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Player Synthesis Guide (v2.1)

Discussion in 'Production Class' started by Samm, Oct 8, 2015.

  1. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    Requires 6x amount of materials to make one full custom gear. Right now, I feel that getting to profLv250 is the way to go still to fully customize a gear.

    Anywho, this means we still cannot get fully customized boss drop quality gear. Unless every player becomes an alchemist themselves.
     
  2. Samm

    Samm Well-Known Member

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    That's probably true wind! If you want boss stats customised gear, you will need to be an alchemist to be able to do so. In fact, as long as you want to customise any gear that is untradable, you will need to be an alchemist
    I noticed that with appearance as the variable option you get a higher chance of success 1:2 chance (item 1 vs item 2) idlf same appearance applied, it's 1:1 chance

    For dye the probability goes up because dye will be affected by the original colour A, B and C, plus item 1 A,B, C and item 2 A, B, C. EDIT: Also noted that Dye is harder to farm than mats, so preserving dye is more impt

    boss stat gear should always take priority as a confirmed slot

    The method above is to confirm stat and 1 dye colour.. multiple dyes probably require more unlocks and more mats to make appearance gear
     
    Last edited: Oct 12, 2015
  3. DansAway

    DansAway Well-Known Member

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    So the only way to utilize 2 features aynthesis is having same appearance eh? Not bad i think, the limitation forced us to think after all ahaha
     
  4. DansAway

    DansAway Well-Known Member

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    I was wondering, is the dye guaranteed to carry over to the new product once we synth it to the same appearance?
     
  5. Samm

    Samm Well-Known Member

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    Hi dan! I can answer this (been experimenting alot ever since I got free syn haha!
    Dye will not carry over.. it works as a feature. . so if you want to syn an old item with dye to a new item w/o dye you MUST confirm the dye (not random) or you will lose it (dyes are harder to drop, so I recommend keeping appearance random; you can always farm mats to build another item)

    the idea here is to use your two confirmed options effectively:
    1st set to confirm dye on the set appearance,
    2nd set to confirm the stat with your set appearance

    this way with the appearance being the same on both sets, you can merge the 2 sets into 1, allowing you to make appearance 'confirmed' since its the same appearance on BOTH sets. this method allows you to 'confirm 3 options, by making one variable (the appearance) a constant (sorry alot of science like experiment jargon... i was a psychology student lolz)
     
    Last edited: Oct 12, 2015
  6. Samm

    Samm Well-Known Member

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    Updated guide with pictures for clarity
     
  7. Irusaru

    Irusaru Well-Known Member

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  8. Aya Frea

    Aya Frea Queen of Nirvana Elite Member

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    So, next unlock will on 100 cap, wonder when will they release mithril ore drop from mobs.
     
  9. ShenBinhao

    ShenBinhao Member

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    I have the skill lv 1

    and it 100% success so. . i just leave it at lv1 -_-"
     
  10. Samm

    Samm Well-Known Member

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    oh man. then i wasted 9 skills points hahha!
    noted bro, how about you test the next theory im about to describe?
    get your prof to 50, so you unlock 2 options, then test it with skill level 1 and see if success drops.. if it doesnt drop and remains at 100%, then means that skill lvl for syn skill can remain at one, saving all the other skill points for other skills
    EDIT: new updates showed that they have implemented lower successes at lower skill levels. at the moment we have no info about whether tec affects success rates but we have a theory that it does.
     
    Last edited: Oct 13, 2015
  11. Cryous

    Cryous Well-Known Member

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    there's that thing about support items when you do it too. In wondering what that's about.
     
  12. Samm

    Samm Well-Known Member

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    what do you mean bro? support items?
     
  13. Cryous

    Cryous Well-Known Member

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    It's 100% atm, but that might change in the future.
     

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  14. Samm

    Samm Well-Known Member

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    Noted whoa.. was that from alpha or something?
    Or a new implementation?
     
  15. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    Soo, I looked at my sig, then realized I had another alchemist(my Magic Alchemist)... Went to check it, and it is apparently a better Alchemist??? profLevel is 57. 0rz
    Went ahead and used a skill point on equipment synthesis lv1, and it works just as intended. Got the ability to customize 2 options. Gonna grind my now Lv58 tec BS-Alchemist's proficiency Level tho. Since it has better success rate w/ right stat.
     
  16. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    UPDATE: I FAILED @ SYNTHESIZING! TT____TT

    There's apparently a Success rate on the bottom right, which I realized too late.
     
  17. Cryous

    Cryous Well-Known Member

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    Nope, it's just an option that pops up after the final synth confirmation.
     
  18. tekuuei

    tekuuei lnori Elite Member

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    You can also add this table for synthesis skill level

    Character level 1 | all stats at 1 | no personal stat
    Skill level 1 success rate 62%
    Skill level 2 success rate 72%
    Skill level 3 success rate 82%
    Skill level 4 success rate 92%
    Skill level 5-10 success rate 100%

    therefore, i not sure why we have to increase the skill level more than 5.

    And also, i saw from somewhere that tec affects the success rate of synthesis, therefore just looking at 1 point of skill level in synthesis equipment should be enough (have yet to test, need someone to confirm).
     
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  19. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    With my non-tec Alchemist w/profLv57, when I change 2 options, the success rate lowered.
     
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  20. tekuuei

    tekuuei lnori Elite Member

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    Oh that is nice to hear.

    Won't you mind doing a test based on the success rate percentage for 2 options per skill level.

    Also, check if tec increases the success rate even with skill level at 1 (for 1 option and 2 option too) and if it works how much tec will be needed to increase the success rate at skill level 1 (for 1 option and 2 option too).

    I feel that at skill level 10 it's used mainly for 3 options (and will tec increase the rate for 3 options too? need to wait till someone had 3 options).
     
    Last edited: Oct 13, 2015
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