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New Guard system infos

Discussion in 'Toram Online General Discussions' started by Yunan, Apr 16, 2020.

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  1. PutuKarma

    PutuKarma Well-Known Member

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    If i recall i happened to test it with TEC stat before testing it using MTL and nothing different happened, still able to be inflicted to player (i'm using the same gear set as when trying to test it with 100% ailment resist)
    oh how dumb of me to forgot the lv 3 guard might not active if the current HP is 100%. I'll do another test, thanks for reminding me.
    But if you thinking about it again, it's kind of dumb that when you have 100% ailment resist the guard make you have less than 100% while the skill and patch notes didn't state anywhere the system will decrease the ailment resistance, all they said physical guard will give an extra ailment resist. So it might be a bug in the first place
     
  2. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    I guess Guard tier 3 is OP on no ailment resistance builds.



    I have also tried it on Violacon and I didn't get ailments while guarding. Have to try it on other boss for now.
     
  3. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Guess tier 3 Guard Ail resistance not almighty against spikes.

     
  4. PutuKarma

    PutuKarma Well-Known Member

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    Tested with low HP with 27k max HP and still the same gear set and stat that giving 100%+ ailment and learned all guard sub skill tree to lv10.
    Happened to get flinched even when my HP is less than 10% (at 2.3k HP) while the guard count is around 30 left (max 131) other than that got flinched when HP is around 5k and the guard count is around 50-ish

    verdict: it's either a bug on manual mode or the mechanism too complicated to know with just 5 test or so
    but at least at high guard count it is still make us feel we're invicible to ailment

    unless he or you tested to see if the guard never let you receive ailment when not having ailment resist till the guard count reach zero by using it continuously, I will still in my conclusion that guard have their own ailment resistance calculation, it can't be affected by ailment resistance from gear or stat, and at lv10 physical guard passive the guard stance wont give you 100% ailment resistance at certain guard count

    about this thing, what would you expect? in the first place guard is stated to can't prevent attack from meteor and floor (spike), so it's not like guard will still resisting the ailment they inflict even if the hit can't be guarded
     
  5. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Then try it, to confirm your questions. I am satisfied with the results since I can block some ailments while guarding. It is not like I want to keep my guard to zero when on combat. I would like to avoid that as much as possible.

    It is useful on some bosses specially on DPS side.
     
  6. PutuKarma

    PutuKarma Well-Known Member

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    Too bad i'm not questioning it, it just an argument since I've experienced it before hand (tho it just a rough test). But right, guard is too good to be ditched for damage dealer
     
  7. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Ohhhhh. Anyway, it seems ail resistance from guard will fail at 40 below counter/stack. when I tried to block some of attacks from alto, at 40 counter and below of that, I experienced some ailments.
     
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  8. UfuLamb

    UfuLamb Well-Known Member

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    So your guarding all the way? have you checked if ailment resist lowers the longer you maintain guard?

    i think its rare for a player to use guard for a very long time on most situations
     
  9. PutuKarma

    PutuKarma Well-Known Member

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    at first till i received the first ailment i indeed thinking to do it as long as i can, but sometimes i move too to avoid meteor and laser from iconos. Not to mention after getting flinched i tried to guard again and i still receiving ailment, so pretty sure it have something to do with the guard counts, and I'm more convinced now since @The Lost One thinking the same (well, it still pretty subjective tho)
     
  10. Yunan

    Yunan Not Enough Salt Elite Member

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    New info, so after the update, the guard counter represents the % damage you can nullify to 1, so a shield and heavy arm users have the shield's guard power amount to reduce the damage by 100%, then as it goes under 100 it reduces the damage by the counter amount%.

    The next thing is guard can prevent death on fatal damage, leaving you with 1% of your hp. Tested on zahhak's 1 hko aoe.
    _20200420_191628.JPG
    So zahhak's fatal damage exceeds 100% of your maxhp, I have about 50k maxhp and the aoe deals 99k+ fract damage. I could withstand the atk and nullify it to 1 with 139 guard counter(the guard breaks but I still retain full hp). But on low guard the guard will break, my hp went to 1% left.

    Edit: after testing on seele zauga, guard also prevent death on magic attacks, ive tested on low guard count and taken the bomb. Guard will break and left me with 1% hp. On that video I previously made, I mistook the damage taken on last bomb as overflow damage, its actually my remaining hp and I didn't guard it. Need to make a change later.
     
    Last edited: Apr 20, 2020
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  11. BLCY

    BLCY Well-Known Member

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    Did you try qith perfecty timing? I tested in Yorl Highlands with the fractional 100% from squirrel and a good timing, i spent the half of my guard ability, i think that is mechanism only work when the damage is 100% or less that our guard ability.
     
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  12. Yunan

    Yunan Not Enough Salt Elite Member

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    Idk anything about perfect timing, but the squire only have the exact 100%. You used about half of your guard because gears refinement gives fract resist. Fractional while zahhak have 590% fractional damage
    _20200420_212215.JPG
    Look at the damage on the chat, it was from the prev run and I unequipped my shield on this ss so my hp went down. Previous run was with full gears and my maxhp was 50398.
    This was the damage without guard
    261666+14111(from barrier) =275777
    My prev maxhp with full gears was 50389
    So its 275777/50398=5.471983015=547%
    My gears have 43% fract resist so the actual damage of zahhaks aoe is 547+43%=590%

    I also tested the squire on yorl highlands. The damage I took was 57% of my maxhp, meaning squire only have 100% fract damage. And yes on zahhak I fully nullify the aoe if the guard is above 100. But at 94 guard counter, I got about 33% overflow damage(including damage taken by barrier) Its due to my guard only reduces 94% of the damage from the fractional attack. 6% remaining so 6% of that 547%=about 33%
    _20200420_214457.JPG
    _20200420_214518.JPG
    13651/50398=about 27%. Its a slight error from 33% but it might be a slight difference in the value of guard count between 94 and 95. 5% of 547% is 27.35%. It might also because of some rounded up/down numbers from prev calculation.
    In both scenario, I used up all my guard because 547% fract damage is still well over my hp, the difference is on 100 and above guard have 100% damage nullification. That 547% damage is nullified to 1, whereas on below 100 guard, the damage reduction is in proportion to the % of the guard.
     
    Last edited: Apr 20, 2020
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  13. BLCY

    BLCY Well-Known Member

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    I tested with zero equipment, only armor and 2h, zero stats XD

    Try to do without equipment for more exactly numbers.
     
  14. Yunan

    Yunan Not Enough Salt Elite Member

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    Guard counter is used up depending on the damage taken in numerical value, so your maxhp also have a thing to do with how much guard counter is used. I'll test on zahhak again without vit character to see if zahhaks 590% fract damage would still break the guard counter. Theoretically, if I only have something like 4k maxhp, 547% fract damage should only use up about 22 guard(excluding barrier).

    So yeah, I tried the perfect guard thing, it actually works. Without the perfect timing, it uses up 57 guard, whereas with perfect timing, it only uses about 30 guard.
     
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