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Equites' Dojo : The Way of Triple Kicks

Discussion in 'Hybrid' started by equites, Dec 28, 2015.

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  1. Takanori-kun

    Takanori-kun I can heal impurities Elite Member

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    Well,what would be the ideal gear for this build if it was player crafted?
     
  2. equites

    equites Well-Known Member

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    Will do later NineArts XD

    Since I don't have experience on crafted gears... Theoretically... The best weapon still would be MoD. Why? Because it has a +100 attack (equivalent to ~15% atk%). There is no way an ooze staff would beat that. But if you insist, you may go with elemental o staff or non elemental o staff focused on critical damage and leftover points on critical rate, the same stat goes with armours. You will have to use lots of mauez xtal and war helm with warmonger xtal to maximize critical rate.
     
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  3. NineArts

    NineArts Well-Known Member

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    IGN:
    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    @equites , can you also do a quick test?

    things to check (maybe 10 tries each round to get an average?):
    1. Triple Kick Damage/Critical (reset damage drop off on each try, 100% drop off on a new mob without damage)
    2. Tumble probability of Sonic Wave & Impact​

    Case A: Staff + Knuckles
    Case B: Staff + Shield
    Case C: Staff + no sub equipment

    thanks! :D

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  4. EVILOTTO

    EVILOTTO Well-Known Member

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    "2. Tumble probability of Sonic Wave & Impact"

    Yes please! Would love a comp of Bash & Shield Bash also if you've a character so skilled :)

    I would like to imagine Martial has the advantage in both, but I'm mercenary enough to take the better skill, loyalty be raffied.

    Thx and have fun!

    PS- Currently trying out Heavy Smash as a smite alt for no other reason than the extra 100 cost (Smash>Impact>HS>Bash). Skeptical, but I'll reserve judgement till lvl70+

    #1intmageftw
     
  5. equites

    equites Well-Known Member

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    There you go guys!
    No equipment is having a crit rate chance, basic staff (rod) and basic knuckle. Tested on lavarca. Impact lv 10, sonic wave lv 5. Bold numbers are critical.

    Staff + Knuckle
    Triple Kick Damage
    1 : 4510 3628 4251
    2 : 4147 5629 4798
    3 : 4821 4821 5028
    4 : 4354 4977 4458
    5 : 3939 4458 4096

    9 out of 10 sonic wave tumbles
    7 out of 10 impact tumbles

    I made extra kicks (15 triple kicks) with knuckle as sub to see the crit chance, the result is only 2 out of 45 hit that is not a critical hit!

    Staff + Shield
    Triple Kick Damage
    1 : 2469 1222 1401
    2 : 1548 3094 2929
    3 : 1597 1613 3226
    4 : 1597 1287 2962
    5 : 1157 1369 1352

    3 out of 10 sonic wave tumbles
    7 out of 10 impact tumbles
     
  6. equites

    equites Well-Known Member

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    Unfortunately, i don't have any char with shield bash right now XD
     
  7. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    thank you @equites :D

    so, this proves the following:
    1) Knuckles as sub STILL applies the bonus when we equip knuckles as main (status effects probability bonus, damage & crit bonus)
    2) Impact has high Tumble rate due to Staff as main (+25% from JP wiki), it could easily replace Sonic Wave. so it's right that Sonic Wave remains at Lv.5 and Impact at Lv.7.​

    one more test that's left to go, it requires that you have one extra character slot to test on a dummy character (Lv.15 at least):
    1) Martial Mastery and Martial Discipline in Staff+Knuckle configuration.
    2) base attack value change when Martial Mastery Lv.5 and Lv.10
    3) skill attack value change when Martial Discipline Lv.5 and Lv.10 (each level might need 10 tries to get average)
    4) careful on quick level up, your values will change (that's why we need a Lv.15 dummy to prevent fast level)​

    *** if someone can volunteer for this last test, it can give us valid test data, because from JP wiki it only says Knuckles as Main to apply the status effects, damage & crit bonus, but the previous test proved it was wrong.


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  8. SijPerilous

    SijPerilous Well-Known Member

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    Hi! Newbie here. Is this build up-to-date? This is very interesting.
     
  9. equites

    equites Well-Known Member

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    Hello SijPerilous! Thanks XD
    Yes it is still up to date! You should prioritize getting active skills, unlocking combo, and increasing combo level ASAP to maximise this build strength!
     
  10. SijPerilous

    SijPerilous Well-Known Member

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    thank you for this build. it really helps level the playing field for us brawlers. Cheers! :)
     
  11. EVILOTTO

    EVILOTTO Well-Known Member

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    Please remove Impact from your Jan 5 update. It's just bad. It's too much by 100MP, by a level 3 skill tree and by 22SP.
    Smash>Shell Break(save)>Triple Kick(smite)>Sonic Wave(consecutive) or any number of other in house Martial Combos will do the same as this, and all are better than that Impact combo.

    Please and thank you
     
  12. equites

    equites Well-Known Member

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    Whoa thanks for the info evil!
    Now i know how save works! Have to remake my blaster brawler!
    Will update soon!
     
  13. EVILOTTO

    EVILOTTO Well-Known Member

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    Heh. Snipers took away my gun-fu and I'm still irked. Let them spend on 3rd level magic skills.

    Impact is still cool (I knew there was another reason I carried a staff!) but I vote save it for if you choose to mature intelligence as a second stat... or have a bucket full of unused SP :). Heavy Smash is our only 400 MP skill to effectively benefit from Impact, and it's likely better utilized as our 'save' candidate.

    Muscle Wizard is my new main!
    [​IMG]
     
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  14. BlackRex

    BlackRex A Black Bunneh Elite Member

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    BlackRex
    Have you try and test that magical to physical change can make your next skill deal more damage?
    I think thats why i need impact.
    Imma test it as well. ^^ muscle wizard hahah
     
  15. EVILOTTO

    EVILOTTO Well-Known Member

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    That would be the plus, but elemental mages are a dime a dozen at boss raids :) (while soloing is fun to have said you done, it's ultimately just a boast)

    Impact is still cool- we are staff users after all. But that we don't use arrow, javelin or lances (or have any MATK to speak of) makes me wanna say pass for now.

    That said, if Martial ever gets a 2nd 400MP plus skill, I am all over a tumble skill that'll save me the MP:p
     
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  16. chalkie-kun

    chalkie-kun Well-Known Member

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    But save has 80% Damage Reduction on next skill right? And 40% on the 2nd next.
     
  17. SijPerilous

    SijPerilous Well-Known Member

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    which skill tree do I learn Assault Rush from? how much skill points should I invest on it? also, what do u think of Drills as the secondary weapon? thanks!
     
  18. EVILOTTO

    EVILOTTO Well-Known Member

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    Yeppers. Save wrecks a lot of your skills damages. Saved skill is -80, following skill -60, then -40 and so on (using consecutive on those following skills makes it even worse)

    I'm using
    -Sonic Wave 100
    -Heavy Smash (save) -80
    -Bash (consecutive) -80
    -Shell Break (consecutive) -70
    -Triple Kick (smite) 130
    -Smash (swift) -50

    It's likely more silly than overpowered, but skills are in house and the flinch/tumble/stun seem advantageously placed

    And you get to blow all 10 combo points (yay!). I'll wage there's a shorter combo more optimal- this is fun for me though
     
    Last edited: Jan 10, 2016
  19. chalkie-kun

    chalkie-kun Well-Known Member

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    Looks really great for holding aggro. This executable with 100mp right?

    Offtopic, how much damage boost does Martial Discipline exactly gives?
     
  20. EVILOTTO

    EVILOTTO Well-Known Member

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    Yep. 100MP.

    I haven't invested in knuckle passives. I don't trust they work while wielding a staff. Staff Mastery works :)
     
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