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Wizard skills

Discussion in 'Toram Online General Discussions' started by BLCY, Nov 3, 2020.

  1. BLCY

    BLCY Well-Known Member

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    I tested all damage skills of Wizard Skills with my PJ 0 ATK and 0 MATK. This was for find the constant and multiplier easier.
    +BLIZZARD 100 CONS 1.5 MULTIPLIER
    +LIGHTNING 80 CONS 7 MULTIPLIER
    +METEOR STRIKE 300 CONS 15 MULTIPLIER
    +IMPERIAL RAY 400 CONS 10 MULT, IMPERIALB BLAST CRT 400 CONS 20 MULT
    But the curious is that when i try to use with normal matk+atk, the multiplier will reduce in decimals and i dont know why xd
    For example with Lightning lv10:
    PJ LV 38, 53 MATK, 53 ATK in raffy lv1, 0 medf and 0 magic resistance.
    +11 values from 90 to 100 magic stability:
    1064, 1076, 1088, 1100, 1112, 1123, 1135, 1147, 1159, 1172, 1183
    but in theory it work, the maximun value should be 1190.
    All damage skills in wizard skills have the same problem that reduce the multiplier.
     
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  2. Wimzi

    Wimzi Well-Known Member

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    Have you done any testing about Imperial Ray being unsheathe? I’ve been curious about it since that new crysta got added but I ran out of resets. ;^;
     
  3. Insane23

    Insane23 Well-Known Member

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    May I ask which other values of atk/matk did you use to find constants and multipliers? Because it requires at least two tests to find them.
    Wizard skills seems to use part of atk in damage calculation, so if you use 0atk/0matk then 53atk/53matk, but keeps only counting matk in damage calculation, constant and multipliers values might become inaccurate/incorrect.
     
  4. BLCY

    BLCY Well-Known Member

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    Because i used mdef from enemies for have a clean constant and multiplier. I tested before with other skills and work.

    For example in Flare volg:
    (((Matk + PlayerLv - Enemie Lv)*M.resis) + Constant - MDEF) * multiplier = X value

    In matk with 0, player and enemie value the same, so it is 0. Finaly only work with constant, mdef and multiplier.
     
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  5. Insane23

    Insane23 Well-Known Member

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    The difference here is literally 1 unit: (37+53+80-1)*7=1183. Test for different values of atk/matk and check if it persists, because it might just be a display/rounding problem from game
     
  6. BLCY

    BLCY Well-Known Member

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    Yep, I try and is the same problem. In the next picture we can see Lightnings that changed for increase ATK, the Attack should be 1190 in 90% to 100% stab, but no:
    Screenshot_20201103-182940.png Screenshot_20201103-183059.png
    1968 and 1848 was CRT, but when I use Lightning with 0 ATK/MATK, the Lightning didnt change:
    Screenshot_20201103-183131.png Screenshot_20201103-183155.png
    In this case, Lightning 100% Stab is (38 - 1 + 80)*7 = 819 and the two numbers are 745 (91% Stab) and 761 (93%).
     
  7. Insane23

    Insane23 Well-Known Member

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    Like I said:
     
  8. BLCY

    BLCY Well-Known Member

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    ATK+MATK take a part in the damage calculation qwq
     
  9. Helixx

    Helixx Well-Known Member

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    I want to ask several question about imperial blast:
    1. is imperial blast affect proration ? I remember guardian beam affect proration back then before they change it
    2. imperial blast doesn't affected by combo tag, is this true ? I try to use save and smite but damage remain same
    3. is imperial blast damage affected by damage from the skill that trigger it ? I know element work, but I want to know is using burst lvl10 vs ether flare lvl1 will make any difference in imperial blast damage?
    4. is imperial ray/blast affected by long range (shot skill) ?
     
  10. Balugbog056

    Balugbog056 Well-Known Member

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    1. no
    2. initial cast = yes , imperial blast = no
    3. no difference (it will just inflict magic proration to trigger blast) . only enchant sword can explode blast using physical skill
    4. yes (and someone said even srd/lrd is affected it)
     
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