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[It's Time] Operation "Make Toram Great again!

Discussion in 'Toram Online General Discussions' started by HoboOnline, Oct 28, 2019.

  1. ishayel

    ishayel Well-Known Member

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    or even after cast time :/
     
  2. Leonhardt

    Leonhardt Active Member

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    Remove proration or make it singular instead of party based or let it be directly affected by weapon stability, like say you damage will always 100% regardless of how much you spam or normal attack be randomly decided based on your weapons stablity.

    drain all mp at the start of a combos, because impact>Insert high dmg tier 4 skill here_(smite)>finale(smite) spam is beyond brain dead and should never work

    force players to make hybrid stat builds, so tanks can stop complaining about dmg "classes" getting pimp slapped by venena once and dying

    simplify weapon stating, for such a simple game to have such a complex system with 0 tutorial makes 0 sense
     
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  3. Kaisyl

    Kaisyl Elite Member Elite Member

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    Agree with the proration part.

    For the combo fix, I agree in that all MP should be drained for using finale with smite ender. Also, the player should get a 10 second stun too.

    Hybrid builds are viable, they just are useless in the current game design because of the bad design of game ranks.
    Eg: An AoE spec build for clearing boss adds will always lose to the ST spec build in attacker rank as well as a warcry spammer giving support builds heavy competition. Even if a knux keeps a boss locked down, it gives no rank benefit.
    What needs reworking are the game ranks followed by skill rebalance.

    Idk what they want to do with weapon stating tbh, but it is currently horrible for hybrid builds. The thing needs a rework or a full scrap tbh.
     
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  4. HoboOnline

    HoboOnline Well-Known Member

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    Wow, so much amazing feedback. Keep it coming, I'll keep summarising it!
     
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  5. Lenwok

    Lenwok Elite Member Elite Member

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    To fix the impact meta (that's been there well before any other meta lol...), maybe they could change it so that its only instant cast if lvl 10 AND you only have staff/md equipped. :rolleyes:
     
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  6. Lenwok

    Lenwok Elite Member Elite Member

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    FYI: For all my own personal statted arms, my negs are usually [-7 acc & -3 mpierce] instead of [-7matk & -3 mpierce]... just so that I don't completely rule out a hybrid char from using it :cool:
     
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  7. AliceYvne

    AliceYvne Elite Member Elite Member

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    Skill
    Power wave - Add a button for turn on and off the bonus range, the power wave mess up my tempo..
    Provoke - No longer apply on single target, any monster within the AOE is affected by the effect.


    Stat
    AGI - add increase movement as hidden effect,
    VIT - each point give +1 on skill constant.
    TEC - increase weapon stability ( maybe 20 TEC give 1 Stability )
    Flee - graze hit can occur on mob

    Game Control / System
    Shortcut - Quick button to change from Shortcut A to Shortcut B ( like Avabel )
    Synthesis - reduce synthesis time like NPC
    Avatar - remove human ear when equip with dog/cat or any other ear.
    Trade - set a maximum limit on spina can trade per day or week.
     
  8. PutuKarma

    PutuKarma Well-Known Member

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    About the shortcut, if i recall there's already a skill for switching it.
    About trade, i was thinking about what if they instead calculate the spina that's been circulating in the game and use it to adjust the tax and spina earned from selling items to NPC and from quest reward. Tho this is will require a better server (i think) and probably limiting the spina that can be traded is the fastest choice
     
  9. Mortar Iruna

    Mortar Iruna Member

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    I do agree with the impact meta, and I would say it is way too overused. For a insta-cast skill at level 7, its effect to half mp cost of the next skill, plus its ability to prorate, I would say it is way too much for a single skill. I think impact was supposed to be intended for staff users for the impact>finale combo, but its benefit for other weapons is very much the same as staff users themselves, with the added benefit of quick proration. The only bonus effect it has for staff users is the increase in tumble rate (which is mostly useless anyways as staff users generally do not go close range). I would agree for a rework on this skill, maybe make the insta-cast scale on cspd, or make it more beneficial for staff users themselves.

    Another thing I would agree on is that impact>finale spam is just braindead, and I think finale should actually have more risk when it is being casted. Actually, it already has a risk, which is the massive aggro. But with sneak attack, it renders the aggro pointless. Maybe make finale casting longer, make it unaffected by sneak attack, greatly reduce defense while casting, or something. However in exchange, finale I think should have more burst damage. Currently, its burst damage can be out-dps by halbs (100% phys penetrate), and probably even other close range weapons. Finale, being a skill of long range, should have greater damage, but should also have more risk. This is very much what a long range glass cannon should be - very high damage with high risk.

    Also, please remove the ranking stuff and all, as it renders hybrid builds useless, and gives way too much competition on the attacker rank. (three pt members compete for it, while the single tank player gets easy ranking reward)
     
  10. Lenwok

    Lenwok Elite Member Elite Member

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    Alternatively, they could also make impact cost 4mp, with a -2mp bonus for staff/md.
     
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  11. Jackal♧

    Jackal♧ Well-Known Member

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    this would make all combos for phy dps classes very long
     
  12. MyLastDreams

    MyLastDreams Well-Known Member

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    Doubt seeing ampr is a non issue 90% of the time, that is if people are willing to let go throwing out combos every other second.
     
  13. Kaisyl

    Kaisyl Elite Member Elite Member

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    Before they fix skills, they need to fix the ranking system. Finale is good as is atm and impact, the MP halving effect should be weapon based like rage sword.
     
  14. Mortar Iruna

    Mortar Iruna Member

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    At this point I feel we should make a list of reasons why the current ranking system is bad as it is. Then we will raid asobimo with our demands. In line with this, let us list our ideas to improve it.

    For me, I am not sure what changes should be done, but how about give everyone a bonus reward just by being in the party? Or maybe add more rankings like top part breaker, etc.
     
  15. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    maybe just doubling the ranks to 8 can give better chances to everyone.

    Attacker - the one that deals the most damage
    Balancer - the one who prorated the most

    Breaker - the one that did the most tap damage to break parts
    Disabler - the one who inflicted the most status ailments (excludes flinch, tumble, stun, knockback)

    Defender - the one with the most aggro
    Protector - the one who cancelled the most attacks by using flinch, tumble, stun, sleep or knockback

    Supporter - the one who helped pt members the most. instead of simply the number of casts, this should be based on effect and duration. currently a war cry spammer can steal the rank from an actual supporter, just because war cry can be used in combo and activates more often.
    Healer - the one who restored the most hp and reduced the revive time (potions and self-healing with p. def and buster blade doesn't count)
     
  16. Mortar Iruna

    Mortar Iruna Member

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    Or, if they keep the current ranking system, make it impossible for a single player to get multiple ranks. Then again, having 8 ranks is much better.
     
  17. Jackal♧

    Jackal♧ Well-Known Member

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    there should be a rank for freeloader XD
     
  18. Zufeng

    Zufeng Well-Known Member

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    Just put rank restriction.
    1 user can only have 1 rank
     
  19. Komibii

    Komibii [TITLE] Elite Member

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    We could just encourage the devs to play their own game. Not like stream the game once a week like they already do or whatever, but actually engage with the game and the community, do some grinding, and some build experimentation so they can get a good grip on what sucks and what needs to suck a little bit more. We understand what is wrong with the game because we play it, but the devs don't.
     
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  20. Zufeng

    Zufeng Well-Known Member

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    I second this one (its also hurts to watch them play in stream since they clearly don't know how to play)
    Though, its going to be hard since probably they are busy with coding.
    You never know if your product is good if you doesn't even try it yourself
     
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