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The General Tank Guide - A Very Compact Guide on Tanking

Discussion in 'Toram Online Game Guides' started by Aulier MK.II, Sep 28, 2018.

?

Is it wise to be masochistic for the whole Toram Meta?

  1. Yes

    80 vote(s)
    89.9%
  2. No

    9 vote(s)
    10.1%
  1. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    Yeah aggro should not be a problem too.
     
  2. Tofi

    Tofi Well-Known Member

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    Thank you for this ! *^*
    I will wait for its completion.
     
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  3. Aulier MK.II

    Aulier MK.II Active Member

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    I beg to differ, especially in emergency situations where a dps like a finale or an archer who doesn't learn sneak attack would be problematic. Also, having high max mp also means more ampr :D
     
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  4. Aulier MK.II

    Aulier MK.II Active Member

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    If you do said there's more to tanking than pdef alone, wouldn't that be counter-intuitive since you'll mostly be using more skills than just pdef or at least provoke and interrupts and only have 300 mp to spare?

    Sure, you can do it even at 300 mp, all of it. Not denying it but for the sake of conviniency, why must someone stop at 300 mp?

    PDEF isn't all very luck based ;) It's a true to form *perfect defence* that negates every damage you receive, and even then you'll still survive on a continuous damage too, especially fractional damage. Not saying to completely rely on pdef although it's a viable option since it's a 1mp skill, with 600 Aggro pointsgeneration intact, plus a heal recovery? what more can you get? Although i do agree, it shouldnt be relied on but it's dependable and doesn't hurt to be spammed and use other options once you see an opportunity.

    It's all in our playstyle after all xD
     
    Last edited: Oct 1, 2018
  5. Aulier MK.II

    Aulier MK.II Active Member

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    What about for the tanks who only prorates and use provoke for aggro situations rather than using aggro combos? (especially knux tanks who has to use 1mp interrupts in almost any give situation and dont have high mp cost skills or exclusive knight skills to make aggro combos themselves) :eek:
     
  6. Yunan

    Yunan Not Enough Salt Elite Member

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    Its not like he does that all the time. All he needs to do when mp is needed is to actually put his gears on instead of doing half naked runs for fun
    Then use buffs skills like sanctuary , decoy and warcry I myself don't actually use the physical blade skills or knight skills as main aggro generator. Its not like the build is static. My point is you can actually use small mp reserve to properly tank even with knucks. Jbazt does the 3mp runs for fun, definitely not for a newbie tank to imitate



    Also, provoke sucks. Can't be used in combo, slowass animation speed, single target skill, needs 2mp bar for each use, not affected by aggro gears.
    Another thing I haven't gotten the answer is does p.def aggro generation affect all the targetting mobs or only the ones that hit you? I need some proper test if it hasn't been done already
     
    Last edited: Oct 1, 2018
  7. Bago2

    Bago2 Well-Known Member

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    Im not totally sure about this.but when titieres with exp dps.(atk the mobs first)
    There are.times that one of.the mobs seperates from my agro. But not so troublesome since.mobs die.easily.
    Since I use.pdef often at mobs during the 1st phase.
     
  8. Bago2

    Bago2 Well-Known Member

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    About the bg tank.
    I started my.build using a.crafted bg with 160 crit stats. Which prove still effective.the only downfall is the ailment (which.is more.beneficial with diver bg since 75% ailment.helps alot.)
    Mp = the only prob I see.to.this is if.you die.
    Agro= no question
    Long range tanking= can also be face to face.since I mostly tank.face to.face.
    Anyways..im drunk now.hhaha
     
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  9. Aulier MK.II

    Aulier MK.II Active Member

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    oh I see- Y'all didn't say so in the first place xD well alright then i guess

    tbh i stray off from using sanctuary and decoy shot since they aren't really that helpful? in a way? Sanctuary has a slow cast unless you're a trigger slash user, but even then I would still use guardian, of all things to generate as much aggro since i heard the 600 ap generation only generated when there's somebody inside the guardian AOE is just a myth after all. Especially since bosses started moving around and stuff. I would gladly use them if i find myself a situation in order to use it.

    Also, yes. Pdef's Bonus 500 AP is only generated when a boss hit you with whatever attack that COMES FROM THEM. If not, it only generates 100 ap. I think somebody did a test already.
     
  10. Yunan

    Yunan Not Enough Salt Elite Member

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    So does the additional affect only the attacking mob or all the mob? If you got hit by multiple mobs which attacks were nullified to 0, does additional aggro applied to all of them or only for the first hit? Or does it work like self-buff/party buff?

    Also sanctuary is great for fractional spikes, and decoy in a combo is great even if you are not a bowgun tank. They also classified as party buff so it lures mobs that doesn't target you no matter where they are. You will also get extra mp recovery even if the boss moves around a lot. I'm not sure whether the guardian aggro generation when re-casted is a myth or not but as long as the skill tree list doesn't get updated and say otherwise, I will treat guardian as a non-spammable.

    I've only known about trig slash bonus animation speed recently and been using the sanctuary/decoy combo just fine even without it. For titeres and the download event, its easy to re-lure the mobs even without a quick combo
     
    Last edited: Oct 1, 2018
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  11. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    Decoy shot is very helpful for ampr, especially with bowgun tank against bosses that moves alot, my standard playstyle at grecia was to just go near the center, do a fast combo which has warcry for aggro on all 3 bosses and decoy shot, and just stand in place to time and spam P.defense, 90% of all 3 bosses' attacks gets blocked by p.defense which continously generates aggro as well as 1.7k healing for those attacks I failed to block, and , my mage and bow pt members probably like me because I just stand there and take all the attacks while never moving lol, ensuring their finale and cf never misses, and even though I dont have that much ampr I still finish each battle with full or nearly full 1800 mp even after all that p.defense spamming, so there's no need for mpcharge^^, of course i don't just blindly press the p.defense skill like a madman, but rather observe each boss' attack patterns to make sure I'm able to block the most powerful attacks on time, it's pretty satisfying seeing all the zeros in floating in front of you from all the successful blocks:p
     
  12. Yunan

    Yunan Not Enough Salt Elite Member

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    My playstyle was pretty much the same, warcry+decoy is really reliable even if grecia were to target a party member, you'd lure her right away. But I usually lock only the platinum potum so I could flinch it in case the aoe will hit one of my party member and mess up their finale cast
     
  13. Yunan

    Yunan Not Enough Salt Elite Member

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    I find one of the problem with BG tank aside from the interrupt skills is actually the fact that you use ranged auto attacks. You can't shukuchi straight to the targets since it will stop at the bowgun's range. Its been my problem when I was using power wave with my 1h tank. Sure you can use it to gain mp from auto attacks from save range but that isn't very useful when you get a deficit in mobility for bosses that moves around a lot
     
  14. Bago2

    Bago2 Well-Known Member

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    Heheehe met u ig.really happy seeing a fellow bg tank with the same laziness (in a way haha) that I do when tanking haha.
    Tank it simple ayt^^
     
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  15. Bago2

    Bago2 Well-Known Member

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    I think its not a prob imo. Im using shukuchi on mine. Its better than running the full mile to the boss.even with lvl 1
    The only prob im seeing is that if the.bg tank die. Since I rely mostly on ampr.
    If I to ask @+Aria Kanzaki+ when did u last use mp charge(if u have) after boss fights?
     
  16. Yunan

    Yunan Not Enough Salt Elite Member

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    Well, yea. The benefit of the long range decoy ampr outweigh the demerit. But I think long ranged shukuchi by itself is still a disadvantage nonetheless. Again, its also down to the fact that you will be less responsive to interrupt the target, which is already a disadvantage of bowguns over 1h/knuck tanks. Before I reset one of the skill tree of my tank I wished that I didn't take power wave on Titeres battle. The red AOE gets to one of my party member and I couldn't interupt it in time cuz shukuchi won't proc with the power wave range applied
     
  17. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    I never used mpcharge while using bowgun tank lol, if on some occasions I'm short a couple bars of mp from my 1800 mp pool I just use red purple gelatin to regain some bars back and I'm good to go
     
  18. Bago2

    Bago2 Well-Known Member

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    Now after what you said...
    After.what ive said im a face to.face tank.
    Having both long range and short range is beneficial. I seldom tank long range. Since its not my playstyle.
    Having 2 options while tanking imo is more beneficial for the one tanking and the party
     
  19. Bago2

    Bago2 Well-Known Member

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    Totally true.im not saying bg tank are great.but it lessens the burden of being a tank.
     
  20. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    Yes this:rolleyes:, since it's important to be able to do interruptions as quickly as possible I also tank short range in front of bosses, also as the one holding the aggro they will naturally come near the tank anyway, the long range benefit is only for making decoy shot way more effective for bosses who likes to move around, also one other benefit of a bowgun tank is being able to generate huge amounts of aggro at a single target really quickly at longrange, just like how bow users are notorious for stealing aggro from other tanks lol, in our case we amplify that huge amount of aggro even further by using aggro% equips
     
    Last edited: Oct 1, 2018

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