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The Gun Fu Guide: "Martial Sniper" [High DPS Hybrid] (Lv110 Cap)

Discussion in 'Hybrid' started by Precaria, May 26, 2016.

?

Nice build?

  1. Yes

    97.4%
  2. No

    2.6%
  1. Zenki

    Zenki ゼンキー Elite Member

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    Not everything is dark element tho
     
  2. ZerChuy/Gatario

    ZerChuy/Gatario Well-Known Member

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    Yeah true that^ :_:
    since ebg is originally light element you could put those stats :_:
     
  3. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    That's just like the only bowgun I used until now that I'm spending a buck. ;(

    It is a 2-Slot EBG: ATK 64+C, Light Element, Damage to Dark +10%, ATK +7%, Critical Rate +10 with Pillar Golem and Ganglef.
    Made and gifted to me by @KereHore, I think he retired by now.

    And @Bedsheet, you can still play with what you have but I'd really recommend you to use Anniv BG, if its only 1 slot opt for PG over Ganglef, make sure it is ATK 75 or higher to compensate with Refinement the difference in ATK stat from not having Ganglef.
     
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  4. Zenki

    Zenki ゼンキー Elite Member

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    I like a7cd7cr10, its more cdmg then ceeea7 and only a little bit less crate
     
  5. ZerChuy/Gatario

    ZerChuy/Gatario Well-Known Member

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    Personally i use ceeeAtk%7 to abuse crit :')
     
  6. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Similar to the stat I'm suggesting as the best for BG but instead of CD7%, it is CD10,CD4%. Stat: A7%,CD4%,CD10,CR10
     
  7. ZerChuy/Gatario

    ZerChuy/Gatario Well-Known Member

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    So Atk%7 Cd+10 CD4+% And C.rate +10 will be the most beneficial to use for gunfu and gunner? =3
     
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  8. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Damage-wise yes. This is the formula:
    Minimum Potential: 53
    Step 1: add cdmg+3% (23pot left)
    Step 2: add cdmg+1, modify 6 times, each time adding +1 cdmg, end with cdmg+7 (2pot left)
    Step 3: add c-rate+1 (1pot left)
    Step 4: add hpRec-7%, mdef-7% (both at the same time)[122pot left]
    Step 5: modify c-rate 9 times,each time adding +1 c-rate, end with c-rate+10 (113pot left)
    Step 6: add/modify cdmg+4%, cdmg+10, atk+7% (all at the same time)(-16=97%)
    Its easier to stat too. :)
     
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  9. ZerChuy/Gatario

    ZerChuy/Gatario Well-Known Member

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    Thank you for the formula senpai *^*)/ (time to make @Kameko Brown suffer and Time to fail that 97% :'))
     
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  10. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

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    I tweaked these formulas, for higher success rates.
    First formula is for gambling +7%, second for +6% and below.
    (instead of lowering atk%/stat%, you can choose to lower cdmg%)

    Armors:
    Minimum Potential:50
    Step 1: add cdmg+1% (40pot left)
    Step 2: add cdmg+1 (37pot left)
    Step 3: add c-rate+1 (36pot left)
    Step 3: add matk-7%, acc-7 (both at the same time)[157pot left)
    Step 6: add/modify stat+%, cdmg+7%, cdmg+10, c-rate+10 (all at the same time)
    *stat+7%=-83=8% success

    Minimum Potential: 50
    Step 1: add cdmg+4% (10pot left)
    Step 2: add cdmg+1, modify 2 times, to end with cdmg+3 (1pot left)
    Step 3: add c-rate+1, matk-7%, acc-7 (all at the same time)[121pot left)
    Step 4: modify c-rate 9 times, each time adding +1, to end with c-rate+10 (112pot left)
    Step 5: add/modify stat+%, cdmg+7%, cdmg+10 (all at the same time)
    *stat+6%=-48=31%
    *stat+5%=-34=60%
    *stat+4%=-19=90%
    *stat+3%=-5=100%

    Weapons:
    Minimum Potential: 54
    Step 1: add cdmg+1% (44pot left)
    Step 2: add cdmg+1 (41pot left)
    Step 3: add c-rate+1 (40pot left)
    Step 4: add hpRec-7%, mdef-7% (both at the same time)[161pot left]
    Step 5: add/modify cdmg+7%, cdmg+10, c-rate+10, atk+% (all at the same time)
    *atk+7%=-79=17% success

    Minimum Potential: 54
    Step 1: add cdmg+5% (4pot left)
    Step 2: add cdmg+1 (1pot left)
    Step 4: add c-rate+1, hpRec-7%, mdef-7% (both at the same time)[121pot left]
    Step 5: modify c-rate 9 times,each time adding +1 c-rate, end with c-rate+10 (111pot left)
    Step 6: add/modify cdmg+%, cdmg+10, atk+% (all at the same time)
    *atk+6%=-44=38%
    *atk+5%=-29=69%
    *atk+4%=-15=98%
    *atk+3%=0=100%
     
    Last edited: Aug 17, 2016
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  11. Stratos

    Stratos Active Member

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    Can i ask if the Gun-fu armor def don't matter as long if have high potential? :confused:
     
    Last edited: Aug 20, 2016
  12. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

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    The def on the armor doesn't effect adding stats.
    You just need to have the appropriate character level, blacksmith skills, and equipment potential.
     
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  13. Kameko Brown

    Kameko Brown Well-Known Member

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    Look at that minimum pot :')
    Look at that success rate :')
    Why's it so cruel?
    :')
     
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  14. Groot

    Groot ┐('~`;)┌ Elite Member

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    Ohhh i just fully read this guide rn... great guide! the combos fit each other placing para shot on skills that need stab% and you barely scratched your mp pool!
    im also suggesting up some few more combos peeps can use while following this guide

    moeba>smoke (save)>triple kick (smite)>impact (cons)>snipe (smite)>para shot (save)>shell break (swift)

    a weaker version but significantly faster one... once you use up the saved MP amount, you can add in another save skill so you can swift the shell break;
    by then you can follow up with this:

    impact>heavy smash (smite)>smoke (save)>snipe (smite)>1mp (swift)

    by shortening the first double smite combo, you also get extra cp for a double smited 4mp combo as well :')


    *edit* overlapping a save skill with another save skill resets the mp bank to whatever the 2nd one's cost is which is good in a few builds since you dont have to "consume all" of the 1st saved skill's MP bank but just "overlap" it with another one
     
    Last edited: Aug 22, 2016
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  15. marchie03

    marchie03 Well-Known Member

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    this combo consumes 22 CP all in all. the 1st combo can still me modified to compensate the 2nd combo :D
     
  16. Groot

    Groot ┐('~`;)┌ Elite Member

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    openers consume no cp
     
  17. marchie03

    marchie03 Well-Known Member

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    ah yeah hahaha nvm :D

    this is a great combo! :D
     
  18. Souleh

    Souleh Well-Known Member

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    I never noticed about the changes from Bb garb to customized armor till now :( cri i dun have any xtal xtractions
     
  19. Aurorina

    Aurorina Member

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    Disclaimer → I am still newbie

    May I ask a question please.. ?
    Is that possible that Dex BS become Gunfu by just only using Martial skills and Survival skills ?
    Just need damage from Dex 1= Atk 4
    And I will utilize only martial skills..

    After BS skills consumed 55 sps, we still have 100+ sps right ?

    imma out of orbs to make new char slot...QwQ
     
  20. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Ok, what you want is a custom Blacksmith Gun Fu build without Shot skills.

    SP for Blacksmith skills: 55
    SP for Combat & Survival skills: 102+

    Martial Lv3
    Smash ~ 10
    Sonic Wave ~ 5
    Earthbind ~ 5
    Triple Kick ~ 10
    Bash ~ 5
    Shell Break ~ 10
    Heavy Smash ~ 10
    Martial Mastery ~ 5
    Martial Discipline ~ 10

    Magic Lv3
    Arrows ~ 5
    Javelin ~ 5
    Lances ~ 5
    Impact ~ 7
    MP Charge ~ 1

    Survival Lv2
    Short Rest ~ 5
    MP Boost ~ 4+

    As you don't have Quick Draw and Shell Break has a base infliction rate of Guard Break os 20% at Lv10, you better choose MP Boost over HP Boost.

    Short combos
    Spam Kick:
    Smash > Shell Break (save) > Triple Kick (smite) > Sonic Wave (cons) [MP cost: 100]
    Guard Broken Strike: - Impact > Heavy Smash (smite) > Smash (cons) > Shell Break (cons) [MP cost: 400 / Apply within the 5 seconds Guard Break was inflicted]

    Long combos (MP cost: 100)
    Ailment Chain: Smash/S.Wave > Javelin (save) > Smash/S.Wave/Bash (cons) > Shell Break (cons) > Impact (cons) > Heavy Smash (smite) > Earthbind (cons)
    Spam Smash: Smash/S.Wave > Shell Break (save) > Triple Kick (cons) > Impact (cons) > Heavy Smash (smite) > Smash/S.Wave (cons)

    Use whichever mix of combos you like most. :)
     
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