1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

('Hybrid') 2H 'Samm-urai'

Discussion in 'Hybrid' started by Samm, Feb 12, 2016.

  1. Samm

    Samm Well-Known Member

    Joined:
    Aug 5, 2015
    Messages:
    964
    Likes Received:
    505
    im building a 2H 'Samurai' Class (i kinda named it after myself LOL)
    PSX_20170329_084509.jpg
    VIDEO LINK 1: level cap @ 85
    VIDEO LINK 2: level cap @ 100 Nightmare Mode
    The concept comes from the Samurai where the Samurai uses his combo-ed skills to take down his opponents... this concept suggests multiple burst damages (targeted at creating a char that is mobile enough to solo bosses), as well as handling AOE farming (more skill points needed to fulfill this as level cap increases). This build focuses on all the ways one can regen MP, through AMPR (trigger slash), MP recharge, Quick Draw... imagine being flexible enough to replenish MP thru as many means as possible, may JUST allow the Samurai to spam hits/skills.

    however, spammming skills over and over may not be a good idea due to damage drop off, thus the need for the char to be able to kite the boss using melee attacks while trigger slash is on, before unleashing the series of skill attacks. The long range auto attacks used here (in conjunction with trigger slash and AMPR capabilities serve more as a 'utility rather than a source of damage'... the combo consists of either gap closers for initiation or also a long range skill to start it.' (@Cypherian). It is also noted that the 2H skill attacks are pretty much instantaneous and has no cast time, so short combo chains are the key to increasing mobility. this is still an experimental build and we may not have enough points at level 80 cap unfortunately..
    EDIT: at level cap 100, im able to use most of the skills needed to fully maximise the MP replenishing ability of the sammurai and put out decent damage.
    the one thing i dislike about this build is that i wastes ALOT of points just to reach the skills that DO MATTER.

    EDIT: the samm-urai is built for soloing, so we'll be focusing on increasing the speed of the melee attacks to allow for more hits before boss reaches us while trigger slash's AMPR effect is active to gain more mana while kiting. With the new wind plunder 2h sword (+600aspd) coupled with killer coat (npc craft;+20%aspd) and feather coat + candela xstal (+500 aspd + 500aspd), the speed at which mp regen when auto attack activates while trigger slash buff is in effect becomes even faster!

    BLADE SKILLS
    Hard hit 5 (pre-requisite)
    Astute 5 - 10 (main DPS spam attack)
    Trigger Slash 10 (for AMPR using long range melee)
    Sonic Blade 5 (pre-requisite; also for samurai dash effect; also for aoe mob gathering)
    Spiral air 5 (pre-requisite)
    Sword Tempest 10 (main DPS spam attack; also for AOE farming)
    sword mastery 5 - 10 (up to you to decide)
    Quick Slash 5 - 10 (up to you to decide, i'd put 10 for quicker AMPR; attack faster, faster AMPR)
    Sword Techniques 10 (best to max cos of increased skill attacks)

    MAGIC SKILLS
    Arrows 5 (pre-requisite)
    Javelin 5 (pre-requisite)
    Lances 5 (pre-requisites)
    impact 7* (just need this to reduce MP costs, *thx @Cella: instant cast)
    MP Charge 5 (pre-requisite; also useful to charge MP during lull periods)
    Chain Cast 5 (pre-requisite)
    Power Wave 10 (main DPS Melee, distance allows for kiting, plus the sonic boom effect makes your attacks look like Ichigo's (Bleach) Tetsuga Tenshou

    SURVIVAL SKILLS
    Safe rest 5 (pre-requisite)
    HP Boost 10 (1K HP)
    Sober analysis 10 (+20 AMPR; Suggested by @Cella )

    SHOT SKILLS
    Shot Mastery 5 (pre-requisite)
    Long Range 5 (pre-requisite)
    Quick Draw 10 (helps with replenishing MP; i really love this! i can keep spamming combos! esp the 1mp combos become semi-unlimited)

    MARTIAL SKILLS* (not a major feature but good to have if you have extra skill points)
    Smash 5 (pre-requisite)
    Sonic wave 5 (interrupter skill, long range stun)
    earth bind 1 - 10 (up to you, its my preferred combo opener for AOE mob gathering)

    BATTLE SKILLS (suggested by @Cella)
    Attack up 5
    Smash 5
    Critical 10

    AOE FARMING
    EDIT: I was experimenting again and I realised that with this build, by switching to 1h + MD, I can actually farm like a mage.. 1h allows the use of tempest, and MD quickens the charge time to 4s.. coupled with impact, you get the same farming style as mage! Now just need the community to acknowledge 1h + MD users into the farming 'circle'

    EarthBind (combo opener, Mob gathering Skill, 1MP) [1st skill, no slot]
    Impact (Mob Gathering skill, damages current mobs very little [save]
    Sword Tempest (Mob Finisher, should clear mobs by then [smite]
    Trigger Slash (regen mp via ampr)
    OR
    Impact (Mob Gathering skill, damages current mobs very little
    Sword Tempest (Mob Finisher, should clear mobs by then [smite]
    MP charge (replenish mp) [swift]

    BOSS HUNTING

    Mobility Combo
    Sonic Wave (interrupt skill, buys some time from boss whle long range, allows breaking, tho not as good as with knuckle since 2h cant equip sub) [first skill, no slots]
    or
    Hard hit (interrupt skill, buys some time from boss while short range, allows breaking) [first skill, no slots]
    Astute (main DPS) [consecutive]
    Trigger Slash (main DPS) [consecutive]

    Long range MP saver
    Sonic Wave (interrupt skill, buys some time from boss whle long range, allows breaking, tho not as good as with knuckle since 2h cant equip sub)
    Impact [save]
    Sword Tempest [smite]
    Trigger Slash [consec]

    Short range crit buff MP saver Combo
    Smash (flinch, 1mp combo opener)[first skill, no slots]
    Astute (main DPS) [consecutive]
    impact [save]
    Sword Tempest [smite]
    Sonic Wave (interrupt skill, buys some time from boss whle long range, allows breaking, tho not as good as with knuckle since 2h cant equip sub)
    Trigger Slash (main DPS) [consecutive]

    the best and hardest hitting 2h sword at the moment
    gear that give crts/str/mp (which ever you favour.. i kinda chose MP, depends on whether you like to see crits, or have a decent MP pool just in case you run out of MP too quickly)

    im probably gonna focus on the boss Hunting skills first (since i already have my storm mage to do the farming) due to the lack of skill points. i'll add more AOE capabilities to this build as the level cap increases (more skill points!). main aim now is to first settle the MP replenishing feature of the build as top priority. more skills can be added later on to beef the samm-urai up.
    future updates may include battle skills to raise crt and damage

    As you can see, this build is experimental, im open to critique! just be gentle! XD

    Special thanks to Contributors:
    @Cella -clarifications and constructive suggestions
    @Precaria -inspiration for mana saver combo
    @Cypherian -clarifications and constructive suggestions
     

    Attached Files:

    Last edited: Mar 29, 2017
    • Like Like x 2
  2. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

    Joined:
    Feb 13, 2016
    Messages:
    1,228
    Likes Received:
    419
    IGN:
    Yurie ♥
    Long Distance 2h... Nice idea, not a bad build! But I suggest to put down the martial skill and put 5 Short Rest and 10 Sober Analysis (+20AMPR) ><)/
    and Magc Impact to 7 to totally remove cast time.
     
    • Like Like x 1
    • Funny Funny x 1
  3. Samm

    Samm Well-Known Member

    Joined:
    Aug 5, 2015
    Messages:
    964
    Likes Received:
    505
    i considered martial skill, but because its a 2H, i cant equip knuckles to improve the break rates, so i did not add it in as a main feature... (if only i could make it a good breaker as well.. hmmm)..
    if i understand you right, you are suggesting to remove martial skill, but in place to add the sober analysis instead? that might be a good idea

    what happens at impact lvl 7? (im assuming instant cast time? @Cella able to confirm my assumption?)
    noted on sober analysis (ive never really tried sober analysis, so i dont know what it does.. it adds 20 AMPR?? if it does, it will really boost the sammurai...^^
     
    Last edited: Feb 17, 2016
  4. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

    Joined:
    Feb 13, 2016
    Messages:
    1,228
    Likes Received:
    419
    IGN:
    Yurie ♥
    Yep its confirmed no more casting time so just instant impact at level 7
    And yes 2 ampr / level :)
     
  5. Samm

    Samm Well-Known Member

    Joined:
    Aug 5, 2015
    Messages:
    964
    Likes Received:
    505
    I see..noted build updated!
    Now that im thinking abt this build again, with martial skills included, might be better for it to be a 1h + knuckle equip instead.. (maybe we can consider @equites triple kick blaster brawler idea)

    But I still like the big 2h sword compared to the 1h tho
     
  6. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

    Joined:
    Feb 13, 2016
    Messages:
    1,228
    Likes Received:
    419
    IGN:
    Yurie ♥
    Lol, it'll totally change your build.. it's a whole different character...

    Dont underestimate your build right now... My next suggestion will be put down your shot archer skill... change to battle skill,
    5 attack up
    5 smash
    10 Critical

    Use Played made armor and sword. It'll be a super deadly! :) i'm a black smith myself, i can help you maybe... ^.^"
     
    • Like Like x 1
  7. Samm

    Samm Well-Known Member

    Joined:
    Aug 5, 2015
    Messages:
    964
    Likes Received:
    505
    I see where you're going with this. .! Good idea with increasing burst damage! I haven't tried battle skills yet so no experience as to the effects of the three skills listed

    I'm considering hanging on to the quick draw skill (shot skill tree) at the moment since it is the skill that allows the main replenishing of MP bar for my mob farming (a modified form of @Precaria 's ultimate sniper mana saving combo idea suited to the sammurai)

    I'll see if I can get a app to record my progress so far!

    @Cella I'd take on your offer and would definitely appreciate it if you could donate an armor with the appropriate stats/def as a test out for the sammurai (will credit you for the advice an donation as well! Very much appreciated!!! Very kind of you! Btw there's no obligation to do so, but if you would it would definitely go a long way!
     
  8. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

    Joined:
    Feb 13, 2016
    Messages:
    1,228
    Likes Received:
    419
    IGN:
    Yurie ♥
    My overall Suggestion (Copy pasting btw)
    BLADE SKILLS (45)
    Hard hit 5 (pre-requisite)
    Astute 10 (main DPS spam attack)
    Trigger Slash 10 (for AMPR using long range melee)
    Rampage (10) Your main DPS!
    sword mastery 5
    Quick Slash 5
    Sword Techniques 10 (best to max cos of increased skill attacks)#

    Knight Skill : (1)
    Assault 1

    MAGIC SKILLS (42)
    Arrows 5 (pre-requisite)
    Javelin 5 (pre-requisite)
    Lances 5 (pre-requisites)
    impact 7* (just need this to reduce MP costs, *thx @Cella: instant cast)
    MP Charge 5 (pre-requisite; also useful to charge MP during lull periods)
    Chain Cast 5 (pre-requisite)
    Power Wave 10 (main DPS Melee, distance allows for kiting, plus the sonic boom effect makes your attacks look like Ichigo's (Bleach) Tetsuga Tenshou

    SURVIVAL SKILLS (30)
    Safe rest 5 (pre-requisite)
    HP Boost 10 (1K HP)
    Safe Rest 5
    Sober analysis 10 (+20 AMPR; Suggested by @Cella )

    Deadly low mp combo :
    Astute -> Assault (Safe) -> Hard Hit (cons) -> Magic Impact (Cons) -> Rampage (Smith/Swift) -> Trigger Slash (Cons)

    With Sober Analysis + Trigger Slash + Power Wave you'll regen MP easily, it'll not be a problem to use this combo

    Don't underestimate this build, t'll not lose to 1h knuckle...

    oh anyway, I force it to Ichigo build, if you can give up on power wave... Put battle skill
    - Mp charge
    - Chain Cast
    - Power wave
    + 5 Attack Up
    + 5 Smash
    + 10 Critical

    Will be a lot stronger <3 Good luck!
     
    • Like Like x 1
  9. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

    Joined:
    Feb 13, 2016
    Messages:
    1,228
    Likes Received:
    419
    IGN:
    Yurie ♥
    Donate an Armor... I can If you can provide me 12 stacks of Mana from skelaton, but i can't provide you a slotted one...
    But my armor will best fit a build I suggested you...
     
  10. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

    Joined:
    Sep 28, 2015
    Messages:
    2,120
    Likes Received:
    3,222
    IGN:
    Cyphery
    yep, I suggest losing power wave, you can use the xtra 15-19 sp for better skills. since power wave gives damage reduction to weapons other than staff and mdev
     
  11. Samm

    Samm Well-Known Member

    Joined:
    Aug 5, 2015
    Messages:
    964
    Likes Received:
    505
    Which armor are you considering? I don't mind farming mana mats for it

    Oh wait silly me. The mana mats are probably for the stats, not the model right?
    The current best def armor is oracle right? Maybe if I pass you the mats for Oracle and the mana mats for the stats that should be all set right?
     
  12. Samm

    Samm Well-Known Member

    Joined:
    Aug 5, 2015
    Messages:
    964
    Likes Received:
    505
    Hmm I agree that this build wastes alot of points, but unfortunately i wont be able to take this suggestion as the long range capability is a key feature for the MP replrnishing feature if the Sammurai.. The reason for adding long range is more for survivability, allowing for more mobility while giving you and edge to charge mana while trigger slash is in effect, and NOT for its damage from melee auto attack.

    Since this is a Sammurai, and NOT a ninja, the one shot burst damage (sammurai) feels more 'right' than depending on multiple small hits from melee strikes (ninja) XD..! Hope that clarifies!
     
  13. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

    Joined:
    Feb 13, 2016
    Messages:
    1,228
    Likes Received:
    419
    IGN:
    Yurie ♥
    Not for model, but to upgrade Critical Stats of the armor....

    If this the case it's your choice you want more power or survivability.... the fastest you kill the better the loot, moreover I don't think you'll die easily even in close range, you got assault attack and flinch and stumble skill anyway...
    Personally I beter burst build than G.Tenshou Build tho... And critical from battle skill will work perfectly together with the armor I'll craft. Too bad Sword, survival, and magic impact can't be changed... So it'll be a choice just between critical or long distance...

    PS : For Mana regeneration no need to worry, your ampr is super high with trigger slash and Sober analysis, no need long range regenerating.
     
  14. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

    Joined:
    Sep 28, 2015
    Messages:
    2,120
    Likes Received:
    3,222
    IGN:
    Cyphery
    oooh, so you're using auto attacks as a utility rather than a source of damage. then your combo consists of either gap closers for initiation or also a long range skill to start it.
     
  15. Samm

    Samm Well-Known Member

    Joined:
    Aug 5, 2015
    Messages:
    964
    Likes Received:
    505
    I considered rampage.. tho it feels VERY sammurai-ish, I decided not to include it because of its very long animation.. by the time you are done, you be half dead (and if you get flinched, you don't do max damage) it's the worst skill I've ever encountered!! I actually reskill ed because of rampage hahah

    Also I found that if I used a skill that is 100MP as a starter, my combo is only 100mp.. if I start with astute (on a 2H, it's 200mp) my mp cost is 200mp.. a sonic wave/smash/hard hit might be better cos it occassionally interrupts boss (buying you time) while costing only 100 MP (one bar). With quick draw (at level 10 it procs quite alot) which seems to give me unlimited MP for a season (of course it's not 100% chance of proc), so that's where long range AMPR comes in to counter damage drop off as well as charge mp while you kite/sidestep/evade boss
     
    Last edited: Feb 17, 2016
  16. Samm

    Samm Well-Known Member

    Joined:
    Aug 5, 2015
    Messages:
    964
    Likes Received:
    505
    I see.. I'm probably the type to prioritise survivability.. however, as level cap increases, that will mean that we will have more skill points to add to the build, allowing us to combine the battle skills suggestion to the current Sammurai concept
     
  17. Samm

    Samm Well-Known Member

    Joined:
    Aug 5, 2015
    Messages:
    964
    Likes Received:
    505
    Yep @Cypherian very well explained! You're exactly right

    Plus Getsuga Tenshou is pretty awesome to show off with XD

    I'm gonna quote your explanation in the main post since its very well explained =)
     
  18. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

    Joined:
    Sep 28, 2015
    Messages:
    2,120
    Likes Received:
    3,222
    IGN:
    Cyphery
    it would be better if the animation of Rampage incorporated Power Wave xD now that would look cool asf
     
    • Like Like x 3
  19. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

    Joined:
    Feb 13, 2016
    Messages:
    1,228
    Likes Received:
    419
    IGN:
    Yurie ♥
    Use swift on rampage to make the combo faster... if you see youtube you'll undertand that attack is super strong :)
    Yes in the future can, but we're dicussing the current build...
     
  20. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

    Joined:
    Feb 13, 2016
    Messages:
    1,228
    Likes Received:
    419
    IGN:
    Yurie ♥
    No worry for survivability... with Explosive attack, you'll kill the boss first before he kill you :3
    Remember : faster kill better loot
    Slower kill, your attacker rank will be stolen
    No massive combo your tanking rank will be stolen
    I suggest burst build with this reason
    Good luck ><)/
     

Share This Page