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Dont mind this. Its just a bs thing.

Discussion in 'Toram Online General Discussions' started by Mugami, Jan 21, 2016.

  1. Aya Frea

    Aya Frea Queen of Nirvana Elite Member

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    The clean pots is 41?
     
  2. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    yes

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  3. Aya Frea

    Aya Frea Queen of Nirvana Elite Member

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    Oh right. Thx for point it out. Never take notice of that. What a noob I'm
     
  4. BlahBlahBlackSheep

    BlahBlahBlackSheep Well-Known Member

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    But I believe it's only more pots visually, as in NineArt's case, a overall pot of 84 still yielded a 11% success chance. But If a different pair of negative stats was used instead, (-2%dodge and -2% nat mp regen) even though the overall pot may be less (only visually), the success rate at the end would be slightly higher I think. With NineArt's alchemist with 185 tech, it should be about +18pot back for each negative stat, total of 36 pot. So with the weapon of 41 pot, the overall pot is now 77pot (with -2% dodge and - 2% natural mp regen), and at 77pot I'm guessing the rough success rate of awaken element should be about 46%?

    Maybe NineArts can try it out to see if it's actually more than the other negative stats pairing.
    ヽ( ´ ∇ ` )ノ.

    Ooo, I actually didn't realise that he got +43pot until you mentioned it :x. So I totally didn't notice it too :)
     
  5. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    yep, the explanations were all correct ;)

    i think we are allowed to gamble at total of 80 pots (after the negatives)
    haven't really encountered a 9% chance, so was guessing it's around 80 for a 10%

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  6. BlahBlahBlackSheep

    BlahBlahBlackSheep Well-Known Member

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    ooo, the 11% for 84pot (after negatives) is only because of the choice of the two negative stats (which is probably -4% hp reg and -2% mp reg). But if you use a different pair of negative stats, you can gamble at a lower total pot (after neagtives) and the % for success will be much higher for the same overall pot (theoritically). I'm not sure why this is so (probably Toram likes to be funny…).


    So in summary what I meant was (Using your 185 tech BS with weapons of 41pot as an example):


    A: 84pot (-4% natural hp regen, -2% natural mp regen), awaken element -100pot = -16pot (11% chance of success)
    B: 77pot (-2% natural mp regen, -2% dodge), awaken element -100pot = -23pot (*about 40–46% chance of success)

    *this is only a rough estimate of the actual value, I don't have any weapons to actually try and see the actual % rate. :c
    Before the lvl 75 update with method B,
    Awakening Elements for Adels (pot32) of:


    overall 68pot (after negatives) was a 1% success rate
    overall 69pot (after negatives) was a 6% success rate
    overall 70pot (after negatives) was a 11% success rate

    so assuming it's the same throughout… (only as a gauge)

    overall 71pot (after negatives) 16% success rate roughly
    overall 72pot (after negatives) 21% success rate roughly
    overall 73pot (after negatives) 26% success rate roughly
    overall 74pot (after negatives) 31% success rate roughly
    overall 75pot (after negatives) 36% success rate roughly
    overall 76pot (after negatives) 41% success rate roughly
    overall 77pot (after negatives) 46% success rate roughly


    Although honestly, in my opinion as long as you can actually click 'Ok' to gamble, it doesn't matter what chances of success it is (anything lower than 50%) since it's going to 'fail' (gamble) anyway :x. But the above examples does make a difference for Players who wish to add Awaken Element to Dual Stat weapons (Magic Devices, One-handed Swords and Bows) since currently such weapons will have lesser potential as compared to Single Stat weapons (Two-handed swords, Staffs, Knuckles and Bowguns). I believe using the method 'A' for single stat weapons will cause players to be unable to actually click 'ok' when Awakening Elements whereas if method 'B' was used, it is possible. (ノ◕ヮ◕)ノ*:・゚✧
     
    Last edited: Jan 23, 2016
  7. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    my short answer would be (kinda not related, LOL)
    Elementals are better than c777 if your target is not neutral :D, and you can awake crafted weapons with little pot if they are dropped with elements by default ;)

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  8. EXPLOSIVES

    EXPLOSIVES Well-Known Member

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    Stumbled on this thread, what's currently the best negatives for gambling elements?
     
  9. BlahBlahBlackSheep

    BlahBlahBlackSheep Well-Known Member

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    Hello, just wondering what weapon are you gambling the elements on?

    Honestly, as long as that negative stat combination actually allows you to try for Awaken Elements (Overall pot of 68 or more), I think that is enough as it is currently, as the success rate of it is usually quite low, so to me it won't make much of a difference if it's 1% or 31% success rate, cos it will probably 'Fail'. But that said, as you know even when it fails, the element still might get added :).

    But I do have my preferred set of negatives used when adding Awaken Element, as I usually add them to One-handed swords, I use:

    -2% Natural MP regen (+20pot) and -2% Dodge (+20pot),
    For Adel pot33 this becomes 73pot.

    If you're trying them on 2-handed swords or staffs or knuckles or maybe bowguns, I think you could try the following:

    -2% Natural MP regen (+20pot) and -1% Dodge (+10pot),
    or
    -2%Natural HP regen (+10pot) and -2% Dodge (+20pot),
    or
    -1% Natural MP regen (+10pot) and -2% Dodge (+20pot),

    For (2HS/Bowguns/Staffs/knuckles) of pot38 and above, this becomes 68pot and higher,
    since 68pot is the minimum, you need not add -2% Dodge.

    These are following negative stats that (and can currently rememeber) that will give back +20pot at maximum negative value:
    -% Natural MP regen, -% Natural HP regen, -% Dodge.

    *note: +20pot is based on using a 211 tech BS.
    I advise against using two negative stats from the same 'stat tree' as although it visually gives you more pot than other combinations, when you Awaken Element, it doesn't register as such (at least to my knowledge). But if adding such a combination still allows you to Awaken Element, then go ahead :).

     
    Last edited: Jan 27, 2016
  10. EXPLOSIVES

    EXPLOSIVES Well-Known Member

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    Thanks! I was making elemental knuckles but never knew about different trees for negatives. I get around total of 83 pot with my tech and stat smiths but only 7% chance. Its also taking so long which must be because my stat smith keeps on failing on top of awaken fails. I guess it wouldnt hurt to start increasing her tech
     
  11. zym

    zym Well-Known Member

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    Zym (Main) Methzy (BS) Zymeth(fail snipe) and イサック (hybrid tests)
    do you guys know the penalty of adding double same stats? example ; 1 str+= 5 pot, 1%str=10 pot but if you put those stats together the total of potential consumed is not 15 because there is a +(x)1.5 penalty that makes it 1str=7.5 1%str=15 making a total of 22.5 but trimmed to 22 , so is same as when you put - status instead of giving -20 if you add same stats tyere is a penalty of same value - (x)1.5. amkikg it -15.

    so. thats why is fairly impossible to add str7 srt4% because penalty makes it: 7str= 35x1.5 and 4%str 40x1.5 =107 pot
     
  12. BlahBlahBlackSheep

    BlahBlahBlackSheep Well-Known Member

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    Yup, there's a penalty involved when you add stats belonging to the same stat tree more than once (not just double), (i.e. Str and Str% or Crit, Crit% and Critdmg) of which the penalty like you mentioned, involves the consumption of more pot for the subsequent stats added after this first. However, you can work around this just a little, using Str% and Str as an example, instead of adding both Str% and Str together at the same time, if you add both the stats one by one, the amount of potential consumed is slightly reduced as compared to adding them both together. Since it's maintenance now too I can't check the actual pot and all. :c. But I'll add that in when it's done.

    So using your previous example:

    Str1, Str1% of total 18pot when added together. (I checked mine, only needed 18pot)
    Str1, Str1% of total 16pot when added seprately, will be less than 10+6pot. Adding the stat that consumes more pot is added first, I believe.
     
    Last edited: Jan 28, 2016
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  13. Shorii.V

    Shorii.V Well-Known Member

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    Very helpful. Also a bit confusing, but more helpful than anything. Thanks for this!
     
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