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DPS/Support Mage [In progress]

Discussion in 'Mage' started by RokuMLG, Mar 26, 2019.

  1. RokuMLG

    RokuMLG Well-Known Member

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    I recently messing out with my mage build and found this golden discussion page: https://toramonline.com/index.php?threads/pure-support-class-viable-12-31-2018.45064/
    TL;DR:"Pure support is crap, these skills shouldn't be nerfed such hard"
    Well so I invested my spare SP of dagger mage toward support skill (cause hell, dagger mage so easy that doesn't even need SP) and found multiple of helpful things:
    + First row support skills are single cast type, gives full effect upon cast.
    + Second and third rows support skill are Heal Per Sec (HPS) effect, buff check exactly every second, caster must keep themselves safety for durable effect.
    + Mini Heal/Recovery/Heal has advantage of long range casting at maximum 24m.
    + The higher tier of HPS skills, the more MP cost and longer power charge time they are. (Even less useful)
    + Unlike all buff skill from other skill tree, HPS skill is based on where caster standing. (Range is around 10m?)
    + The extending animation of HPS skill does NOT affect the buff range. But it helps you see your maximum buff range after a while.
    + Mana Recharge is always recommended to use first, benefit both caster and team. Then up to 3 HPS skill should be used at a time. This is due to self MP recharge + Maxi. return 15/17.5 MP at a time.
    + Fastest and lowest MP cost for revive a newly dead player is 2 First Aid then 1 Heal (Maybe with Mini Heal also work).
    + Single cast skill more favourable in all map, HPS skill better at longer fight boss.​
    Things are not confirmed:
    + Does aggro stats affect all support skill? (Include First aid!)
    + Which support skill affect by quickdraw?
    + Is ninja support mage better? Or high HP to be the last one alive and rescue your sad DPS teammate is better?​

    My quick view current build of 160: INT 255 > VIT rest
    Skill:
    Shot skill: Quick Draw 10, Sneak Attack 10 (Small -aggro for impact)
    Magic skill: Impact 7, Finale 10, .... usual stuff but no storm
    Dagger skill: Throwing knife 10, Spike Dart 1
    Survival skill: HP boost 10
    Battle skill: Magic UP 10
    Support skill (meh here I go):
    First Aid 10
    First row: Recovery 10, Heal 10, Sanctuary 10 (optional)
    Second row: Brave Aura 10 (It's a bonus boost to all PHY DPS)
    Third row: Mana Recharge 10, Immunity 10 (man this is good for spike/group hit boss and BBQ kat user), Magic Barrier 10 (optional)
    --- Quick motion also good for more DPSish that I'm planning.​
    Combo:
    Impact > Finale (Smite/swift) > close range ender with Cons
    Spike Dart > Sneak/Sanctuary (Save) > Finale (Smite)
    Support skill order: Mana Recharge > run > Brave Aura/Magic Barrier > run > Quick Motion/Immunity > got hit? charge MP and repeat​
    No actual idea for equipment... all I do is max out HP boost.

    For Aggro, running around with support skill and casually toss a DPS finale actually gives much less aggro than 2k MP finale spam. So I wouldn't bother much of any -aggro lower than 20%.

    Please bomb suggestion at me like how you love it.
     
    Last edited: May 5, 2019
  2. anj12

    anj12 Member

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    Interesting! Reserved.
    Is the aggro high then? with brave aura?
     
  3. RokuMLG

    RokuMLG Well-Known Member

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    Brave aura gives aggro equal to decoy and affected by aggro stat.
     
  4. Helixx

    Helixx Well-Known Member

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    IMO, it will be hard to maintain aura while using finale at the same time. finale cast time to long, you will lose all aura if some aoe fly to you.

    for skills : better take off immunity and max quick motion, also you probably want to use aegis/protection.

    long time ago I have an idea to make evasion support using full evasion equip cap at 75% evasion, but since aso said they will rework evasion system probably can't work anymore. for now maybe you can use all equipment with +hp/-aggro.
     
  5. RokuMLG

    RokuMLG Well-Known Member

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    Yea most support skill HPS is bad when it comes to boss AOE.
    If you really want to use support skill then it is better not to use finale at all.
    An exception that if boss don't usually cast AOE on you then you can speed up finale damage with MP recharge: MP recharge > finale (smite) combo > charge 15 MP > [repeat] x2 finale (smite) combo and charge 15 MP. This way you always cast finale twice before charge MP again.
     
  6. Terrel

    Terrel Member

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    Can someone share a arrow mage build with t4 skills and combos
     
  7. XDuskX

    XDuskX Well-Known Member

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    The one before brave aura is crap. Makes you very squishy. Bless and enhanced bless from priest skill tree is waaayyyyy better. The others after mana recharge aren't very necessary and you can just skip them and buy mana recharge as star gems. I bought 10 lv1's to make a lv10 mana recharge for about 3m. Storm is still good for proration. Get poison knife too, its good for combo filler. If its just for combo filler you can leave t.knife lv5. Get sneak attack on star gems instead its better. Lv3 is enough. BTW because of maximizer you won't need quick draw on a mage.
     
  8. fyreus

    fyreus Well-Known Member

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    mispost
     
  9. RokuMLG

    RokuMLG Well-Known Member

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    Priest skill are for healing. If I'm going to say about usefulness, full HP boost upto 22k HP can heal team around 7.7k HP. Which is both useful in emergency heal and range revive team. I would leave priest skill as optional for extra healing and combo. One combo can go with priest skill: Bless > Self MP charge (swift) > Maxi. (save) > Finale (Smite). This gives 18 MP with slightly longer charge, but able to use 2 support skills and 1 finale even.

    Best finale combo filler in my opinion is Smash (close range cancel). Throwing Knife is good for Magic proration and Farming with 2H Merc as well. Also some mobs are instant killed with this 0 MP knife: Cassy in Empress event boss, Coenubia Balls,....
    Quick draw is another part I'm interesting in using support skill. Even they are not much useful for Maxi, it's still worth to test whenever all support skill can return that 1 MP or not.
     
  10. XDuskX

    XDuskX Well-Known Member

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    Priest skills are not optional if you are making a support. Bless is a heal over time important skill that has save my teammates many times. The HP recovery skill before brave aura will make you squishy no matter your HP and def, relies on cap vit and is ranged thus making it useless and truely just optional compared to bless which has no range limit and relies on int+matk which is no issue for a dps supporter. I don't think that skill even revives. Only first aid helps revive by reducing the time to wait. Its actually only necessary to get it to lv7, maxed is great but not necessary.

    And if you are planning on using quick draw for returning mp on support skills, it doesn't work. Quick draw solely returns 100mp on attack skills, you would only receive a return on skills like magic arrow, javelin and the likes. With maximizer available and the tremendous mp cost of finale even combo'd with impact makes its use null and void.

    Building a proper dps supporter in this game is a bit hard in terms of choosing what to sacrifice. Burst has knock back effect on anything but bosses and is good "instant" burst damage. Storm is good to help prorate your other physical class teammates, as a support that is also important as prorating for them supports them and increases their damage.

    Having a 0mp skill isn't "all that". If you are a mage type its of no concern. Gatling knife, storm, arrow rain, and other aoe dps skills (minus Gatling knife for aoe) are more desired against the Cassy from hell empress as you would hit both Cassy and empress given the right circumstances (them being close enough together). Gatling even without the skill after it or maxed out nearly 1 hit KO's that Cassy and really isn't as slow in animation as others have claimed it to be. Poison knife is a good combo filler for the middle of the combo. Smash is a combo ender which can be replaced by holy fist just the same if its solely for the purpose of a combo ender. Those floating balls from venenia, I think they are 1 hit KO'd with just a normal attack. I have also 1 hit KO'd them with impact while setting up finale combo.
     
  11. XDuskX

    XDuskX Well-Known Member

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    Ah yeah and nemesis in the priest skill tree if the devs don't decide to change it. It'll be on the holy fist line. It was a very powerful burst damage aoe skill in iruna(torams predecessor game) for bishops until another skill came out called judgment (XD). Hopefully the devs don't screw it over like they did to spell burst (also from iruna and with just 1% could deal more magic crits then you see here in toram). I'm actually saving up to get it. Just about all skill points from lv180 to lv215 will be hoarded for the remainder of the priest skill tree. If the next skills on it aren't worth it then hey, 35+ skill points for something else.
     
  12. XDuskX

    XDuskX Well-Known Member

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    https://toramonline.com/index.php?threads/full-support-mage-lvl-160-cap.16560/

    This is a pretty good support build guide. On magic barrier, def is technically "capped" in how much is needed and will even affect damage reduction on damage received. Guard rate and power is capped and tanks will already have it capped. Dodge and evade are capped at 75% I believe and those using it will have it capped. Support auras for those don't do much. The ones after brave aura though are useful.
     
  13. XDuskX

    XDuskX Well-Known Member

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    -Additional gear. There are many usable ones here. I'll list a few. Nightcap, 500mp and 500 cspd or mysterious hood which is same stats but +5%int. Fairy Hat, 4%matk and agi, 800hp and -15% aggro. Beak mask, 300cspd 4%matk. Devils horns (best used with agi), 5% matk 666hp 20% dodge and matk up by agi - obtainable from Halloween event. Devil's hood, 5% matk 6% magic pierce 7% stability +8%aggro(use with -% aggro gear). Also usable is tyrant grievance.Gem earrings, matk 6% 3% Dex
    Xtals: Ancient empress upgrade, Chocolate ooze upgrade, York xtal, aranea(idk spelling for it), Neuroth upgrade.

    -Staffs. Mainly needed is a neutral staff +D/C/B stats 7% int&matk and +10-14int 1-2s. Next would be staffs with element, 11-14% DMG to element and 4-7% matk +D/C/B.
    Luminous staff NPC, Lil empress player made or NPC, Sakura lantern or dia.
    Xtals: imiticia, evil crystal beast, grecia, demon gate upgrade. If 2s, I suggest Imiticia/Motzo + Evil crystal beast/Grecia (5% matk 200mp, 4%matk 3% magic pierce, grecia - 6%matk 3%magic pierce).

    -Special talisman: Magic talisman IV 1-2s, 500mp +8int.
    Xtals: York, Neuroth upgrade, ooze upgrade, viscum upgrade for more HP

    -knifes: biscuit knife (valentine's day event), -20% aggro and +200mp. Chaos knife for 1k more HP.
     
  14. Bago2

    Bago2 Well-Known Member

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    u forgot kitty hat
    if want hp and ailment resist
     
  15. Yamol

    Yamol Well-Known Member

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    why is spike dart level 1? you know you get more hits in with a higher level right? And that means more proration.
     
  16. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Multiple hit skills count as 1 proration
     
  17. Yamol

    Yamol Well-Known Member

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    Wait really? Ooof, I had no idea.
     
  18. RokuMLG

    RokuMLG Well-Known Member

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    I tested out with quick draw and only Sanctuary do return mp. Other support skills are sadly not. BTW quick draw works not only with attack skill, it just have a special list so

    The throwing knife is not only the 0mp skill, some mobs like coenubia ball are instant killed with impact and throwing knife, but most of other attack are capped 1 dmg (include normal attack). This is the specially bonus for the skill itself. And another bonuses are throwing knife do faster proration than your normal attack with 12 m range.

    Any low mp is also a middle skill for combo like poison knife, but what combo gonna be useful?

    Holy fist give staff a bonus range, so boss at closer range force the holy fist to be used. Smash does not gives any bonus range and has small to chance to flinch. In term of usability, smash do a slightly better job to end the finale.
     

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