its stacks for whatever benefit it gives (whereas M.Burst only use its stacks to reduce its own cast time which can be mitigated with high CSPD). And you know, proration exists. Use lots of magic then cast this skill which is also magic, voila, rip proration.
    - Magic/Fall: Currently there's no info yet aside from the name and that suzuki.p said it's not completed.
    - Rapid Charge: Makes MP Charge Maximizer faster, or so Suzuki.P said. I think it might be about 1s faster, since I saw him using MP Charge with MD with only 2s cast time (which should've been 3s if using MD and having 1k CSPD).
    - Chronoshift: Spell cloning. In the preview it makes you consume the same mp cost as the original skill but that can change (you know, during magic blade tier 4 reveal, Enchant Spell's autospell also consumed mp, but in official release it doesn't). Especially good as cloned magic doesn't have cast time, even clone Finale. There are several unclear points, though, some were also asked by @Below Average. First, the skill seems to be discriminating: A cloned finale and a cloned M.Javelin deals only a quarter of the original damage, while a cloned M.Blast deals almost the same damage as original (though it might just be a bug, you saw Moon Slash being unable to kill despite dealing 200k damage already, right?). Second, does it copy any magic skill casted, or it can only copy certain skills (like how E.Spell can only autospell tier 1 & 2 magic skills)? Third, can E.Spell's autospell affect it? Fourth, does it also work with sub md? Fifth, can combo tag affect it? And also the same problem mentioned with Magic Cannon: proration. Original skill = magic, cloned skill with this = another magic. Well...
    Also looks like there's somekind of charge buff shown when mp is consumed (which is the same as the mp cost of the last skill used), perhaps it's something related to this Chronoshift skill, like notifying the cost of the last skill used.
    • The 4 new martial skills:
    - Psycho Thousands Hands (thanks Akakuro for the translation, man I hate kanji): Apparently this skill allows you to use manual evasion to self-interrupt the martial skill you're using and leave a clone that performs that skill in your stead. This can be game-changing for knuckles playstyle as this can increase their speed significantly. Although, well, proration exists (but well, it's not like you have to use 2 consecutive physical skills with this).
    - Asura Aura: I think there are more effects that this skill has, but atm I only see that it gives you a buff that lets you deal additional hits when using martial skills.
    - Flash Art: A skill that deals more hit if you use manual evasion (and maybe also using Dispersing Force) before using this skill.
    - Dispersing Force: Knuckles' version of P.Def, although this one doesn't heal, and perhaps no extra aggro generation either. Though, I wonder does it let you keep certain buffs (such as support buffs or GSW) from disappearing upon hit like Zantei does.

    That's all I know. Correct me if I miss anything or got anything wrong.
     
    Last edited: Nov 29, 2021
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  12. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    Again giving bows more diversity to doing damage and mages eating sh1t.I will do a magic blader as far as tier 5 are revealed and I finally surrender about mages.Hell Im sure that even priest skill are better on magic blade than on mages
     
  13. Spanish Bread

    Spanish Bread Well-Known Member

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    Combo canceling potential. I do hope this is only for [Main knuckle]
     
  14. AnnXYZ

    AnnXYZ Well-Known Member

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    Ya agreed. Also, I hope it also can cancel combo outside of martial skill tree.
     
  15. XGunZx

    XGunZx Well-Known Member

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    yeah, i hope that every main weapon skill tree has it own unique new "system"
    knuck= evasion mid skill
    mage=chronoshift
    sword=?(maybe that unknown buff shield?)
    bow=?(target debuff for more dmg?)
     
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