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The General Tank Guide - A Very Compact Guide on Tanking

Discussion in 'Toram Online Game Guides' started by Aulier MK.II, Sep 28, 2018.

?

Is it wise to be masochistic for the whole Toram Meta?

  1. Yes

    80 vote(s)
    89.9%
  2. No

    9 vote(s)
    10.1%
  1. Bago2

    Bago2 Well-Known Member

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    Agree:)
     
  2. Yunan

    Yunan Not Enough Salt Elite Member

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    I'm never implying that you were not battling face to face, its about the long ranged shukuchi being a handicap on interrupting your target.



    Then again I forgot that you can actually still do long range interruption with sonic wave. Which makes my previous points on the disadvantage kind of obsolete.

    The problem arises when you have a boss that have aoe pattern whilst moving away from you, for example titeres' phase when it uses the line aoe while moving around, your party member happens to be unlucky/careless in using their combo/finale cast and the line, knockback red aoe is about to hit them and throw them away from the arena. Your choice as a tank is to interrupt the aoe but you were far away from titeres even with shukuchi you won't be able to walk extra metres to stun it in time, if you can shukuchi and arrive right in front of it you would be able to interrupt it.


    But you can still use sonic wave with respectable tumble proc rate so its not an impossible scenario to overcome. So for overall utility I will give my trophy to bowgun tank once again
     
    Last edited: Oct 1, 2018
  3. Aulier MK.II

    Aulier MK.II Active Member

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    I already know how decoy shot works. It's just that i am not bowgun user so being shortrange kinda kills it for me :'(
     
  4. Aulier MK.II

    Aulier MK.II Active Member

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    Not 100% interruption rate though qwq you wouldn't know how toram will effectively screw a run due to rng
     
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  5. Bago2

    Bago2 Well-Known Member

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    True that.even we cant do 100% flinch nor thumble.we can stun effectively which I mostly use after dashing using shuku
     
  6. Aulier MK.II

    Aulier MK.II Active Member

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    The only aoe wide aggro in PDEF is the initial 100 mp cast. Any mob who hits you while you are in your PDEF state once will generate 600 ap only to that mob. so if a 5 mobs were to hit all at once, you generate 500 ap + 100 ap to those 5 mobs theoretically speaking.

    man @.@ i always get bamboozled myself because of those slow animation speed. that's why most of my combos are trigger slash centered
     
    Last edited: Oct 1, 2018
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  7. Yunan

    Yunan Not Enough Salt Elite Member

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    Its still pretty damn good. If you use it as an aggro generator in your frequently used combo, you will still get the benefit of off-hand mp recovery at all times. There are even 2h damage dealer builds that use decoy for the extra off-hand ampr. Knuck tank should also get it in addition to warcry.
    Once I party up with a knuck tank he couldnt hold grecia's aggro since he doesn't take a single party buff skill at all, not even warcry, all he does was holding the platinum potum while the cf user got grecia's aggro from the use of kairiki combo
     
    Last edited: Oct 1, 2018
  8. Aulier MK.II

    Aulier MK.II Active Member

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    Couldn't call it off-hand mp recovery at all times if the boss jusT KEEPS MOVING AWAYYYYYYYYYY
    But I guess I'll give it a try once I got myself a book of oblivion again :::thinking:::
     
  9. Aulier MK.II

    Aulier MK.II Active Member

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    UPDATED THE BG TANK INFO! I wasn't able to do justice for this tank build since it's alot crazier than i initially thought qwq I'm very sorry!!
    ALSO UPDATED SOME OF THE SUGGESTIONS GIVEN TO ME!
     
    Last edited: Oct 1, 2018
  10. Yunan

    Yunan Not Enough Salt Elite Member

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    I said at all times because you frequently use it on your combo, so if the boss moves around you can just re-cast it. Many event bosses move around a lot but they generally stays at relatively same place, but not quite on the decoy's range, for example the platinum potum, it shifted its position from time to time but you can deploy another decoy shot and get the mp recovery. Its still really useful and you will have more leeway to use your mp for interrupt skills and p.defs, on top of it being a wide area aggro generator.

    On dangerous situations where you can't afford to not have a single mp bar for p.def, even more so multiple p.def to spam. You couldn't even afford to land a single hit for the mp recovery. Having decoy at your side is a blessing. It also allows you to use a non-toy hammer/drill/diver's bowgun for a mean of mp recovery. Decoy shot gives you the mp recovery even if it misses its attacks. I rarely use toy hammer and go with dark general sword(more aggro) or festival sword(+500mp, 10% ailments resistance), or an anniv sword(more damage for blood bite HP recovery, can break boss parts). You will often get misses, but it should be fine as you generate aggro with buff skills without having to hit the enemy


    In extreme case of shifty bosses, for example, dusk machina, lyark master specialist, having a tank doesn't even grant you significant advantage over a full damage dealer party
     
    Last edited: Oct 1, 2018
  11. Bago2

    Bago2 Well-Known Member

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    A bit about proration....
    Since the build have massive agro. Why would u spam skill?
    In truth. I dont want to change my Combos
    (prolly the laziness in me haha)
    But in reality.since tanks needs to learn the patterns of each boss. I tend to "adopt" my.current combos to every boss I face. Its just me imo hehhe
     
  12. Yunan

    Yunan Not Enough Salt Elite Member

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    I wish they let us to have more cp so we can prepare more combos and do less modification...I'm using 3 main combos and still need some cp for more variety
     
  13. Aulier MK.II

    Aulier MK.II Active Member

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    There are some peeps who really likes to put active attacking skills in their aggro combos and spam it to no end [Like smoke shot and arm break]. it sure does get the aggro generation but spamming it quite rapidly would destroy proration. Yours is different since i figured you arent using any of the the following like smoke shot and arm snipe xD

    also to point out why some people spam those skills, i guess it's because it would be to fight back those high-aggro intensive classes like archers and mages. so to combat that, they play fire with fire.
     
  14. Aulier MK.II

    Aulier MK.II Active Member

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    It's the meteor breaker and binding strike situation all over again, but this time, it's in the bowgun's case.
     
  15. Aulier MK.II

    Aulier MK.II Active Member

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    Isn't sonic wave like 50% proc rate on non-knux users?
     
  16. Yunan

    Yunan Not Enough Salt Elite Member

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    Yea, its not 100%, but its not impossible. Hence I mentioned the weakness of shukuchi +ranged auto attack before I realized that you still have a way to save your party mates in a scenario I mentioned about Titeres' aoe+moves away from you. You can still tumble it even as a gamble.
    .
    .
    .
    .


    Again I forgot about a ranged interrupt skill that has 100% proc rate, that is SHIELD CANNON! Screw all the demerit of ranged auto atk shukuchi. Use cannon instead. The stun cooldown is long but its still more reliable than sonic wave and has 20m range at max level!

    (My profile pic is so accurate as I often realized of some facts after I made an impulsive-premature-statement I end up regretting:oops:)
     
    Last edited: Oct 1, 2018
  17. Bago2

    Bago2 Well-Known Member

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    Again. Adopt in every situation( basically a must for tanks) I stated just 3 combos on.my.build which I need to adopt in every boss or minis. (its just me hehheh)
    Im using arm break on my combo which proves efficient.check my Combos.
    Its just that I.want.to simplify things since tanks mostly do the thinking imo.
    In reality I dnt have shield cannon.= skill points,cooldown. Face.to face.is my thing. Shield.bash.is.enough.for.me.
     
  18. Yunan

    Yunan Not Enough Salt Elite Member

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    Its not the matter of having the skill itself, its about the availability and means to handle the circumstance, I didn't learn shield cannon myself, and recently reset the magic skill tree cuz impact isn't all that great with the sp cost and finale as combo stopper can be replaced with proper combo calculation. I can't even mp charge lol. I'm also considering to reset my maxed out sonic wave for some spare sp, since tumble isn't that important and you can let your other party member to use them instead, for the purpose of boss parts break. As the level cap rises, you will have more sp to be used and getting shield cannon instead of maxing out shield bash for the extra utility will be a good option.
     
    Last edited: Oct 1, 2018
  19. Bago2

    Bago2 Well-Known Member

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    And there goes what I said on my build.I.rather spend spina to.buy stargems rather spend money on orbs.
    Save sp.for future.use
    Stargems purchased:
    Smash lvl 10 = 5m
    Sonic lvl 10 = 7m
    First aid lvl 10 = 8.5m
    Provoke lvl 10 = 7.5m (just to have)
    Mini heal lvl 10= 4m
    Def up lvl 10 = 3m
    Guard lvl 10 = 5m
    All mentioned stargems are not impulse buy.
     
  20. Yunan

    Yunan Not Enough Salt Elite Member

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    Fair. Enough.
     

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