Discussion in 'Toram Online Class Discussions' started by Kaisyl, Jul 7, 2020.
The lv4 priest AoE healing skill, how is it VS Nature's wonders?
Can't heal sh*t of your party members if they are dead by 1 hit.
That settles it then lol.
For my Supporter Royal Heal heals from Low HP to a almost to Full HP.
It's kinda situational ngl. Heals Tank for a lot but if you want to keep dps alive then just don't. They're all dead.
Its pretty good but is very situational.
You'll need more than 3k+ cspd (preferably more than 5k) to maximize it potential for an almost insta cast. The advantage of royal is that you dont need to be in weapon range to cast and the heal is instant, unlike Nature's Wonder.
It can't be used in a combo, the best way to save mp is to have a 1mp combo with an ender skill that half mp cost then cast royal heal after.
I still prefer Heal above all else tho, even with 1k cspd. Group heals are nice but doesnt really work out much if your party is scattered all over, unless they like to stick together.
It's really nice since I have 7k hp with food buff and 13k with max stack life song so I heal 9k but I make it pretty much mandatory for myself to cast high cycle before casting it. However, if you need a healing skill Heal would be much better then if you want another and you have high cspd Royal Heal would be good.
Honestly its just one of those skills that just doesn't fit how the game plays. Sure its a massive heal but how often can you time it before someones auto potion kicks in to make it matter?
Royal Heal is definitely better for healing, however, if you can't instant cast Royal Heal and you get magic interrupted, it'd be a waste. Nature's Wonders on the other hand gives immunity to flinch/tumble, with a lil bit of damage on the side, and the healing scales with your current hp, so the lesser hp you have, the bigger the heal. The healing amount would also differ, with Royal Heal being stable, and Nature's Wonders depending on your current health and how many party members are in your radius.
Its a good skill to have to support your tank, not necessarily other dps members. It has higher heal ouput even with the higher cost, high enough cspd of a burst mage would help your tank a lot. Especially if the build is the high hp tank which is what I'm using. Nature's wonder have split heal which makes it ineffective to use. And its best to be used by tanks since the activation range is short. Nature's wonder is only good for soloists, really.