I thought i knew but I don't. I've been playing off/on for years now and every time I come back, it's always the same story. Stumble around, Research, Grind, Make 1 leap forward, Stumble, Quit, Come back. Last time I came back, I made a huge jump. Finally got to Lvl 150 (? Wherever the t4 skill unlock is). Noticeable increase in damage, from 10k to like 40-70k. Found a decent way to make money that I was okay with provided the economy didnt flash it's ugly ass. It was good... but the stumble was leveling became increasingly difficult and the damage I was doing got less and less as the difficulty for everything went up. So... I quit, well... went on "hiatus with no clear intention of coming back" tho at least this time i didnt uninstall the game. I come back almost a year later, see new skill for my build. Nice. See they do massive damage. Nice. Research, make sure I know and understand how they work. Nice. Grind story to lvl up to 180. Nice. Get the skills. Nice. And... I do no damage to these higher difficulty bosses... Maybe it's gear? I just need to upgrade my gear? Xtal here, Xtal there, and maybe i'll do more damage? Nope. All those stat points I been saving to make sure I dont waste them on the wrong thing, maybe it's time to cash those in? Alright.... Nope. So here I am once again. Broke. No Stat Points, no Skill Points, takes forever to level and I do no damage so it takes a bit more than forever. I just don't understand this game's progression despite having played for at least a year and a half in "true time" (days/hours wise). It takes me 20-30 minutes to beat (Nightmare) Iconos. And the highest I hit it is 30-40k. But I go back to Don Yeti and do 100k-180k I farmed (Nightmare) Venana and felt like I did no damage. So I just relegate myself to spamming auto attack, hoping that Im helping someone via proration but never being sure of that so ultimately feeling useless like a burden to the party. Build is Magic Swordsman (that I've been trying to build since before Magic Blade Skills were even a thing). I know it's not a "meta" dps class. I was never expecting to hit 1mil+ dps. Just to be able to clear NM/Ult bosses and sub-bosses in a reasonable amount of time. Just to feel like I can at least help boost a party's dps to the point where I'm not entirely useless. That brings me to the Quality of Life "Features" I think they should add... A.) Show the "Hidden" Stats of Player on the Character Screen - It makes no sense why there isn't a "more/advanced details" button that shows you all the stats of your character that come into play and explain what they do. I know what they all are/do now... but in hindsight, it should just be in the game. For convenience's sake, just because it should be, because it makes no sense for it not to be, and there's no reason it isn't. B.) Show the Bosses' Stats (and maybe abilities) - This is so dumb. Is there even a guide that shows the specific stats of Bosses? Why do you have to guess/eyeball how much Crit Rate you need just to be able to GRAZE a boss? At least show us it's Crit Resistance so we can know exactly how much Crit Rate we need to get past it. Show us how much Def/MDef it has, how much/many resistance it has, you know, important stuff that makes the difference between dealing 1 damage and 100k damage... C.) Release a Progression Guide/System - Probably the most controversial suggestion here... but speaking from my experience as an eternal noob at this game....it shouldn't be. And I don't think I'm the only one like me. For those of you who don't need it, fair enough. But there are some people who do. I need to know, what should I be doing now? What specific stat checkpoints I should be at for this point in my progression? What are the DPS milestones I should be hitting for a 1/3/5/10 minute clear time? "Just Farm for Spina/Gear/Levels" is not enough, but that seems to be the only guidance that people give. It tells me nothing about where I am or where I should be heading. Just something like "if you have XXXX Attack/Matk, XX Crit Chance, and XX Crit Damage you should be able to clear X Boss in X amount of time." and or "Use this as your Main DPS skill on Boss X and you should be doing X amount of damage at this point in your progression". I don't know. Just something that lets me and peopke like me know where we are via some kind of standard. A lot of games offer rewards along a Progression Path... I don't want the rewards, I just want the Progression Path. On my way back, I stumbled across the discussion of giving more Free Resets. I er on the side of more resets.... because once again, I've stumbled, and once again, I'm probably going to quit until there is one because my experience isn't exactly what I'd call "enjoyable" right now. Suffering through the "loop" of the game is one thing. I can do that, I've been doing it. But suffering through it, while knowing that it could go down the drain at the slightest tap of a mistake on the brittle glass of a character build, while already having made such mistakes and starting again several times. I'm not starting this build over from scratch. I'm not going to grind through an unenjoyable experience, for the CHANCE to grind through another unenjoyable experience for the CHANCE to grind through another unenjoyable experience all for the CHANCE to have an enjoyable experience... I know people are tired of the "Free Reset" discussion. But I'm bringing it up because to me, the options are: Give more Resets, Introduce a Progression Guide, or Quit the Game. And look, I know there's resources available and stuff to help mitigate mistakes but mistakes in builds will happen. Some people don't learn by watching/reading and listening. Some people can only learn by doing. And that's why I want something like a Progression Guide. Something that walks me through the process with me doing it. But yeah... that was a lot... I have nothing to measure/compare to so I don't know where I am. What is decent damage? Vs What Boss? Some guidance would be much appreciated.