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Next Balance Patch Dreams

Discussion in 'Toram Online General Discussions' started by ViPR, Feb 1, 2019.

  1. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    Actually the soon guard button may help meelee a lot when they can use it at the right timing.

    Pay closer attention to the moment I stun and boss atks release the waves. The guard activated altho I don't pay attention on that stats and I only consider it a bonus. And for that guard button being 0mp, I can't wait to have it soon. Guard button alone might not be enough but with a help of some tank's defensive buffs, meelee avoiding skills that will make them more squishy, support's buffs/heals/debuff for ailments and mobility, it can prevent meelee from getting 1ko and may give room for revita use The problem in this game is everyone always thinks DPS even the skill got negative effects they don't care. Most tanks playstyle are more focused on saving themselves than to it's members. Support are none existence in game and I don't think that will change even if minstrel and dancer skills be released.
    In all games as it progresses, we can expect next level to become harder. As DPS dmg will improve in this game that's always checked, a turning point will come when other roles will be check.
    And when devs continue releasing this new boss trends I bet many will definitely quit when the game is only starting to become fun. Not because of their bad implementation of updates (based on their opinions), it's because players truly doesn't know shits how to play an mmo
     
    Last edited: Feb 7, 2019
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  2. HoboOnline

    HoboOnline Well-Known Member

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    Hmmm

    °Decoy:
    - The ampr / mana regen should be reduced if it's outside of bow/bow gun class/weapon (inb4 no class meme) . In the same way other buffs have class specific attributes.

    -Only operates to the range of the weapon, to provide ampr. Provides mp regen as a separate buff, if you're in close proximity. But the buff also reduces your atk while active relative to your mp regen time. i.e you lose 5% atk per mp regen tick.

    -Can be destroyed by enemy, explodes dealing magic damage, based on Int/Tech... Element based on weapon.


    Otherwise decoy isn't a decoy, it's just a glorified mp battery. Sick of seeing people deploy decoy, and then seeing an aoe change in my direction because someone drop decoy on me mid combo and fucked the aggro.

    °Regretless (whole skill trees an overhaul... but anyway)

    -Replace the permanent death with just a set of negative buffs for 1 minute, or a new negative buff that does the opposite effect of the benefit it provided. And it can't be removed until it expires,1m duration, and ends at end of combat in boss fights.

    -Benefits: @lvl10 30seconds..
    >Aspd +50%
    >Motion spd +5%
    >Atk/Matk +10%
    >P/M Pierce +40%
    >P/M/F Resistance +40%
    >All damage now dark attribute
    >10% Chance to trigger unique skill (lets just call it... demon slash physical / demon flare magic) on skill attacks. Deals massive damage, reduces current HP by 50% if triggers.

    -Negatives.
    >-50% Light resistance
    >Chance to inflict random negative aliment on player each time buff is cast.
    >Refreshing the buff reduces the duration duration -5 seconds each time.

    Also, it has an animation where you are now surrounded by dark energy and little demon looking things.
     
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  3. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Me after receiving fatal attack from boss using perfect defense.
    Me: Is that all you got? Sip Healing stuff out of nowhere.
    Boss: *Enraged*.

    Maybe that's the reason behind p.def.
     
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  4. J.D.X.

    J.D.X. The King of Flies on His Throne of Lies Elite Member

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    IImagine if devs add something too bosses that let's them bypass these immune and defence skills.
     
  5. TokiXKiru

    TokiXKiru Well-Known Member

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    Boss uses Feint. It went through P.Def. Tank whited out.
     
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  6. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Timing, okay make sense tho the event boss atm constantly cast annoying waves, spikes and aoes every second which makes that guard/evasion useless since it has cooldown.

    Some play support class the thing here is, the support skill tree which is intended for supporting are mostly aura based tho when it comes to HEAL skill, I do not see any problem with that since healing aint bad but playing as a support atm is hard. The irony here is, you get effective support type skills from other class like warcry, chakra and etc aside from support skill tree which makes it a mehhh for me.

    Are you kidding me? To claim devs are not implementing terrible designs recently is like saying "fart does not smell when in reality it does". Does a good MMO put imbalance between melee classes and range? Too much spikes, waves, boss has too much flee stat. What must a melee dps should do now? Become the next tank and a punching bag for bosses? If that is the case, why create melee dps in the first place when you rarely do damage at all and range classes do a better job on dealing damage than you.
     
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  7. ★Excalibur✩

    ★Excalibur✩ Well-Known Member

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    Screenshot_20190208-071510.jpg
    Ooooooffffff...(._.)
    Smart Ooze (‘_’)
     
    Last edited: Feb 7, 2019
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  8. mayam

    mayam Elite Member Elite Member Epic Member

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    >Says other people dont know shits about mmos, yet mp charges for 84 years in between battles.
    >Claims melee users have fun time in his parties, yet shows a video of melee users dying repeatedly and bow user getting more than 70% attacker bar.
    >Claims guard helped him in the battle when it was completely due to resistance and sanctuary.
    >CLAIMS TANKS SHOULD PROTECT DPS BUT FORGETS TO USE GUARDIAN ON THE SECOND FIGHT.

    Even on the first fight uses it after triggering with stun which results in 1 melee dying anyway.
    Classic jbazt keep it up.

    Keep rating the game based on your dumb random parties. Keep calling mom fluck "not really anti melee" when my friend chromix can solo the boss faster with bow than your full party.
     
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  9. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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  10. Kaisyl

    Kaisyl Elite Member Elite Member

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  11. BLCY

    BLCY Well-Known Member

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    Jbatz, you do a good joob like tank but you forgot the problem when we stun the boss, stun is death to many melee class. Xd
     
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  12. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Idk if he checked his video well or not. 2 melees died on that 2 runs and most of the damage came from the bow.

    My views in tank:
    *Their role and ONLY job is to tank the damage and be the meat shield to make room for the dps class so they can deal damage without worries.

    *Tanking while supporting is hard, too busy making yourself alive, supporting team members to such situation shown on Jbatz video is out of the question, when the tank dies, the party dies. Simple as that.

    *According to what he said that Tank players nowadays are too focus on surviving for themsleves well that is because that is their job, to stay alive and take all the damage thrown at you. You can do support stuff when an oppurtunity arise but leave the supporting to the supports.(if there was a supp on his video, the support can only cast non aura based supp skills and first aid.)

    *The video itself proves melee dps class suffered a lot on that anti melee pattern. Idk if he realized that. He played tank not DPS anyway.(okay, this does not relate of how I view tanks but mehhh)
     
    Last edited: Feb 7, 2019
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  13. fyreus

    fyreus Well-Known Member

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    Well... I'm glad to see someone mention 'heal' in all of this.

    - I dont see the point in having auras fall upon contact especially with their amazzzzzingly high mp costs.

    -Some days I cant even toss out a proper heal between finales before people end up dead and what irks me is how no one wants to revive anyone as if someone got cooties or something. As support i get them up in seconds yet no one wants us unless theres something on the line.

    If anything these are some things that should be focused on to fix how the way the player base plays together rather than wish some useful stuff gets nerfed. imho.
     
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  14. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    I do not see any problem with the mana cost of the aura skills since most of the support class uses mage in the first place because of the "Maximizer" skill if ever the main character has reach 150.

    Heal is a great stuff and a great support skill^^/. I love support class but aso messed up support skill tree by giving most of it aura based. My support class has brave aura and mana recharge as an aura supp and the rest are Heal, Warcy, Chakra. I want to be a supp while dealing damage thru finale xD
     
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  15. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    I made that party shouting full break to check what's the armor. They know I'm gonna stun and I ask them pls help tap.
     
  16. fyreus

    fyreus Well-Known Member

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    My problem is that they can put me upfront and center on the radar if I have to continually spam (i.e. keep auras up) them and I just wanna keep people alive while raining down some death from above.

    They should rethink auras.
     
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  17. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    You really not getting the point of the post.

    - It's not to show that the DPS survived and had a fun times. Its to show that guard can have a nice rate even you not focus on stacking it up. I never said it's a responsible for the dmg reduction shown. But for the DPS it might help alot to avoid getting 1KO.
    - yeah I do pick a right timing for my guardian coz it's my longest combo anyway the post is all about the guard and how it could be possible for meelee to not worry about the anti melee spikes.

    Many just salty esp (esp tanks)on the new upcoming skills I mentioned be useful because that skills defends the damage and require to be hit coz the train theyre driving is built to avoid getting hit. Let's see how far that train can go. Time will tell let the flow of the game decide.
    and many just got triggered on the vid how i absorbed everything when its not the point of the vid. lol that party knew im stunning it before we start so dont give the impression that i dont have the ability to adjust coz facts is everything about me is adjust ;)

    and i wont ague with your friend killing it faster. coz ive always believed that 2 DPS is more than enough im most hard boss farms. A phys DPS, a mag DPS, a tank and a support for a very good proration and balanced max dmg distribution. thanks you've just confirmed what im always saying
     
    Last edited: Feb 7, 2019
  18. Kaisyl

    Kaisyl Elite Member Elite Member

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    Well video aside...
    ...
    Have you played a melee dps build?
     
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  19. mayam

    mayam Elite Member Elite Member Epic Member

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    Yeah dps users that mainly use light armor that gives -20% guard rate are gonna benefit from manual guard. Dont make me laugh. No good tank gonna ever need manual guard if they are gonna make it similar to current auto guard because p.def already exists which also needs you to get hit.
    P.def costing mp has never been an issue since decoy and ampr boosters exist.

    You are just assuming since its a new feature it is gonna be good automatically when thats almost never true. The most used new mechanic is going to be manual evade NOT guard.

    Also yes I was talking about all your previous posts on how you were failing to explain that melee users do not have a problem. They do and you couldnt do much as a tank to help them, long range fighters neither need any support nor tank in this game as long as they hide their aggro and thats a fact.
     
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  20. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Yep either changing aura into need to be hit twice to be removed, need ailment to be removed or turns it into a buff like warcry as an example^^/
     

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