1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

Fan-Made new weapon (lvl 4 skills)

Discussion in 'Off-Topic' started by ✳ Akira Kurusu ✳, Oct 17, 2018.

  1. ✳ Akira Kurusu ✳

    ✳ Akira Kurusu ✳ New Member

    Joined:
    Apr 24, 2018
    Messages:
    1
    Likes Received:
    0
    IGN:
    ★Akira★
    4th tier:
    Last Resort (needs Sharp Eye lvl 5, available from lvl 150)
    900mp/hp-50%/no limit/party buff
    Cast time: 9 sec (unaffected by cspd)
    Sacrifices all stats to grant a barrier that increases various stats to all party members. Effects end after a certain period of time.

    Effects:
    User's stats become 0.
    Grants the following for pty members:
    Atk+user's atk/10*skill lvl*8
    Matk+user's matk/10*skill lvl
    Phys/magic resistance+5*skill lvl%
    Ailment resistance+7.5*skill lvl%
    Duration: skill lvl*3
    With book:
    MP Cost-400
    Duration*6
    Magic Barrier+5000 (self buff)
    Physical Barrier+5000(self buff)
    Ailment resistance+10*skill lvl% (self buff)
    With Staff:
    MP Cost+700
    Matk-1000 (self debuff)
    Cast time-2 sec
    With Md (as main weapon):
    MP Cost+900
    Attack MP Recovery -100 (self debuff)
    Cast time-3 sec
    With Halberd/1hs:
    MP Cost+800
    Critical Rate+5*skill lvl (party buff)
    Critical Damage-150 (self debuff)
    With bowgun:
    MP Cost+1000
    Stability +2*skill lvl% (party buff)
    Aspd-1000 (self debuff)
    Motion speed-20% (self debuff)
    With Knuckles:
    MP Cost+1100
    Recovers 500MP (Party Buff)
    Aspd+500 (Party buff)
    Fractional Barrier+20% (Party Buff)
    Stability-50% (self debuff)

    .
    .
    .


    --Everlasting Pain (Needs Destructive Waves lvl 5, available from lvl 150)
    Dark Element
    2000MP/no limit/cast time: 27sec (unaffected by cspd, book mastery and reflexive reading's cast time effects)/cast range: 12m
    Gathers power from the enemy and the enemies around it to invoke a ghost near the target that performs repeatedly the same type of attack (normal proration) and then smites the enemy (and nearby enemies) with tremendous magic power. Extremely vulnerable while casting but can't be interrupted. You can stop the cast time repeatedly (by tapping the [Action] button) but charge power will be lost if not charged on time (15 sec countdown when you stop the charge). You can't use other skills when you stop the charge but you can move the character (Cast Time is resumed from the last interruption. M/def penalty won't disappear until the skill is cast or until the countdown reaches 0). High chance to inflict [Lethargy]. High chance to inflict [Fatigue] if the target is lethargic. Deals small damage while casting to the targeted enemy and enemies around it (fixed dmg).

    Effects: (Chain type)
    Mdef/def-15250 +300*Skill lvl (while casting)
    Immune to Knock Back, Flinch, Tumble, Stun.
    If interrupted with [Action] button, a countdown is displayed under the MP Bar and lasts 15 sec.
    When re-activating the skill (by tapping action during the countdown time), the character resumes the cast time in a slow animation.
    If the countdown reaches 0, the skill will be interrupted and the charge will be lost but you'll be able to use other skills normally. You can prevent the countdown from reaching 0 by tapping the action button unlimited times. The countdown is refreshed everytime you stop the charge. The charge = Remaining Cast Time.
    Hit counts: 7
    Last hit Constant: [1500*(base cast time/3)]*3
    Last hit Multiplier: [10.5 + int/17]*3
    6 hits constant: 10*skill lvl
    6 hits multiplier: 0.1*skill lvl
    Fixed dmg dealt while casting: 1k +100*skill lvl
    Dmg dealt/Hit intervals while casting: 1 hit per (1-0.05*skill lvl) sec
    Hit Range while casting: Target as center, 3m +skill lvl/2 (these hits don't generate aggro)
    Ailment chance: 50% +4*skill lvl%
    Ailment duration: 10 seconds
    With book: (21 sec Cast Time)
    Constant+1500 (added before than base cast time multiplier)
    MP Cost-500
    Base Cast time-6sec (for Book as main only)
    Ailment chance+10%
    Ailment chance is added to damage while casting.
    Aggro-75% (-50% for book as sub)
    Perfect Aim for the 6 hits.
    Perfect Aim for dmg dealt while casting.
    Last hit's damage dealt affected by Matk, but Atk points are added to Matk.
    Last Hit's Element is affected by the Book's Element.
    With staff: (21 sec cast time)
    Last hit Constant+500 (added before than base cast time multiplier)
    MP Cost-200
    Base Cast time-6sec
    Aggro-25%
    With md (as main weapon): (6 sec cast time)
    Last hit Constant+1000 (added before than base cast time multiplier)
    Hit Range while casting is doubled.
    Number of hits while casting is doubled.
    Base Cast time-21 sec
    Aggro-50%
    With halberd/1hs/2h/bowgun: (21 sec cast time)
    Last hit Constant+200 (added before than base cast time multiplier)
    Mp cost-500
    Last hit becomes physical and affected by atk (matk points are added to atk).
    Base Cast time-6sec
    Aggro+25%
    Invincible while in action (not while casting)
    With Knuckles: (6 sec cast time)
    Last hit Constant+400 (added before than base cast time multiplier)
    MP Cost-300
    Last Hit becomes physical and affected by atk (base aspd points are added to atk).
    Base Cast time-21sec
    Aggro+50%

    .
    .
    .


    --Divine Wave (Needs either Last Resort or Everlasting Pain lvl 5, available from lvl 150)
    1600mp/No Limit/Instant/Light Element/Magic type
    Rise the hand to generate a Shiny Light that becomes a buff which heals all combattant at fixed intervals. The healing amount of certain skills affects damage dealt. Deals great damage when the buff ends according to the heal counts and skill lvl. Chance to inflict [Blind] on enemies. 100% chance to inflict [Stun] on sleeping/blinded enemies.

    Effects:
    Skill affects all enemies targeted by the party.
    Heals 13.5(-Skill Level)% hp to all combattant (Party members and enemies) every 5 seconds for 4.5*skill lvl seconds (included first heal when casted if the buff isn't activated).
    The healing amount of this skill when its buff ends will be reflected into damage dealt to all enemies [Skill's heal amount (that affects all combattant) turned in damage: skill lvl²% (which means 100% at lvl 10), this type of damage is Fractional, the number of combattant doesn't affect damage dealt and every heal will be counted as 1, example: if 10 combattant, 1 boss with 5 mobs and a pty of 4 members, the Healing amount when the skill procs will be counted as 1, not as 10, so if lvl 10, it'll be counted as 3.5% charged frac dmg every 5 sec to all enemies even if there are 100 enemies, this number will still be 3.5% every 5 sec]
    Charged damage means that there's no damage dealt until the buff ends.
    If the buff is activated when skills that heal all party members are used, the healing amount of those skills will be added to the total skill's damage dealt. The healing amount will be counted as 1 per heal (example: bless heals 300hp to the party, it will count as 300, not 1200).
    Life Recovery's healing amount will be added if all party members are in the range (will be counted as 1 as well).
    When the buff ends, all heals (multiplied by skill lvl) will be added to damage (example: if bless is casted 5 times and each recovers 300hp, u get 1500hp, these are multiplied to the skill level and added to dmg dealt, even if u don't cast it 5 times, the healing amount of bless when it procs in its buff will be added to the skill, 300hp = 3000hp, 3000hp will be added to the skill's damage multiplied by skill lvl)
    Duration won't be overwritten after first skill's usage.
    This skill can be used in combo but Combo effects won't work and the element of the skill will always be Light.
    This skill is unaffected by passive skills (like "Reflexive Reading", constant/multiplier/heal counts/fractional dmg of the skill are unaffected)
    Buff skills like Long Range, concentrate/whack and long range dmg% won't affect this skill, but skills like War Cry, Magic AMP, etc will affect this skill.
    Technical info:
    Ailment Chance: 5*skill lvl%
    Ailments duration: 10 sec (sleep and blind)
    Stun duration: 5 sec on bosses. 8 sec on mobs.
    Constant when the buff ends: 150*skill lvl
    Multiplier when the buff ends: 1*skill lvl + int/51
    Fractional damage dealt affected by the skill's healing: skill lvl²% {calculation: skill lvl²% of [13.5-(skill lvl)%] every 5 sec}
    Damage dealt affected by heal counts (bless, life recharge): healing amount*0.1*skill lvl
    Skill's dmg dealt: formula to apply constant and multiplier to matk/atk.
    Total damage dealt by this skill: Skill's fractional dmg + Skill's dmg dealt + (heal counts*skill lvl)
    Formula to apply constant and multiplier:
    Base damage = [(ATK + player's lvl) - mob's lvl] * (100 - mob's m/def)/100

    [(Base Damage - enemy's m/def) + Skill Constant] * skill multiplier * Total crit dmg/100 * RNG stab/100 * Current physical or magic Proration/100 * (1 + sum of all combo multipliers/100).
    Other technical info:
    Fractional dmg dealt by the skill can't be reduced and it's based on the enemy's maxhp.
    Heal counts' dmg dealt can be reduced if the enemy has magic/phys resistance (unaffected by mdef/def/±%dmg dealt skills like mana recharge and brave aura)
    Physical resistance reduction isn't applied if the main weapon is magic, but it will be applied if the main weapon is physical (heal counts' dmg can't crt/graze/miss/be evaded)

    With Book:
    Duration+1.5*skill lvl sec
    Constant+50*skill lvl
    Heal count's dmg*skill lvl
    Ailment chance+50%
    MP Cost-600
    10*skill lvl% Chance to instantly kill dark element mobs

    *If the skill is used after "Focus", the skill inflicts sleep on all enemies (Chance: 10*skill lvl)
    Damage dealt on sleeping enemies*1+skill lvl/10
    With Staff:
    Ailment chance-10%
    MP cost+400
    With MD (as main weapon):
    Ailment Chance+30%
    MP Cost-100
    With Halberd/1hs/knuckles:
    Ailment Chance-20%
    MP Cost+200
    Skill becomes physical.
    Damage dealt based on atk.
    With Bowgun:
    Ailment Chance-40%
    Skill becomes physical.
    Damage dealt based on atk.
     
    Last edited: Oct 17, 2018
  2. Yzfeus

    Yzfeus Member

    Joined:
    Jul 24, 2016
    Messages:
    10
    Likes Received:
    3
    IGN:
    Yzfeus
    • Like Like x 1
  3. ✳ Akira Kurusu ✳

    ✳ Akira Kurusu ✳ New Member

    Joined:
    Apr 24, 2018
    Messages:
    1
    Likes Received:
    0
    IGN:
    ★Akira★
    Tyvm xd
    I wanted to add it in the post but it didn't allow me :v
     

Share This Page