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Dual Sword skill lvl 3

Discussion in 'Warrior' started by Tohma, Mar 30, 2016.

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  1. J.D.X.

    J.D.X. The King of Flies on His Throne of Lies Elite Member

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    Well you only save 1 mp though....and that for the cost of 22 sp.
     
  2. Saphos

    Saphos Old Sword Nerd Elite Member

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    You saved 100mp every time you use that combo, for a 1-time 22 SP.

    Plus, a 100mp combo would do a lot of damage these days with Save+Smite. 500mp is better spent in Smiting 1 combo, or to Smite a 400mp + 100mp combo, that depends on your build. Say for a bowgun user, that can Snipe 100k with 400mp combo and 45k with 100mp combo. Using the same 500mp, he/she does 145k damage total. If he/she spent all 500mp on 1 combo, that's 100k. Now the 22 SP seems well spent?
     
  3. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    Im honestly not a fan of using Impact for.non mage skills. I'd rather.make a.combo thats worth using the MP and.prorate it with auto attacks for ampr than using a spammable skill that gets weaker and weaker every time.you use it because of the proration.

    Yes.youd say that you dont need.to prorate, becauze your team mates will do it for you. Eeenk wrong, because even if your team mates do autos other team mates will instantly eat up the potential damage gathered from the auto attack.

    Thats the flaw with players right now, their minds are so inclined to dps and.spamming, that if you let them solo a hard boss, they cant.do it because their mindset is inclined to spam the hell out of a boss and mp charge when you run out of mana. Which you cant honestly do when you are soloing.

    "Yeah im not into soloing" would be your answer, but that just proves you are nothing but a party member, nothing more than a player that depends on a party to kill a boss or fulfill a mission. Yes toram is a party based game, but there are advantages of being able to solo a boss.

    I would honestly say it like this.
    You have a team, your team.sucks including you.
    So what do you do? You play solo queue to get better.
    By getting better doing solo, you can carry your team mates.
    By carrying your team, it shows that you are truly strong.

    Who do you wanna be, the guy that can finish off the new OP boss when all of your team mates have died, or the guy who runs around the map waiting for your team mates to respawn.

    Yes 1mp combo spams are all the rage because you wanna kill the boss.faster, with the smallest amount of mp consumed. But adjusting just to get a 1mp combo makes you look like youre dependent on a party.

    Yes there are 1mp combos that can make you solo bosses, but thats applicable to archers and snipers, dont tell me you waste 22 sp for impact, and 20 sp for quickdraw when you're a DW.

    Use the skill trees advantage, dont be dependent on other skill trees skills just for the sake of that 1mp combo.
     
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  4. J.D.X.

    J.D.X. The King of Flies on His Throne of Lies Elite Member

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    Not really, since this isn't a sniper, 1 mp can easily be gained back in a sec for a ds.
     
  5. Saphos

    Saphos Old Sword Nerd Elite Member

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    Applying this to the DS combos I listed...

    Based on the video, it looks like Phantom is 15+ hits at 1k per hit (depending on his build / white damage here), but let's say the skill does 15k.

    500mp for 15k damage or 400mp for 15k + 100mp for an extra 6k damage, it's entirely up to you.

    As @Cypherian said, he does not prefer Impact either. But what I see the value with Impact is that it allows you to have a set of 2 combos.

    100mp opener > Impact (save) > 400mp smite damage skill > 300mp or lower closing skill or space filler that does not activate
    And
    Impact > 400mp smite damage skill > 200mp or lower closing skill or space filler that does not activate

    So this combo set, you can use 100mp combos in long fights while having a short combo for burst damage.

    With a non-Impact combo, it is much harder to have this 6CP + 4CP combination that offers flexibility.

    Sure you can do:
    100mp opener > Sanctuary (save) > phantom (smite) > 200mp closer and get same 100mp combo, but Sanctuary (or Sneak attacks) are considerably slower.

    That leaves you with 100mp opener > Phantom (smite) > 200mp closer, which cost 500mp.

    Again, it's not necessary, but the mp-saving value along with the strategic value of having a mp-saver + damage combo is what makes Snipers what they are today ^^

    This is the essence of @Precaria's Sniper guide, the value beyond the Snipe skill itself.
     
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  6. Saphos

    Saphos Old Sword Nerd Elite Member

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    I can see there is no convincing you and @Cypherian ^^

    All I will say is, if 20 CP for Quick Draw is worth it for you, then the no Impact for non-Mage class seems biased.

    Hope I can somehow convince you to keep and open mind and explore endless possibilities ^^

    Thank you for a good discussion :D
     
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  7. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    Can I join in? Personally, I like both the idea of Impact and Quick Draw for multiple builds, including DW.

    Quick Draw allows you to regain mana even quicker, allowing you to have a spammable, aggro hogging combo and a powerful, but a bit mana unfriendly combo. DW regain mana pretty fast already, so this will just improve their DPS capabilities.

    Impact allows a new level of flexibility for combos, halving the cost of the next spell so that you do not need to set a move that eats a lot of mana with the Save token. DW have access to War Cry, Blink Strike, Spiral Air (although I do not like that move) and many moves from their skill trees that are good Save fodders, but do not cover a lot of mana. Impact lowers the cost for Phantom Blade for it to be in range and helps with proration.

    In the end, to each his own. If you want to build something with a limit, go for it! But what attracted me to this game is this: the limitless possibilities for builds and the ability to make some that suit you and your play style! (As much as I'm gonna sound like an hypocrite, shame on the people who are too lazy to build their own characters; yes shame on you and me)
     
    Last edited: Mar 31, 2016
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  8. Akito88

    Akito88 Member

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    The discussion from these thread is so interesting. There are many opinions that I can take as a newbie to start a build and gain more potential of Dual Sword. Thank you very much, really need some guidance from all Dual Sword master in these forum ^^
     
  9. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    Yes i am open to using impact. But the reason i dont wat to use it is because
    1. Too little SP to get all DW skills and Impact.
    2. Too limited CP to make combos.
    3. I want to utilize the skills of the main tree first before i use skills from trees that are unrelated to the weapon/main tree

    Im more of a thematic player, if you get what im saying.

    Yeah who wouldnt want a skill that makes the next skills mp cost halved.

    Id take impact. But in this stage of the game. For me, i wouldt right now, maybe becuase 400mp skills arent a problem for me right now, maybe when the lvl4 skills come out. But right now, i wont.

    And i its just because i dont see DWs as a caster type, but as bruiser type. Meaning i see it as a dependendt on auto attacks rather than spams.

    I hope you understand my views here @Saphos

    But yeah im considering every possible build in this game, respecting on what toram calls the Skill System, which they stated as a system that lets you build your character with any skill you see fit from any tree
     
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  10. Saphos

    Saphos Old Sword Nerd Elite Member

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    Thanks for the post, really. It reminded me of why my previous attempts failed. Having to add DW mastery, Control and Godspeed, 22 SP is a burden for DWs at this point, and the keyword being 'at this point'. I completely agree with you analysis.

    Like I said, and I'll emphasize again, @Cypherian is one of the best, if not the best, DWs out there. I read your every guide and post regarding DWs and I'm sure a lot will find your recommendations useful as well ^^

    And it is exactly because you can build your DW your way. I can build mine my way. That's what makes Toram fun :D

    I look forward to the release, and maybe we can meet up sometime and test our different builds ^^
     
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  11. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    D'aaaaw you make.me.blush. thank you though for understanding my pov on this.

    I would love to have you as a partner on researching builds and.combos and.possible setups for DWs. Coz im not familiar with some of the builds thought of by the different players but i can see their concepts and ideas as to why and how the build works. Playstyles differ and thats how we differ in building our characters in the game.

    Again thank you for the wonderful discussion. I learned a lot from other players perspective against my biases and preferences.
     
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  12. king77

    king77 Well-Known Member

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    sir, is the new skill with purple skull image an AOE attack?
     
  13. Saphos

    Saphos Old Sword Nerd Elite Member

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    Yet to be determined. Video showed it against single target only, but from the animation, it could be an AOE of 4m radius. But it also could well be a single target skill with fancy animation...

    Good thing if it was AOE then it likely would not miss.

    Bad thing is... Can target move out of it? In video, both times, the target seems 'locked' until end of animation. If that's the case, this skill is unfairly OP when other classes' AOE, namely Storm, Tempest and Arrow Rain doesn't 'lock' target in. Based on this reasoning, I hope it is not AOE.
     
    Last edited: Apr 1, 2016
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  14. ~•Neon•~

    ~•Neon•~ Well-Known Member

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    Forgive my Bias, But I hope it IS an AOE. Why? More fun that way. the look on all the storm mages' faces would be priceless. Everyone who made a storm mage to farm will then make a DW. It'll be fun.

    It'd be like tossing a lit match at a campfire soaked in everclear.

    May I also say, That Being able to follow ONLY the DW skill tree.... will be phenominal.
    If I can do enough damage with DW alone, I want to add Power Wave to my DW. Make it a Kinetic Build. Even though I cannot mitigate the ATK-15% penalty, Charging MP on the fly with run and gun is what it's all about. ASPD, ampr%, and High DEX will be the new formula for DW. In my opinion, that is.

    I can't wait.
     
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  15. king77

    king77 Well-Known Member

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    wow this awesome, DW have own skill like Tempest or Storm, with ability to lock target. could we call it as rise of DW?
     
  16. ~•Neon•~

    ~•Neon•~ Well-Known Member

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    I sure as hell Hope so. Im keeping a char slot open strictly for DW.
     
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  17. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    My hope is that it wont be an AOE. since it would be a good Solo Nuke skill which can be good for bosses like roga, empress and pillar golem, also best for those minibosses with high fractional damage like Arco, Shining Gentleman and GK.
     
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  18. J.D.X.

    J.D.X. The King of Flies on His Throne of Lies Elite Member

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    Played around with a translator...
    One skill's called Phantom Blade and the second one is Prosecution Slash...

    I could just suck with translating...

    Couldn't figure out what the third one is...played around with the kanji symbols, one of the words came out was Eclair, googled what that is, found out it's a French pastry dish, got hungry and gave up translation attempts...
     
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  19. king77

    king77 Well-Known Member

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    I think the skill phantom blade, if its an AOE is good, in terms DW can compete with storm user when farming with AOE, example shell mask and marionettes.
     
  20. ~•Neon•~

    ~•Neon•~ Well-Known Member

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    Phantom Blde is correct.
     

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