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PhongTom's Solo Archer Build Guide (Infinitive MP spam)

Discussion in 'Toram Online Class Discussions' started by PhongTom, Feb 19, 2016.

  1. PhongTom

    PhongTom Well-Known Member

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    yes I forgot that, :(, but PG is easy to solo without any Flinch, Tumble, so i don't want to make it again with Bow
     
  2. Norcelia

    Norcelia The hidden Fry Super Likable Elite Member

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    Or you cut off the combo before smash activates (sneak+smash)
     
  3. Keliori

    Keliori Well-Known Member

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    @PhongTom so, care to explain why you like paralysis over smoke dust now? I think you realize something but since you don't make it as your primary combo, i guess you are still not sure yet.
     
  4. PhongTom

    PhongTom Well-Known Member

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    Smoke Dusk gives Blind to target (reduce HIT) and gives player HIT increase + "sure-hit" for Snipe, but Archer, Gunner with Dex build already have high HIT rate, so that effect is useless
    Para shot gives Paralysis that can reduce target's ASPD, and gives to player stability, thats why para shot is better
     
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  5. rokzain

    rokzain Well-Known Member

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    S/O to those whos loving bows snipe crt rate... Remember to chek ur news and know that its gunna get fixed ;-;
     
  6. PhongTom

    PhongTom Well-Known Member

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    This is my last vid before the nerf is coming, my Sniper's power may be downgraded, but nothing changed in my survivability
     
  7. Keliori

    Keliori Well-Known Member

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    Yeah, survivability is very important for soloers. But @PhongTom don't you think short combo is better for survivability than long combo? Why did you choose long combo over short combo (ie: @Precaria mana saver combo)
     
  8. PhongTom

    PhongTom Well-Known Member

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    Yes short combo work well but may lost dmg Snipe's dmg
    After P.shot you have enough time to do 1 skill (for me is Impact) + Snipe and you can recast after end of Snipe + 1-2sec (for normal atk), to make the next Tumble hit due Tumble's CD is over
     
  9. Keliori

    Keliori Well-Known Member

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    Regarding snipe dmg output have you tested it? Because my experiments show opposite result. Shorter combo deals higher snipe dmg. Despite it's 90% vs 130%, at Giant Boar it's 30875 vs 22298

    Equipments used in test were Gear Bow (60% stability), High Quality Wood Arrow (20% stability), Killer Coat (6% stability), Vampire Cape (4% stability), Dex II Talisman.

    90% Combo
    [​IMG]
    [​IMG]
    [​IMG]

    130% Combo
    [​IMG]
     
    Last edited: Apr 8, 2016
  10. PhongTom

    PhongTom Well-Known Member

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    Those mob have high DMG drop, that should use short combo, and potation if you or pt members deal some normal atk before combo
     
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  11. Keliori

    Keliori Well-Known Member

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    I see. I guess I should do another tests at low dmg drop bosses as comparison. Can you suggest me which bosses have low dmg drop?
     
  12. PhongTom

    PhongTom Well-Known Member

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    Warmonger for example
     
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  13. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    I've wrote down the hits it takes to fully decrease the resistances of some bosses and mini bosses, Giant Boar's max proration is achieved at the 5th hit.
     
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  14. Keliori

    Keliori Well-Known Member

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    It's decided then, I will do next experiment vs Warmonger. Thanks @PhongTom
     
  15. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    If you want a boss that does't react fast to DDO go to DG. It takes more than 20 hits for it to drop fully.
     
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  16. Keliori

    Keliori Well-Known Member

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    Okay, I will visit it too. Thanks for your suggestion @Precaria
     
  17. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    What you are seeing is a mobs def raising due to skills spam- ive tested this in another thread which I'll bring up.
    It's impossible to say how much each boss physical resistance raise skills use , but let's make hypertheticol example:
    Phong solo 130%COMBO: 3 physcial skills before SNIPE.
    Precarias mana save 90%COMBO: 1 skill before SNIPE.
    Let say a boss physical def raise 20% from each physical skill. 130- 60: 70. 90-20:70
    So they both end up doin 70% damage in the end.
    That is just an example not real , Bt you can see why even 90% SNIPE can do same an more than 130%. Although all bosses have different damage drop offs an def resistance . so yeah
    Here is the thread if u wana read it
    http://toramonline.com/index.php?threads/the-1mp-combo-debate.9459/
     
    Last edited: Apr 8, 2016
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  18. PhongTom

    PhongTom Well-Known Member

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    Yes I agree short combo is better but why I choose long combo?
    - I must balance 3 things in combo: 1MP - survivability - damage
    - With survivability, I must use P shot (swift) in combo to inflict Tumble from range, make sure enemy can't attack or stop my combo
    - With 1MP and P.shot in combo, I can't make combo shorter. You can try this combo: Moeba > Smoke dust (save) > Snipe (smite) > P shot (swift), but high chance to be attacked due slow Tumble
    - With damage, yes dmg will be dropped if I use long combo, but I can't make it better except normal atk, or I will lose survivability in combo if I change combo
    - As you already known I am soloer, aggro holder, that why I must use P.shot in combo or I will take fatal hit
     
    Last edited: Apr 9, 2016
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  19. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    I agree PhongTom points , I just try to give him example.
    Yeah survivability is key more than DPS alot of the time, altough without revs an pots I'm dying alot hahhah- so I stick to my sneak combos , saves me money on revs, Vita's an roga xtal. Why u need to worry when yu never get agrro ?
     
  20. Keliori

    Keliori Well-Known Member

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    From survivability point of view I feel it's slightly worse than shorter combo, for example:
    moeba > impact (save) > snipe (smite) > smoke dust (smite)

    Why? Because the 3rd skill of both combos have charge time and I feel power shot's charge time is slower than snipe's charge time. Not to mention power shot also fail to tumble sometimes. So in my opinion chance to get disturbed is higher.

    But if you say you need breaker skill in your combo. This combo without a doubt is the best choice to pack everything in a 100mp combo.
     
    Last edited: Apr 9, 2016

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