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[Build] Hybrid DPS Brawler (a.k.a. The Breaker v3, Xbow+Knuckles) by~ NineArts

Discussion in 'Brawler' started by NineArts, Jan 14, 2016.

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  1. Mugami

    Mugami Well-Known Member

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    I think you may have confused more ppl with that explanation. Lol

    But yeah,
    3:10, 3:10, 3:10, 3:10, 3:10, 3:10 in a 6.
    Luck and mod applies to each.
    I checked my data on it yesterday.
     
  2. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    yeah, some reports say the longer the combo the higher the activation rate,
    but the truth is, only giving more chances of it activating and not as an overall

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  3. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    anyways, a quick test on my Lv.61
    did some Smited Triple Kick with drop off on Colon Commander, Stability is the real enemy of DPS as what i have mentioned on my Theory Section:

    Screenshot_2016-01-16-15-42-20.png

    information update on build to be posted later. :oops:
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  4. Mugami

    Mugami Well-Known Member

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    Side question: Why do you do this all the time? Is it just quick typing or, like, an OCD thing? Just curious.
     
  5. NineArts

    NineArts Well-Known Member

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    LOL the signature needs more top padding of around 20 pixels :oops:
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  6. Mugami

    Mugami Well-Known Member

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    Omg roflmao
     
  7. Mugami

    Mugami Well-Known Member

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    o_OWait.....why is your damage so low?o_O
     
  8. BlackRex

    BlackRex A Black Bunneh Elite Member

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    How many cdmg% addition did u have from your equip and skill?
    I guess you have low raw attack and high burst cdamage.
     
  9. NineArts

    NineArts Well-Known Member

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    stabilty, level 61, and not maxed out Mastery skill, and of course, low cdmg unlike Str builds (explained in-depth in the Theory Section as to the future progression)

    no cdmg addition

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  10. NineArts

    NineArts Well-Known Member

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    will do a test on Warmonger once I hit Lv.75, the weird part here is the damage is higher on him compared to Colon Commander (must be the drop off)
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  11. TheShadow

    TheShadow Well-Known Member

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    Why not change combo to Smash>Heavy Smash (Save)> Snipe (Smite)> Sonic Wave (Consecutive)> Triple Kick (Consecutive) ?

    Or use Smash>Smoke Dust (Save)> Triple Kick (Smite)> Moeba Shot (Swift)> Sonic Wave (Swift)> Snipe/Paralyze Shot/Shell Break (Consecutive)
    for full agi types
    OR
    Smash> Smoke Dust (Save)> Moeba Shot (Swift)> Sonic Wave (Swift)> Triple Kick (Smite)> Paralyze Shot/Shell Break (Consecutive) for status breaker
     
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  12. Saphos

    Saphos Old Sword Nerd Elite Member

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    I usually think that he's just drunk when he did that. And I never had the guts to really challenge him by asking...
     
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  13. NineArts

    NineArts Well-Known Member

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    LOL :D
    anyways, editing first page, adding in the theory sections
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  14. Saphos

    Saphos Old Sword Nerd Elite Member

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    My thought was around practicality. You know how most bosses tend to quickly move out of danger or kinda reset its position? Roga does that a lot before he dashes, and other bosses does the same like Ruin golem does before he does the canon shot.

    So normally you have 3 skills in before boss does that. So the first 3 skills ending with Bash, will let me end up with either a stunned boss or a running away boss, so the snipe and sonic wave being ranged will not require me to chase after them.

    I guess it comes down to play style ^^
     
  15. NineArts

    NineArts Well-Known Member

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    build update:

    (1/16/2016): added Theory Sections. :oops: still pending release of other sections (guide/information already completed, i want to complete my gear and level first), i have a nice surprise on the Combo Section ;)
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  16. Mugami

    Mugami Well-Known Member

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    @chalkie-kun
    I just posted my finalized data (with stat block) a few hours ago as a reply on this thread. And yes. Short answer.
     
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  17. NineArts

    NineArts Well-Known Member

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    @Mugami
    was it really max 95% stability?
    also, i think i need to recalculate the test case with regards to Staff+Knuckles,
    you mean by overlapping is that the main weapon counts as the actual stability value?
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    Last edited: Jan 16, 2016
  18. Mugami

    Mugami Well-Known Member

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    Volc Claws only
    90%
    Range: 195-212
    Spread: 18

    Volc claws & Ceramic
    90%+10%≠100%(=95%)
    Range:199-212
    Spread: 14

    Volc Claws & Tempest
    90%+10%≠110%(=95%)
    Range:199-212
    Spread: 14

    Volc claws & Vita Cores
    (90%+70%)÷2=80%
    Range:168-192
    Spread: 24
    (A2MD: 30)

    The exception to max 95% is Catclaws
    Catclaws only
    100%
    Range: 113
    Spread: 0

    Catclaws & Ceramic
    100%+10%≠110%(=100%)
    Range: 113
    Spread: 0

    Catclaws & Tempest
    100%+20%≠120%(=100%)
    Range: 113
    Spread: 0

    That's from the secondary weapons tests.

    So yes max stability is 95%.

    "Overlap By Mean" is
    (A+B)÷2=X
     
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  19. NineArts

    NineArts Well-Known Member

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    i mean, is it also overlap by mean on Staff+Knuckles?
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  20. Mugami

    Mugami Well-Known Member

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    Oh lol. You didn't say that it only listed "Stability overlaps" on my thread. Lol.
    The post has been amended.
    Now says, "Stability overlaps by Mean."
     
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