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What if finale was like Nemesis from iruna?

Discussion in 'Mage' started by kousunpo, Dec 7, 2020.

  1. kousunpo

    kousunpo Well-Known Member

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    eh so no switch from cast time balance to the far superior cooldown balance yet i see, quite unfortunate, but maybe some day if enough groups of like minded players who would prefer a cooldown balance over a cast time balance are to voice their opinion on why cooldown is better, especially if the larger playerbase from jp servers are encouraged to voice their opinion on a cooldown vs cast time balance, maybe then will developers take notice of how a cooldown balance would be better than cast time and actually implement it for mages, and if pvp is ever implemented with that cooldown balances then mages and physical classes have 50/50 chance of either one winning rather than being 1 sided in favor of physical classes xD
     
  2. Rizer phoenix

    Rizer phoenix Well-Known Member

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    Finale rn is like DBZ atks,
    Like how it takes 3 episodes to charge an attack, and eventually miss :v

    Mage : ..this is your end! (Throws staff and starts casting)
    Boss : (side glance) [joking flinches/tumbles/etc]
    Player : (Flinched at last sec)
    Boss : lol, you were saying~?
    Or​
    Mage : (starts cast for finale)
    Physical players : (attack spam!)
    Boss : (dead)
    Game : (Battle finished)
    Mage : ..but..l..didnt even get to atk..

    Initially when tier 4 was introduced, Finale was considered one of (if not the) best damaging skill, but eventually with time, as players learned how to use other skills (esp being careful with ampr regen), Finale was eventually ...meh
    Nice dmg but..too long time,
    For phy classes? Short time, burst dmg, what else could anyone want?

    For those who know how to effectively utilize all skills of a mage and manage their timing/evasion, they can say mage is best/great for them, but those who cant, mage isnt enough for them.

    It depends on perspective and experience really.
    But l am not opposed to lesser cast time, it would be a nice change~
     
  3. kousunpo

    kousunpo Well-Known Member

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    that shows my point here in this quote that cast time is a bad concept of balance to begin with, what is the point in building up an all powerful attack if you get defeated in a battle with foes that are intelligent enough to use practical no nonsense instant attacks that pack just enough power to kill you before you can even begin the casting phase? Here's the quote lol ""cast time is a faulty concept of balance, you can have all the power of the entire universe in your spell, but if it takes you the same time it takes to finish one episode of Pokemon to cast it, a light speed arrow traveling at 300,000,000 million meters per second((the speed of light)) just killed you right before you could even begin to float into the air to begin incanting your almighty spell you intended to destroy the universe with, conclusion: cooldown is a superior method of balance over cast time for magic spells, where mages become practical in combat being able to fire off their spells rapidly and efficiently yet need to switch up their spells to have more variety, in other words you don't want to use tai chi to fight, use kickboxing instead ^^"", by the way i know how to time all the spells and evade due to my experience as not just a mage but as a gunner main having to deal with boss patterns all the time as i played gunner extensively , i just find the concept of always needing to rely on mirage evasion just because of cast time as impractical and stupid, i prefer mages be like Bishop from iruna online, following a cooldown model of balance with instant casting magic spells, basically being practical and effective ^^
     
    Last edited: Dec 9, 2020
  4. Surim

    Surim Well-Known Member

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    You all are just idiots , being too op means everything will be more boring ,Finale should cast 5 sec to 12 sec per hit with a massive brust damage, off buffing it like insta casting , this will only make other classes hateful towards mage class ,I am simply saying we just need the combination of sattalit arrows usable in other classes too ,or can make magic lance more powerful damage, finale is fine as it is , we already have many different builds for mage class, I just hope toram devs don't overboard with mages , mage too op they should nurf it imao, same for sat arrows ,I just hope everything don't get too messy
     
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  5. kousunpo

    kousunpo Well-Known Member

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    Mages are underpowered, crossfire as of now is far superior to finale in raw power and effectiveness and is way faster, what you are saying is lets keep mages as a class that can never be used in any forseeable player vs player combat and let only physical class have all the glory in pvp, basically you want mages to never stand a chance in player vs player combat, i don't know about you but i prefer using kickboxing over tai chi, tai chi is pathetically weak and slow, kickboxing is powerful and fast lol
     
    Last edited: Dec 9, 2020
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  6. kousunpo

    kousunpo Well-Known Member

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    Also Freudian Slip, you are whatever you try to project on to others, think before you speak because psychology lol
     
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  7. kousunpo

    kousunpo Well-Known Member

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    Also 2 can play at the nerfing game, lets give all the physical classes a 5 to 12 second charge time that cannot be reduced to be any faster!!! and physical damage formula is reduced to be the same as finale, how do you like that? Now its a fair and even playing field hahahaha!!!
     
  8. redsmite

    redsmite Well-Known Member

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    okay let's act like there's no problem with mage and be done with it let that class sink to the bottom of the ocean and play the bow that I despise and play like everyone else not allowing my creativity and my fondness for mage to go through. I'd rather quit the game tbh.
     
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  9. Surim

    Surim Well-Known Member

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    Surely people like you will never be satisfied,yeah if your unable to follow the system go quite ^ -a^ no one need player like you anyway, how much did you even contributed to the game you arrogant ash and black odachi ,it will be more quite and peaceful in toram, and less toxic if people like you get the hell outta from toram , can't even manage a mage what a wimp ,mage is the most easiest class you arrogant fool, if people wanna have a relaxing time in toram they use mage , it doesn't matter if it's the not most damage dealer lol, who even cares about 1k time killing a boss and becoming attaker rank, toram is a game of fashion you don't have to be a god of war here
     
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  10. kousunpo

    kousunpo Well-Known Member

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    Indeed people like surim praises the underpoweredness of mage and would prefer physical classes to have all the glory in not just general use but also pvp, sure mirage evading while using finale is easy in general use and reading and evading all attack patterns is easy, but the thing is mirage evasion finale will be completely useless in pvp because after the initial mirage evasion the finale is still being casted, and the opponent can just immediately follow up with another lethal instant attack to kill the mage who is still trying to cast finale, in other words they say bow is bad and mage is good, but in reality they want toram to remain Archer/Gunner online and that mages to remain farming slaves and peasants that can only be used to farm and nothing beyond being farmers, with Archers/Gunners being the Supreme God/Goddess class of Toram Online or rather "Archer&Gunner Online"
     
    Last edited: Dec 9, 2020
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  11. Surim

    Surim Well-Known Member

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    Proration exist ._. No need to act as if you care ... to people like you will never be satisfied , so it's a waste of time to put some sense on your peasized brain ,all classes have there own roles and all class are good at different things ,Bow is a hunter class ,mage is a obvious class.... there is no need to complete them each other,I high recommend to change the way you think things ,players won't always remain with 3 character slot , they need to understand other classes and the need to buy more character slots are also necessary,mage is one of the most important class which were necessary before 4th tier skill tree , but it's also most useful class for newbies,no need to force things because of pvp ,not all will be able to rank 1 ,and I am ofc sure mage or bow both class will lose to 2hs class in pvp battle ,1) mage all-rounder class,2)bow/bowgun long range survival class,3)DW mega assassin class,4) 2hs hard hitter worrior class,5)halber class sneaky hidden class, 6) kunckle parasites class ,7)tank immortal dragon class .... all those class have there own way of dealing with there opponents ....
     
  12. Akali097

    Akali097 Well-Known Member

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    Personally, I want Finale to be a real Finale.
    2500m casting range, uses all available MP, including Mana Potion overflow. At Lv10, has 5 seconds Casting Time, cannot be reduced in any way. On cast, gives a +400% MATK buff with 6 second duration. Skill Constant is 0 + Base MATK, Skill Multiplier is 50 + (INT/10) + (DEX/20) + (Current HP/500) + (MP Used/200). Element is weapon dependent. Affected by Concentrate, SRD% and LRD%. AoE has a 30m Radius, and only hits once. Staff Bonus has 100% Magic Pierce and extra +600% MATK, Magic Device Bonus has 50% Magic Pierce, -2 seconds Casting Time, and activates Concentrate, Bow Bonus uses 50% of ATK for calculations. Demerits: Generates 1 Aggro per point of MP used (Max 4000) * 2, Generates another 500 Aggro per second. Refunds 50% of MP used when interrupted, and user is downed on successful cast. Revive Time cannot be reduced by First Aid, but is affected by Revive Time Reduction stats.
    Finale is the last part of a musical piece or theatrical performance. Final means last. And Toram's Finale isn't a "final attack"…… just a very slow Skill with an absurdly high MP cost. And it's not even the strongest. Sure, it IS the strongest in a vacuum, but in practice it's the least reliable. And it can't even change Elements!

    In comparison, Bows are totally broken. They ruled the Tier 3 Era, and Tier 4 is still their stomping grounds because of Cross Fire, and will likely continue to rule until the end of service, since they also have Satellite Arrow. for non-mobile targets. Not to mention that nonsense with Arrows being an actual equipment and not consumable ammunition! What the fuck Suzuki P.!? At least CABAL Online made their "Archer" class a "Force Archer", a magic-type class that uses an Astral Bow to fire magic arrows, giving them better range in comparison to their more powerful cousins the Wizards. But in Toram not only are Bows superior in range, they're also superior in firepower… totally unbalanced.

    Edit: Fat fingers accidentally tapped "Post Reply" earlier…… RIP mobile.
     
    Last edited: Dec 9, 2020
  13. Insane23

    Insane23 Well-Known Member

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    For most bosses impact>physical skill proration remains neutral, but it's meele classes who most use basic attacks, so in the end, proration goes up for both magic and physical.

    Considering some tanks go full brrr on physical skills combos, proration is even better for mages
     
  14. Akali097

    Akali097 Well-Known Member

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    Accidentally tapped "Post Reply" earlier while deciding what to type or just keep lurking… my bad. :confused:

    Spent the last few minutes editing my whole post to something totally different… I wish I could delete my own posts! XD How do I do that tho…
     
  15. Rizer phoenix

    Rizer phoenix Well-Known Member

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    I think that is a right reserved for moderators / elites(?).
    If you want to remove, simply erase all, and replace it with a full-stop (.) ~
     
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  16. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    edit all the posts u want with deleted and ill remove them
     
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  17. Surim

    Surim Well-Known Member

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    ._. Your just too confused i guess , do you just want a class which needs no eqipments to defeat any boss with 1 skill? Are you perhaps a mod user? Wth is wrong with your brain ... I am pretty sure only mods can use the skill ur aturing about is the same way how mods kills bosses, A last and only slash which takes 100% hp of the boss, in a single blow ._. is that what you can up with ? with your peasized brain? well nice I guess keep dreaming no need to worry about reality because if ppl like you can breath in this reality it doesn't have much of a future ^-^
     
  18. kousunpo

    kousunpo Well-Known Member

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    bowgun shield kills 2h in pvp just charge from beyond shukuchi range which is 26 meters and farther, once 25 meters, shield cannon level 10 stun the 2h and crossfire away lol, also i know what proration is, but thats the point mage is nothing more than a proration support farmer like i have been saying do you even read? So who is the pea brain now huh? Lolololol and Besides iruna mages are superior to Toram mages all the way, in iruna Nemesis is effectively instant cast with no delay, in comparison to iruna magic classes, toram mages pale in comparison due to their inability to unleash spells rapidly, i like magic as long as its practical and effective in general use and battle, and thats why iruna mage is better than toram mages in all criterias, until toram mages goes from tai chi to kickboxing ((translation: becomes quick and effective like iruna mages)) it will never be comparable to iruna mages lol
     
    Last edited: Dec 9, 2020
  19. Surim

    Surim Well-Known Member

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    ._.ofc it's you , mage are intelligent class they don't care about pvp or other worldly things , they already knows there suppose to use there magical powers for the greater good of mankind , they aren't idiots or uneducated savage's like hunters(bow/bowgun)adventures(1hs/2h/kunckle/tank/halber / soldier of empire's( 1hs+shield/spy dagger users)... mages only know how to preserve knowledge and they only do experiments to benifit there comrades ,which is why there good at multiple enemies rather then single boss battles and also at breaking boss parts , a job of magic users are healing/debuff/enchanted etc , ._. so mage understands they don't need to be rank 1 on boss battles ,^-^ so 1 mage is enough in a party where it's been used for support ... if you wanna be a savage mage then ...only darkness awaits you , a mage who does whatever he/she wishes who is more evil then chunibia who is ruthless and will always think about ranking 1st , he will even trick his teammates so that he can become rank 1 , ._. unfortunately I don't want to be that sort of mage who are too selfish and will ruin proration for his party just so he/she can become rank 1 by spamming skills ._. so if your really a mage act like one.... don't just keep thinking about profit or power , that's something you will gain eventually when the time comes ^-^
     
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  20. kousunpo

    kousunpo Well-Known Member

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    Once again psychology is on my side, Freudian Slip, you have only described yourself and also tried to project your own attributes onto other people therefore you are whatever insult you say which in this case is "pea brain" and "idiot" because anyone that possess functional cognizance have no reason to try to insult others because insults are beneath them and they know that insults are all self reflective of the users of insults lol, also no matter how much you try to justify toram mages, iruna mages are superior in all criterias being quick effective and powerful in not just farming but also in battle!!!
     
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