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Skill tree list lvl 180 cap (Salvaged)

Discussion in 'Toram Online Game Guides' started by Ainred, Feb 25, 2019.

  1. Ainred

    Ainred Well-Known Member

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    The atk you and cdmg you can get from str +dex can compensate more than enough for that agi bonus.
     
  2. synseverus

    synseverus Well-Known Member

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    I was just talking about the %5. I've posted on Amino all the data with pics. I was just to tired last night, it was so obvious. lol
     
  3. Misspeld

    Misspeld Well-Known Member

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    Hi, how much aggro reduction does cspd gives to finale?
    Thank you.
     
  4. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    it reduces the additional 300 aggro generated while casting, which couldn't be hidden by Sneak Attack.
    the 1600 skill aggro afterwards is unaffected. (but can be hidden by Sneak Attack)
    it is unknown by how much the casting aggro is reduced, but most likely the maximum effect will be achieved at 1000cspd.
     
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  5. riick

    riick New Member

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    1.) Assassin stab
    Physical Skill (Active) {Single Target}
    Limitation: No Limit
    MP Cost: 300MP
    Action Range: 4m
    Skill Constant: 30SkillLvl
    This skill's name and multiplier changes based on the angle made by your's and target enemy's line of sight.
    Front Stab
    --If the angle made by your's and enemy's line of sight is more than 135 degrees
    --Base Skill Multiplier: 1.00 + 0.01SkillLvl (Dagger SubWeapon bonus = +0.5)
    [ii]Side Stab
    --If the angle made by your's and enemy's line of sight is more than 45 and less than or equal to 135 degrees
    --Base Skill Multiplier: 1.05 + 0.03SkillLvl (Dagger SubWeapon bonus = +1.0)
    [iii]Back Stab
    --If the angle made by your's and enemy's line of sight is less than or equal to 45 degrees
    --Base Skill Multiplier: 1.1 + 0.09SkillLvl (Dagger SubWeapon bonus = +3.0)
    The skill multiplier of this skill is multiplied by a modifier which increases from the effects of skills Backstep and Foresight.
    Total Skill Multiplier = (Base Skill Multiplier)(Modifier)
    Totol Skill Multiplier = Base Skill Multiplier [IF Modifier = 0]
    Modifier = 0
    +(1 + 0.05SkillLvlOfForesight) [IF Skill Foresight is obtained]
    +(1 + 0.05SkillLvlOfBackStep) [IF buff of skill Backstep is active]

    2.) Backstep
    Special Skill (Active) {Target based}
    Limitation: No Limit
    MP Cost: 100MP
    Action Range: Infinite
    Effect: This skill allows you to quickly take a step back to avoid enemy AOE attacks.
    --Move 5 meters in the direction away from the target enemy when using this skill
    --Recover a small amount of MP and activate Backstep buff by using this skill while standing on an AOE danger zone WHILE it is blinking on the screen.
    Amount of MP recovered: 5SkillLvl (Dagger SubWeapon bonus = Multiplied by 2)
    NOTES:
    --MP recovery and buff can be activated while using the skill on any AOE zone regardless of it being an attack from the target enemy.
    Effect of Backstep buff = Increase skill multiplier for assassin stab
    --This buff can only be removed by using the skill assassin stab and DC/Death/MapChange
    3.) Arcane strike
    Physical Skill (Active) {Single Target}
    Limitation: Dagger only
    Base MP Cost: [Floor(CurrentMP/100)]100
    Action Range: 3m
    Skill Constant: 500 + 50SkillLvl
    Skill Multiplier: 1 + [(MPUsedByTheSkill)/100](0.6 + SkillLvl0.04)
    --MPUsedByTheSkill includes the effect of MP change from skill magic:impact, weaken ailment, combo tags etc
    --Max Base MP Cost used by this skill is
    2000, minimum used by it is 100
    --This skill's Base MP Cost is turned to 0 if a save combo tag is applied to it.
    Effect: Deal damage and move to 5m away the opposite side of the enemy you are facing (behind it).
    Arcane strike buff: Increase AMPR until the next skill used.
    Amount of AMPR increase:
    --> +10 (For SkillLvl1-5)
    --> +20 (For SkillLvl6-10)
    Aggro reduction: UNDER INVESTIGATION

    4.) Evasion
    Support Skill (Self buffer)
    Limitation: No Limit
    MP Cost: 200MP
    Effect: Increase dodge and dodge% stats and remove status ailment SLOW if inflicted by it.
    Amount of dodge+ flat = +SkillLvl (Dagger SubWeapon bonus = +10)
    Amount of dodge% = +SkillLvl %
    Duration of buff = (20 + SkillLvl) seconds (Dagger SubWeapon bonus = Multiplied
    by 2)

    5.) Serum
    Support Skill (Self buffer)
    Limitation: No Limit
    MP Cost: 300MP
    Effect: Reduce the damage over time caused by the ailments IGNITE and POISON
    Amount of IGNITE damage when Serum buff is active: (15 - [1.5 + 0.03SkillLvl]) % of currentHP on inflict and after every 3 second duration of ignite.
    Amount of POISON damage when Serum buff is active: (5 - [1.5 + 0.01SkillLvl]) % of currentHP on every successful action used by the inflict player.
    Duration of buff = (10 + SkillLvl) seconds (Dagger SubWeapon bonus = Multiplied by 3)
    6.) Foresight
    Passive skill
    Limitation: No Limit
    Effect: Reduce the minimum accuracy of the enemy and increase the power of assassin stab.
    Minimum accuracy of enemies after
    foresight obtained: (25 - SkillLvl) %
    --As such dodge chance of player can be reached a maximum (75 + SkillLvl) % if the difference between enemy attack accuracy and player flee is at approximately around 300
    --Perfect aim attacks from enemy (Which include 99% of all magic and fractional attacks from latest bosses) and physical critical attacks are exempt from hit check so as such they will bypass this skill's effect.
     
  6. riick

    riick New Member

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    I really appreciate your hard work
    Hope this small information will you in any way goodluk ^^
     
  7. Rydalis Darx

    Rydalis Darx Well-Known Member

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    From a test, Crossfire will still charge even when hit while using Zentei Setetsu. I dont know if P.Def with Bowgun CF would work but I do know that in Zentei's case you do get hit for 0 damage and Crossfire still charges.
     
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  8. emonission

    emonission Member

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    I think there is a copy of the skill tree on aminoapp.
     
  9. Kanahan

    Kanahan Well-Known Member

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    oh lord thanks for all the people who contributed to this thread
    now i can properly make a class without hesitation
     
  10. ProXas

    ProXas Active Member

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    from dagger skills, spike dart
    that 65 is multiplied with the other part with round_down.
    the multiplier should be (0.65(1+Round_down(skillLvl/2)+0.1){for all hits}
    additional multiplier for each hit=+(playerDEX/(20-SkillLvl))/100
    cmiiw
     
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  11. Siy

    Siy Active Member

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  12. Siy

    Siy Active Member

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    Last edited: Jul 2, 2019
  13. Siy

    Siy Active Member

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    Last edited: Jul 2, 2019
  14. Siy

    Siy Active Member

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    Ty for information is this skill tree applied last 6/28(?) Update on skill rebalance?
    Have a nice day ~^^
     
  15. SAM.

    SAM. Well-Known Member

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    How does no one on the web (at least from what I have searched), have no info on Dancer skills? We have Minstrel skills, yet none for Dancer which came out the same time, and arguably has better/unique skills in the tree. TBH it almost feels as if people are hiding the info for whatever reason,, but that's probably just me being lame.

    On a side note, pet skills anyone? Seems like no one cares about them at all. There isn't even a section for them in this thread.
     
  16. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    some stuff is on the server side, so it can't be datamined from the apk file.
    that's why no one knows what the "skill boost" type does, because it's not in the accessable code.
    another thing is that the code is far more complex than the compiled info in this thread.
    Dancer skills are in the code, but they are much different from the other skills and so far nobody was able to completely understand them.
     
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  17. Oreki025

    Oreki025 Well-Known Member

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    may i ask if the skills are updated to the latest skill balance changes?
     
  18. PutuKarma

    PutuKarma Well-Known Member

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    You could check on the post it self when it is edited, but i wont guarantee if Ainred had done the change or not even if the last time the post being edited is close to present (unless you kept in check on the skill list, tho i'm sure you dont since you're asking)
     
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  19. Misspeld

    Misspeld Well-Known Member

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    What is the innate critical rate of the skill "Enchanted Sword"?
    Thanks!!
     
  20. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    10 for 1h, 100 for 2h
     
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