Discussion in 'Toram Online General Discussions' started by The Brahmnic Boy, Oct 20, 2020.
Not on over beaten alto but on venena 2 lmao
Madlads that want to max that damage.
They're probably checking this thread to reverse engineer their next video haha. Or were the ones complaining to Toram support.
I wouldn't mind using long combo if toram implement non-rooted while attacking, its when you use skill but still be able to move your character like those in action rpg game
The best they could do to replicate that is to make people could do evasion while doing combo and still be able to finish the combo
I bet no one would complain, theres legitimate criticism towards this combo rework where asobimo seems to like making boss an anti-melee, a crazy boss with crazy mechanic and AoEs everywhere and then come this combo rework where asobimo indirectly force people to use long combo and then this combo rework just bringing death everywhere
People should listen to both side of argument honestly
Its possible to interrupt the combo by going out of range of the next skill to be activated.
Example, a backstep would cause the next short range skill to not activate. It gives you ample time to decide whether to draw close and automatically finish combo or steer clear.
The combo rework actually makes non-meta builds to have a chance to shine.
Yeah, it makes sense for Knux Dagger with Floating kick and Backstep to put in middle to move your position while in a combo.
But it's difficult for everyone. I can look at boss and time me combos at the perfect non lethal pattern start, but not everyone can, and that's why they were angry.
And sometimes it's difficult to do that, even for experienced players. I would like a new tag called 'Exertion' which performs the same skill twice although with different calculation of Hit/Graze checks and also costing full MP (without Imapct buff) for the second animation.
This allows for higher damage, but at even higher cost than usual.
But I think that is what the intention is.
Trial and error, that way you utilize skills that you've learned. A player whether new or experienced should know how their build works, if it work close range or long ranged, if it should adapt on uncomfortable circumstances, etc.
It's trying to veer away from the standard builds that does same combo over and over all the time.
Plus fights/runs become stale and boring when you don't feel challenged for a long period of time. The need to adapt and the learning curve gives you that sense of accomplishment. If anything, it should encourage also help how to cooperate with team mates and be more social aware to them, which is what an mmo should be.
Its difficult because its new and there hasn't been much exploration with the new system. Its only been a few days, but very few people are already trying to come up with ways to adapt to how combos work.
Has anyone also noticed that anti-deg price suddenly became 150k per stack from the previous 100k? It's not because of sudden increased demand I think, if I could venture a guess, then maybe the reason why anti-deg price suddenly shot up in price is because the impact>smite combo of thousands of low level bots suddenly couldn't kill minotaur in 1 shot lmao
Which means inflation? We kinda had solved all probelms with this update.
Non experienced bots (majority) drop out, Knuckles playstyle gets a buff, More diversity in playstyle so that one enjoys the game, etc.
I have a combo,
which is so good for setting up Goliath charge and
combo, which itself is great at mitigating damage.
Also, I can spam Combination after setting up GodHand stacks, because it doesn't use it up now, and then do
To decimate everything.
All I can say to them is Git Gud. They should improve their playstyle if they want to survive. If theg suck there are only two options:
1. Improve, learn timing and play smart
2. Suck at playing for the rest of its game time as they refuse improvement.
How many damage can get crossfire 10x combo?7m 8m
How about 10x combo shining cross? 700k to 900k 2x hmm..
I feel like there's context missing here.
Let me ask 2 things. One, what combo was the DW in your case using? If it's like all of the other 10-hit combo's I've seen of DW's thus far, it likely has 4 to 6 physical proration skills in it right? Also, what was the Crossfire builds combo?
Second, you're talking about a fully charged crossfire no? A full 17 second charge that can't be spammed outside of this window and more often than not has perfect proration conditions when dishing out that damage in testing conditions. Who's supporting spam damage are Snipe and Satellite Arrow combos?
I may be out of the loop, but I'm fairly certain you're framing an arguement here with several flaws in your premise.
Proration makes the difference for me from 298000 damage on Goliath (no gears, level 90) to 29800 damage.
Today I was leveling at Don Yeti. Normally I would Charge Goliath in a combo, Spam Combination until it fills up 5 charges and then BAM. But stupid DW spammer and CF spammer keep spamming Impact Smite combo and eat up the Proration that I created for them using Combination spam.
I wish Rush was Normal type Proration. It would be so freaking cool to spam it - good for pt, good for you, good for everyone.
How much reflection mp reduction?
Half or only 1mp?
for bow combos, do u really need Finale? why not just end it with Holy Fist, Smash, Kick or any other short ranged skill that u only need 1 skill point to invest in?
I get that they reverted it back but what class really had problems with it? Dual Sword doesn't need Impact and Finale cause of Swift Attack change right?(just need 10 Skill Points instead of 23 Skill Points)
is it mostly about the fact that everyone deals less damage unless they put smite above 5th slot in combo?
this type of people who never fully understand their on class such as DW who only know is
*Deploy Decoy Spam Impact+SC(Smite)*
while DW have a lot of synergy connected skill tree such as Blade Skill,Dual,Halberd,Enchant,
you didnt even consider a SR+NEW SMITE combo (that can actually might spar crossfire damage) with much fast execution since CF have fix timer to charge compare to SR
let them be, their brains are not functioning well with the sudden change that shocked them.
that storm reaper with 70%-80% smite increasenis OP
All they do is ask and copy combos without knowing how those combo tags work. Ignorance and over dependent on YouTube guides lead them to how they become at the present.
Okay, Nakano made a video, and one of the arguments proposed was that new smite caused long combos and long combos generate more aggro.
WTF? Long combos generate less aggro overall compared to Impact Smite spam!
I put 2 0MP skills into the combo, and the combo itself takes a bit to finish, so how does it generate more aggro?
Regardless a good tank should generate more than the rest of the party.