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Weapon Stability question

Discussion in 'Toram Online Class Discussions' started by Arkiel, Mar 3, 2016.

  1. Arkiel

    Arkiel Well-Known Member

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    Hi Guys,

    I just wanted to ask a question regarding the stab of a weapon. I'm currently contemplating on what to use for my archer.

    Is there a big difference in using a WBG and MBG, for example they both have c888 stats, WBG @50 and MBG @45?


    The only difference now is the weapon atk and stability. What is more important, the stab or the atk?

    Can someone please enlighten me?

    Thank you.
     
  2. chalkie-kun

    chalkie-kun Well-Known Member

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    IMO Stability is more important that a mere 5 atk (10 atk if it's +E), especially on Xbows that get ridiculous amount of Atk per Dex.

    Hard Knuckles was deemed not good, even though it has double the Atk of Jamadhar, because of 20% less stability.
     
  3. Arkiel

    Arkiel Well-Known Member

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    10 atk when +E? Could you tell me something about that, when the upgrade gets higher, the wep with higher atk will yield more atk? Did I get that correctly?

    That's what I thought too, I was just confused how the market goes now. So technically Magic Bowgun(player made) is better than War Bowgun (player made)?
     
    Last edited: Mar 4, 2016
  4. chalkie-kun

    chalkie-kun Well-Known Member

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    The formula for Weapon Enhancement is something like (Weapon ATK + Enhance Lv) x [Multiplier that increases with Enhance Lv]
    IIRC it's (Weapon ATK+10) x2.00 for +E.
    I'm pretty sure there's info about it somewhere in the Guides Section.
     
  5. Arkiel

    Arkiel Well-Known Member

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    I see. Thanks for that info, I might have missed that thread.
     
  6. Icevist

    Icevist Well-Known Member

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    Atk Added for refining = Weapon Atk x (Square of refining value)%
    For Example:
    1) WBG @50 +E -> 50 x (10x10)% = 50 (Total of Weapon Atk will be 50+50=100)
    2) WBG @50 +5 -> 50 x (5x5)% = 12.5 (Total of Weapon Atk will be 50+12.5=62.5)
    3) MBG @45 +E -> 45 x (10x10)% = 45 (Total of Weapon Atk will be 45+45=90)

    Stability is the percent of maximum damage dealed randomly
    For Example (if you can deal 1000 maximum damage)
    1) Stability @50% -> 500-1000 damage randomly
    2) Stability @80% -> 800-1000 damage randomly
    So stability is very important when using high damage skills (Sniping)
     
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  7. Arkiel

    Arkiel Well-Known Member

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    Thanks for that awesome information.

    Another question, what's the base stab we have? I read somewhere here that we need atleast 80% stab. I wanted to know how much stab I have currently.
     
  8. chalkie-kun

    chalkie-kun Well-Known Member

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    Base stability is your weapon's stability. Every weapon has certain stat that raises stability further. I'm not so sure, but it's STR for Xbow, and DEX for Swordies.
     
  9. Arkiel

    Arkiel Well-Known Member

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    Arrow stab adds too right? so if you have mbg (55% stab) + high quality arrow (20%)+ kcoat (6%stab) = 81% stab?

    I see dex don't add stab for xbow.
     
  10. Icevist

    Icevist Well-Known Member

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    Base Stability is the Stability of Main Hand Weapon
    It will affected by Sub Hand Weapon / Stats / Other Equipment / Skills(not sure which) / etc...

    The Str and Dex affect stability of weapon as below:
    (STR×a+DEX×b)÷40
    【1Hand Sword】
    a=1、b=3 (STR×1+DEX×3)÷40
    【2Hand Sword】a=0、b=4  DEX÷10
    【Bow】 a=2、b=2 (STR+DEX)÷20
    【Bowgun】 a=2、b=0  STR÷20

    For Example (Stats = 100str 100dex)
    1) 1hand Sword @80% Stability -> (100x1+100x3) ÷40 = 10 (Total Stability = 80%+10% = 90%)
    2) 2hand Sword @80% Stability -> 100÷10 = 10 (Total stability = 80%+10% = 90%)
    3) Bow @80% Stability -> (100+100)÷20 = 10 (Total stability = 80%+10% = 90%)
    4) Bowgun @80% Stability -> 100÷20 = 5 (Total stability = 80%+5% = 85%)
    *Btw the stability capped at 95%
    EDIT: The stability capped at 100% after i saw this...
    http://toramonline.com/index.php?threads/the-critical-widow-maker-bow-build.9843/page-2#post-118221
     
    Last edited: Mar 16, 2016
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  11. Icevist

    Icevist Well-Known Member

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  12. Arkiel

    Arkiel Well-Known Member

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    So with that information, it appears its a bit imposible to even reach 90% stab for archer specially sniper builds. As mastery decreases 1% stab per skill lvl.. max would be 76% stab for now.

    Thanks man, really big help!
     
  13. 15miles

    15miles Well-Known Member

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    i thought the reduced stab for mastery issue has already been fixed?
     
  14. Arkiel

    Arkiel Well-Known Member

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    I have no idea XD
    If so, then that's good news .. I can max my mastery then. But needs confirmation first.
     

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