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wise words suzuki

Discussion in 'Toram Online General Discussions' started by Maro24, May 27, 2019.

  1. vanilla_

    vanilla_ Well-Known Member

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    Absolutely agree, ds wont be ds without proto
     
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  2. BoHammer

    BoHammer Well-Known Member

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    So CF charging will not stop if you take 0 damage. Might want to try out bowtsna
     
  3. Rydalis Darx

    Rydalis Darx Well-Known Member

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    As someone who uses it, I can say the damage isnt the best but the build can fit in to parties much easier. I guess the closest thing would be a jack of all trades archer.
     
  4. Anthonywolf

    Anthonywolf Member

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    I though something like that but i saw how they make extra games like "snowball fight" and was literally too much mechanic :'
     
  5. Yunan

    Yunan Not Enough Salt Elite Member

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    Id say it's hard to implement a PvP system when the game isn't designed to have it on the first release. Games like dragon nest with pve and PvP was designed meticulously from the start till the end, with every level cap and new skills taken into account for both pve and PvP
     
  6. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    They can't even balance skills well and now they're trying to add pvp. This sound so ridiculous.
     
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  7. Jumino

    Jumino Well-Known Member

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    That statement was clearly just an assumption. It isn't a plan to implement PvP.
     
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  8. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    It is very much like 2 guys pissing in a wall and contending who gets a higher mark. Altho if i see that they slap each other with what they have in hand, i be impressed.
     
  9. Efra

    Efra Well-Known Member

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    Man I'm really really sure he talked about PvP on one of the past livestreams but I can't recall aaaaaaa

    I'm sure it's also the one where he talked about marriage system too. Does anyone here know which one?
     
  10. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    At last they did add subtitles *claps*

    Idk whats their definition of power or strength for me strength is having multiple power like for example poison, ignite, heal, cure status ailment, do burst damage, etc
     
    Last edited by a moderator: May 28, 2019
  11. Dream'Walker

    Dream'Walker Well-Known Member

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    Im excited for pvp I think us evasion based chars will do well in it
     
  12. Efra

    Efra Well-Known Member

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    *Magical 1H+MD joined the battle*
     
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  13. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    you guys are taking what SuzukiP said out of context, me thinks. He said all that in one breathe. So i think it doesn't really mean there's gonna be pvp.
     
  14. Dream'Walker

    Dream'Walker Well-Known Member

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    Id so switch over cuz thats the class I truly want to main
     
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  15. HoboOnline

    HoboOnline Well-Known Member

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    But are T4 DS skills unlocked at level 180?

    So, technically they should be stronger than other T4 skills in theory.

    I think my only problem with DS is that they're easily mobile and have high attack, not many negatives compared to the benefits. I've played as ds before T4 existed, and it was just novel and it took effort to rank as an attacker. But now, I feel it's just a bit unbalanced, you can spam happily.

    Until you see DS in ultimate. Then you'll start to see it's nothing to worry about. I've seen attack rank fairly distributed between 2H , Halberd and DS and 1h dagger without much noticeable differences. If NM downwards the differences are noticeable, because the fights are over quickly.

    The 70% pierce helps, until the boss has higher flee stats where the graze penalty decreases the benefits of SC.

    In terms of [PVP] this is something that a lot of game's have had problems with.

    Dota 2 has so much noise between all the characters that you can manage the risks with ease. But with limited numbers of weapons...wtf will happen in Toram if they implemented it?

    Mages would be screwed,1h2h would spam meteor, DS would spam PS. And everyone else would just be praying that the enemy misses.

    Toram is too far in development to suddenly change the main game combat mechanica.

    Best thing they could do, is implement a better proration system that penalises spamming the same attacks, in favour of skill diversity and status aliments. Then reflect this in a more detailed ranking system. That allocates weighted points to attack diversity, aliments and damage output.

    Which in theory, means the enemy is actually learning how to defend against similar attacks. So maybe your skills damage potential is initially 100% , and is reduced by 75-85%% after the first use, until 10 other skill attacks have been used then it's increased to 80% of it's potential.

    This way, you'd have to consider the risks of revealing your true power to the enemy.
     
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