1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

[Build] Hybrid DPS Brawler (a.k.a. The Breaker v3, Xbow+Knuckles) by~ NineArts

Discussion in 'Brawler' started by NineArts, Jan 14, 2016.

Thread Status:
Not open for further replies.
  1. Mugami

    Mugami Well-Known Member

    Joined:
    Jul 26, 2015
    Messages:
    734
    Likes Received:
    792
    @Saphos
    I'll somewhat agree.
    I will way an advantage to Bowgun/Knuck you may be overlooking is your break combo.

    With one combo set to,
    Smash>Sonic©>Bash©(>Triple© is optional)
    4 (or 6) cp.

    You may not do a lot of damage but likely walk away without losing any mp and maybe gaining 100 via Quickdraw + any autos entering or leaving range via Sober 10 (it's +30 mp per).

    That is one hell of a nice feature.

    The other combo would have to be 6 (or 4) cp tho.
    Peferably, shot skills to counter Proration.
     
    • Like Like x 1
  2. Saphos

    Saphos Old Sword Nerd Elite Member

    Joined:
    Jul 21, 2015
    Messages:
    1,385
    Likes Received:
    1,245
    IGN:
    Saphoz and my son JoshuaBB
    That's why I'm doing Smash > Heavy smash (Save) > Bash > Snipe (Smite) > Sonic wave = 100mp / 8cp

    This 1 combo will take care of break and DPS at the same time.

    It may not let me compete with other DPS class, but certainly will put me above the conventional brawler. But when Stun don't proc, it makes me nervous channeling snipe at 0 range ^^

    I'm lucky so far as a lot of players are ignoring Stuns, so it does proc fairly often :p
     
  3. Nutter

    Nutter Member

    Joined:
    Jan 10, 2016
    Messages:
    12
    Likes Received:
    1
    how good is survivability with full dex without the doge from agi
     
  4. Saphos

    Saphos Old Sword Nerd Elite Member

    Joined:
    Jul 21, 2015
    Messages:
    1,385
    Likes Received:
    1,245
    IGN:
    Saphoz and my son JoshuaBB
    Just as bad as any other non-AGI class. It currently doesn't have dodge nor a shield. If your focus is on how well it performs 'now', it won't do much for you. This is more of a prequel to how well it will work after we maxed the first stat.

    If you don't mind the bitter taste of Revitas, it's decent.

    To better illustrate my point, picture later on in game when u maxed 2 stats:

    Brawlers will have AGI, a lot of dodge, great. But the will have accuracy to worry about, so they will start adding DEX or CRT.
    By that time, this build would have maxed DEX which will have atk and accuracy bagged, and can go AGI for dodge or VIT for survivability.

    Try not to compare a AGI brawler and this at the moment. What you want to compare is a AGI/DEX brawler against a DEX/AGI or DEX/VIT bra-archer.

    Having maxed the 2 stats, the bra-archer will have higher attack and same dodge, or maybe a wee-bit lower dodge (or in the other case, higher Hp/def).
     
    Last edited: Jan 15, 2016
  5. Mugami

    Mugami Well-Known Member

    Joined:
    Jul 26, 2015
    Messages:
    734
    Likes Received:
    792
    You'd have to rely on Hp Boost 10 for that +1,000 hp and Light Armor Mastery 10 to mitigate some attacks.

    Eva equips too.
    Mole Eyes (even with the neg) is good.
    Any Light Eva Armor.
    Crit+2 Xtals, or better, for more status inflicts and dot/dps.
    I'd favor the wbg drop over C777.

    Imho
     
    Last edited: Jan 15, 2016
  6. Mugami

    Mugami Well-Known Member

    Joined:
    Jul 26, 2015
    Messages:
    734
    Likes Received:
    792
    .....?
    Smash > Heavy smash (Save) > Bash > Snipe (Smite) > Sonic wave?

    0>2>1>2>1=6cp
    Or are you running consecutive on bash and sonic for 8cp?
     
  7. Saphos

    Saphos Old Sword Nerd Elite Member

    Joined:
    Jul 21, 2015
    Messages:
    1,385
    Likes Received:
    1,245
    IGN:
    Saphoz and my son JoshuaBB
    Yes, Consec on those 2 ^^
     
  8. Dandroid

    Dandroid Active Member

    Joined:
    Dec 31, 2015
    Messages:
    33
    Likes Received:
    8
    Its like an archer with a bra lol hahaha

    Does sober gives ampr or just a regeneration when you dodge those red spots like the hp regen. I see i regen everytime i dodge the red spots.
    Sorry for the noob question
     
  9. Saphos

    Saphos Old Sword Nerd Elite Member

    Joined:
    Jul 21, 2015
    Messages:
    1,385
    Likes Received:
    1,245
    IGN:
    Saphoz and my son JoshuaBB
    Sober is fixed regen during battle. So even you are running with your tail tugged between your legs, you are still regenerating mp ^^

    I find it useful for 2h, as they can regen mp while stuck in the long Rampage duration.
     
  10. Mugami

    Mugami Well-Known Member

    Joined:
    Jul 26, 2015
    Messages:
    734
    Likes Received:
    792
    Sober Analysis is not like Fighter High.
    Sober regens +3 mp/rank every 3 seconds.
    That's 30mp at 10 ranks, every 3 seconds.
    Or 300 mp in 30 sec. But in light of some conflicting comments of others. I Will retest this.


    That being said:
    Sober and quickdraw make for insane regen no matter how you look at it. A bowman without it seems to lack sense to me.
     
    • Like Like x 1
  11. Saphos

    Saphos Old Sword Nerd Elite Member

    Joined:
    Jul 21, 2015
    Messages:
    1,385
    Likes Received:
    1,245
    IGN:
    Saphoz and my son JoshuaBB
    When there is enough SP, I'll incorporate this combination on 2h as well. Of all the classes now, 2hs are most mp-thirsty.
     
  12. NineArts

    NineArts Well-Known Member

    Joined:
    Aug 9, 2015
    Messages:
    585
    Likes Received:
    424
    IGN:
    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    nice discussions ;)
    don't worry much about survivability, and if the build does not support proper probabilities at current cap after my tests, next cap there will be increase on learned levels. i'll give a good spoiler now in terms of survivability:

    flinch+tumble (frequent interrupts)
    +
    guard effect (reduce received damage)
    +
    lethargy (reduce target's attack)
    +
    paralysis effect (reduce target's auto attack, one attack instead of two in one timeframe)
    +
    spammable combos (6 skill combo, supported with Quick Draw Lv.10)
    +
    arrangement of combo skills
    +
    backup AMPR stacking (gear and item)
    +
    maneuverability due to xbow auto attack range (max xbow range = Power Wave Lv.6 ~~ 8 meters)




    .
    .
     
  13. NineArts

    NineArts Well-Known Member

    Joined:
    Aug 9, 2015
    Messages:
    585
    Likes Received:
    424
    IGN:
    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    i agree (double mp requirements on skills due to 2h, right?), my guildmate was doing a test last night and came up with a 50mp combo on his 2h, i don't know if he's bluffing LOL
    .
    .
     
  14. Saphos

    Saphos Old Sword Nerd Elite Member

    Joined:
    Jul 21, 2015
    Messages:
    1,385
    Likes Received:
    1,245
    IGN:
    Saphoz and my son JoshuaBB
    Even if he starts off with Assaukt attack or Holy fist, it will be 100mp already. Would be interesting to see what that is. A decent 250mp combo would be God-sent for a 2h as anything good will cost 400 at least.
     
  15. NineArts

    NineArts Well-Known Member

    Joined:
    Aug 9, 2015
    Messages:
    585
    Likes Received:
    424
    IGN:
    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    @Mugami
    another question for you :D

    given that Quick Draw Lv.10 only occurs at 30% per skill, how many times it will occur in 6 tries? and what percent will it occur in one full combo of 6 tries?

    need formula for proofing purposes, thanks~ ;)
    .
    .
     
    Last edited: Jan 15, 2016
  16. chalkie-kun

    chalkie-kun Well-Known Member

    Joined:
    Nov 21, 2015
    Messages:
    200
    Likes Received:
    75
    Doesn't it also give +3Ampr? or was that a myth?
     
  17. NineArts

    NineArts Well-Known Member

    Joined:
    Aug 9, 2015
    Messages:
    585
    Likes Received:
    424
    IGN:
    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    never mind @Mugami , i got the answer. Binomial Probability.
    1 times trigger in 6 skills = 30.24%
    2 times trigger in 6 skills = 6.48%
    3 times trigger in 6 skills = 1.84%


    if my computations are wrong, i need some correction
    source: [link]
    .
    .
     
    Last edited: Jan 15, 2016
    • Like Like x 1
  18. NineArts

    NineArts Well-Known Member

    Joined:
    Aug 9, 2015
    Messages:
    585
    Likes Received:
    424
    IGN:
    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    build update:

    will release the Theory part of the guide later, after the last topic about probability (number of times) of triggering Quick Draw Lv.10 on a 6 skill combo has been closed
    .
    .
     
  19. Mugami

    Mugami Well-Known Member

    Joined:
    Jul 26, 2015
    Messages:
    734
    Likes Received:
    792
    Odds, bro. Odds.:eek:
    You'll confuse them all.
    :p
     
  20. NineArts

    NineArts Well-Known Member

    Joined:
    Aug 9, 2015
    Messages:
    585
    Likes Received:
    424
    IGN:
    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    err.. for every 1 skill you cast on your 6 skill combo you have 30 out of 100 chances to regen 1 MP bar.

    so that translates to like 1 in 5 attempts, so more like 1.3 chances within 6 tries in 1 combo and not 1 out of 6, pair it with the game's luck calculation.

    in otherwords, even if the chances are low, it will still matter because once it activates,
    it gives you another 1 in 5 attempts (or 1.3 chances in 6 tries), and all you need is 1 mp bar to do it again.

    maybe something like that? LOL



    .
    .
     
    • Like Like x 1
  21. NineArts

    NineArts Well-Known Member

    Joined:
    Aug 9, 2015
    Messages:
    585
    Likes Received:
    424
    IGN:
    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    i need to edit the Theory Section a bit regarding spammability, currently near Lv.60, gotta pass the bnuts first before the edit and post it later :oops:
    .
    .
     
Thread Status:
Not open for further replies.

Share This Page