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Toram vs O&C 2 vs Avabel

Discussion in 'Toram Online General Discussions' started by youghurt, Dec 29, 2015.

  1. youghurt

    youghurt Member

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    Oh, what about some game similar to Log Horizon? because that's my favorite from all the virtual reality animes, lol
    Also you quite got me wanna play Avabel since it seems that it's pvp offers more content than Toram's pve, and also the need of skill in Avabel.
    So what i have to look forward when i finish leveling? except for that guild maze, or is that the only thing?
     
  2. Toketsu Hikari

    Toketsu Hikari Well-Known Member

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    I would see Toram imo as closest to Log Horizon xD.

    In Avabel it's just an endless amount... of strengthening gear and weapons and well competing in pvp and gvg using those gears and weapons in pvp and gvg

    Oh heads up, at lower levels in Avabel expect that you'll be grinding a load lol. PvP, GvG and WvW only gets better at higher lvls. Players in Avabel... are strong in PvP x.x...could easily knockout an unskilled lvl 1-60 player in less then a minute.
     
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  3. youghurt

    youghurt Member

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    yeah I meant for what i have to look forward in Toram :C but thanks anyways xD
    fuu, so hard deciding... Real dilema now, i think it got just worse :D
     
  4. pinecone

    pinecone Member

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    I've tried avabele I'm not a fan
     
  5. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Just spend some days playing Avabel and some days playing Toram, and let the games cast their magic upon you.
    I know with which you'll fall in love more. xD
     
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  6. Iyasuna

    Iyasuna Well-Known Member

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    Order and chaos 2 needs more updates since its still new but toram then again is also pretty new.......avabel is laggy as hell. Meh i can say this though as sofya's defense squads leader that our game has better addicts when it comes to farming for days straight ;)
     
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  7. youghurt

    youghurt Member

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    Yeah, i gues i'll just stick with Toram for now and i'll see later how i'm gonna feel about it. The fact that there's no pvp could mean that they'll make the pve awesome, i definitely hope so, because i was always more of a pve player. Hopefully won't be such a turn off as GW2 was for me on the pve side.
     
  8. youghurt

    youghurt Member

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    thank you guys for all the info btw:)
     
  9. UpToHeLL

    UpToHeLL Well-Known Member

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    Avabel has pvp and like sao it has floors you need to climb up but the game is hard though its complete,i quit at 3rd floor. O&c the first cool graphics ive seen on mobile before toram, but i dont like the gameplay :D toram is the best but no pvp.
     
  10. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    at first i thought that Toram is more like SAO but on second thought it also reminds me on Log Horizon, because of the skill trees.
    yes, Log Horizon has a class, system, but you could leran skills from other classes too, they are just less powerful.
    in Toram, certain weapons are required to use weapon skills and magic and martial art skills are weaker without the appropriate weapons, very similar :)
    since you can freely set your stat points, you can set up any "class" you like. so even if a 1-h sword is a 1-h sword, no matter how you look at it, you can still make a difference between a Soldier, a Fencer and an Assassin, just by stats and extra skills. Toram definitely has more than the 12 "classes" fron Log Horizon.
    raids are only in the Guild Labytinth for now, but Toram was just released out of beta, so there may be many changes and additions ahead.
     
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  11. tekuuei

    tekuuei lnori Elite Member

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    like what some of the players mention here, O&C2 has boring and limited character customization. i played O&C1 for quite some time and its better. skills are ok, pretty similar to Diablo III in terms of skills versatility as you are able to switch a different type of aura for the particular skills. PVP is fun, world is colorful, huge, realistic in terms of water/swimming/etc, but its keep crashing and disconnecting on my mobile during the first week of launch. One thing why i didn't continue and dread most is that the servers are not link, you can only play on the countries' server based on IP and you won't be able to switch between them unlike Toram, this is a huge turnoff for me.

    Haven't actually played Avabel but i tried for an hour or so and didn't like the entire game look and feel.
     
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  12. youghurt

    youghurt Member

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    Well i just can't help myself but to worry that i'm gonna be horribly bored when i reach the max lvl. I mean i can survive boring leveling but with vision that after getting to the endgame the only thing that awaits me is one dungeon you can go only with your guild it's hard to motivate myself to it o.o.
    I've played enough mmos to know that relying that they add the content for sure is quite foolish and rarelly really accomplished.
     
  13. youghurt

    youghurt Member

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    I mean, what do you guys do? do you go that one dungeon again and again? and make another characters so you can go the dungeon with another character?
     
  14. Kaisyl

    Kaisyl Elite Member Elite Member

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    Just putting in my piece here,

    I've played games with a PvP and PvE focus, but the main thing that truly makes an MMORPG is its progression ability usually done via updates from the developers. This was done partially in a PC mmo called forsaken world which recieved a serious amount of hype due to the world affecting systems like the prayers which affect game mechanics as eras progress. These types of systems give players the sense that this world is dynamic and independent of developer input but the reason the game failed is because it did not implement that system properly (along with other, PWE/arc games problems)

    Usually, most mmorpgs (including this one, O&C and Avabel) focus on individual progression via player skills, costumes, pets, etc and due to this archaic, overused way of progression leaves veteran mmo gamers interpreting the game as generic and moving on within a few days, weeks or so.

    The reason asobimo games are populated now is because of the rapid stream of updates relative to other (mobile) mmos out in the market at the moment giving players a good 'feel' for world progression (aided by the story). As such, I would recommend you look for a game with a solid world progression pace vs individual progression.

    Things to look for in world progression:
    - Addition of new maps (Or even editing of new maps by adding destructive elements, secret passages and such)
    - World story elements (i.e: quests which aim to explain or develop the world rather than dumb kill quests)
    - System changes (i.e: addition of new systems like auction houses or even a housing system, removal of old and outdated systems, implementation of certain combat mechanics etc)
    - Environment changes (ie: Changes in mob behavior with seasons and events, etc)


    Things to look for in individual progression:
    - Addition of new skills
    - Level cap raises
    - Skill adjustments
    - Pet system (Debatable)

    PvP is just fighting another player who can come up with ways to use a set amount of skills in which after a while becomes set and becomes no different from mobs which have good AI

    PvE is fighting a monster with initial preset skills which may change according to developer decision and as such is most likely unsuited for adapting to individual players (based on AI)

    Both PvE and PvP are unimportant when selecting and MMORPG, just choose one with good progression.
     
  15. youghurt

    youghurt Member

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    Yeah, i'm sure i would love such game, but i'm kinda struggling with lower expectations on games so i don't think looking for a game with such elements will work out for me. I already tried several mmorpgs - Avabel, O&C2, O&C, Arcane Legends (like a year or more ago tho), Izanagi Online, Forsaken world mobile etc. and neither of these really seems to fit the points you've written down here.

    That saying i'm still playing Toram the most, but i can see more and more that the game might be focused on grinding and farming heavily and god i hate farming, that just not fun at all.
    Btw i've played Forsaken World on PC and the game seemed nice, i loved the PK system, but the phone version has zero customization and that's huge turn off. There's literally none, all class characters are the same.
    Also i hate how is forsaken world automatic, like you click on quest and the characters move on their own to the objective, click again to go back..I know i don't have to click on it but just it being in the game is bad
     

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