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The Paladin Build - Guide for Tanks

Discussion in 'Toram Online Class Discussions' started by Azloki, Jul 26, 2015.

  1. Azloki

    Azloki Well-Known Member

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    Forewords:
    I call it paladin because it has priest skills, it can tank like a warrior and can heal /support at the same time.
    The purpose of the build is to make a really tanky character who can tank almost anything, or even everything. I had been struggling between choosing sword or claws but I ended up choosing sword.

    Choosing between sword or claws:
    Claws: lower attack, high attack speed, great for mana regenration, some claws even have evasion %.
    1H Sword: great for threat generation.

    My original idea was to build a character that can have both high dodge, high defense and high hp. It was something like brawler using shield with/without heavy armor. The testing result was based on my level 50 brawler and it was disappointing. My character was hit by Flare Volg more often than before (switching out dagger for shield). The result of using heavy armor instead of light armor was even worse. My conclusion is that because of limited skill points and stat points, we can only choose one build, either high dodge or high defense.
    Full Agi + Block is not viable at the current stage because there are better and more reliable builds available.

    Why Paladin, Why not just tank? Paladin can provide more support to the group.

    In Toram, there are 4 roles in a standard team, tank, support, DPS, and breaker and Paladin serves 2 purposes, as a heavy meat ball tank and provide supportive spells to your team. I think it is better to be able to fill 2 roles than just 1 role.


    Stats:
    Pure Vit

    Main Skills:

    - Tank Core Skills - 60 SP:

    5 Safe Rest = Required for HP Boost
    10 HP Boost = pretty much mandatory I think. You gain 1000 more hp from 15 points investment.
    10 Heavy Armor Mastery = Better Block chance. It has been said you gain 10~15% Block chance and Block power
    10 Provoke = Mandatory for any tank.
    5 Shield Mastery = Prerequisite
    10 Force Shied = % def boost & 500 hp
    10 Magical Shield = % Mdef boost & 500 hp

    - Paladin Skills - 15 SP:
    5 Bless =Required for Gloria
    10 Gloria = 15 % Block Chance and Def/Mdef boost, it lasts for 30s.

    Optional:
    At this point I highly recommend you save these points for future updates.
    The following optionals arnt necessary.

    Defensive:

    10 Protection
    10 Aegis
    10 Defense Up
    This build takes no offensive skill because the damage output is already low, as long as we can hold aggro, it is perfectly fine.

    Offensive:
    10 Hard hit
    5 Shield Mastery
    10 Shield Bash
    This Build can stun and help break boss's parts.
    Why I dont recommend adding them: The build has very low accuracy. It is just unreliable to use any offensive skill because the chance you are gonna miss is really high unless you spent points on DEX. Also, spamming skill just to break someone is a bad idea for us due to our small mana pool.

    Supportive:
    10 Mini-heal
    Mini heal is based on your max hp, which means it is a huge advantage to you. However, it makes mana management much harder. I think in the near future I would give it a try.

    Equipment - At least +7:
    Weapon:
    Accordion Fold Sword = Better aggro (it can have slot, just very rare)
    Relic Sword = Better def, and accuracy bonus
    Excavated Golem xtal
    Helmet:
    Brutal Dragon Cape = Mandatory for now
    Shield:
    Shell Shield = Tough pick
    Relic Shield = Tough pick
    Chest:
    Plat Armor (crafted by NPC)
    Tortuga xtal
    Talisman:
    Magic Swordman's Ring = Better mp recovery but very small mana pool, good for very very long battle
    Sofys Talisman = +300 mana, standard for us
    Magician's ring = +1000 mana, very good for us, but they dont come with slot, you need to craft a tons to get 1 with slot.
    Errie xtal
    Stone Mercenary for second slot



    What is Guard Rate & Guard Power:
    Basically, Guard Rate is your chance to "Guard" an attack, and when you "Guard", the damage mitigation is based on your Guard Power. So, if you had 100%, I believe you can totally mitigate that damage.

    How do you generate Threat:
    There are some misunderstandings by some people who think that tank needs to deal damage consistently in order to keep aggro.
    The truth is no, you dont need to deal damage.
    All you need is to cast provoke on the target you are trying to tank.
    Additional threat can be generated through casting Bless, mini heal and Gloria.

    In field strategy - Flare Volg as example:
    Think of yourself as a turtle. Your motion speed is very slow and so you shall plan ahead before "casting" any skill.
    You are going to have like 300~400 mana. How you manage your mana is critical.
    After using provoke, you will have 100+ mana left.
    There is no point using Gloria rightaway, in fact you dont even need it in the whole fight. You could just face tank the whole fight as long as you can dodge all his AOEs.
    You probably need to provoke him again after sometime to keep him on you.
    If you only use provoke twice, you shouldn't have any mana issue.
    That's it.


    Testing Result:
    I started tanking Flare Volg at level 33. It was amazingly easy.
     
    Last edited: Aug 20, 2015
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  2. Grease

    Grease Well-Known Member

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    Great information as always. Keep it up. ;)
    Also random thought, wouldn't it be better just to flat out make a warrior like this? They will never do as much damage as mages. They are not as effective as brawlers at breaking. So why make any other type of warrior?
     
  3. Redroses

    Redroses Well-Known Member

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    Just cause us playing a tank requires alot of patience. I mean i training and seeing very low damage. :) But enjoying high health and defense pays off.
     
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  4. Grease

    Grease Well-Known Member

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    True but that's why I'm making a mage first. He will farm my s art for my, tank, luck, Smith characters
     
  5. Grease

    Grease Well-Known Member

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    @Faust
    Ran in to a bit ago. What's your thoughts on this. Would it be worth while as a good tank or just make my warrior to your build str/crit
     
  6. Faust

    Faust Well-Known Member

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    the builds i make usually specialize in dps and allowin u to solo pretty much anythin. So idk much about tank builds. There are only low lvl tanks anyway. Cuz cap is only 50
     
  7. Grease

    Grease Well-Known Member

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    It seems to always come down to that darn low lvl cap atm. Makes it hard to know which way to build any class. As I stated before. It's expensive to make mistakes and respec.
     
  8. Faust

    Faust Well-Known Member

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    My build,s focus on the high lvl stuff. They have no points wasted and they are built the way that will let em proceed gettin stronger without a problem.
     
    Last edited: Jul 28, 2015
  9. Grease

    Grease Well-Known Member

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    Makes sense. Guess I'll stick to your builds. Now where's your hunter build?

    XD I know I know u hate hunters.
     
  10. Faust

    Faust Well-Known Member

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    Hate em cuz of their low dps. e.e
     
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  11. Kimesato

    Kimesato Elite Member Elite Member

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    I will snoop you out that comment xD, tss tsss Low DPS tss tsss....
    15-20k on Volg... ok we are low dps no prob xDDDD. Will see once pvp comes out... if ever comes out....

    NOTE : RECAP on Low lvl Cap....
     
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  12. Faust

    Faust Well-Known Member

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    I should actually go and try killin volg. Wonder what my dps would turn out to be
     
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  13. Kimesato

    Kimesato Elite Member Elite Member

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    This is my current dps, without full +7 gear, which I am currently working in. Also, I haven't finish tweeking my build, which in my case, I will end up remaking my ranger again kakakakakakaka I will get rid of AOE Arrow Rain, Useless. Will change it for Sneak Attack, which just rose my dps to 23k+ and its only lvl 1, but I will make it lvl 10, see how much Aggro it can disperse.
     
    Last edited: Jul 28, 2015
  14. Faust

    Faust Well-Known Member

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    XD okay. Im not interested in ranger stats or skills or equips. And i dont have any gear enchanted except my staff to +5
     
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  15. Kimesato

    Kimesato Elite Member Elite Member

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    kakakakkaakk you the sht bro xD, loving it.

    No worrys. Lets not derail the thread. back to topic.

    Great Build, looking at the skill breakout, and stats placing, I belive this is a good build, based on algorithms, the gear works ok, till new gear comes out.
     
  16. Grease

    Grease Well-Known Member

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    Lol I think it's been way past derailed but if your going back to it, so your saying this would make a good tank and to keep boss always focused on you to let your dps members do their job?
    I've yet to see many people talk about tanks but guess we don't really need yet.
    Derailed
     
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  17. Kimesato

    Kimesato Elite Member Elite Member

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    What can we do about it. but yea, for now theres no need for a tank and stuff like that. Once Kaiser boss the big lvl 100 dragon comes out, we will definetely need tanks and deaggroers.
     
  18. Cuis

    Cuis Well-Known Member

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    Azloki,
    After i try out few classes i still find tank is my choice. So after i read up your guild, there are few newbie question i would to know deeper.

    - Tank Core Skills
    - Paladin Core skills
    This both core fall under which skill three at library?

    The following optional arnt necessary.
    Defensive:

    10 Protection
    10 Aegis
    10 Defense Up
    10 Evade Up
    Offensive:
    10 Hard hit
    5~10 Shield Mastery
    10 Shield Bash

    You mention above group of skill are not necessary suggest to save it up the point. So as your tanker build how to attach monster? just only hit them by normal swing? because all skill u suggest non is for attack.

    Appreciate if you can assist me to clarify this. Many thanks.
    Oh ya..sorry if my English is bad. Cheers~
     
  19. Tomknight

    Tomknight Active Member

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    1 problem: provoke need 300MP, and you need gloria(100 MP) for tanking. ASPD and MP regen are slow and you didn't spend any point on MP charge. So this build kinda useless in a long run, right?
     
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  20. Azloki

    Azloki Well-Known Member

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    No, if you max provoke, it will cost only 200 MP. Also, you dont cast gloria rightaway.
    I usually wait until Flare Volg casts first then I dodge its attack and cast both Bless and gloria.
    I use eerie xtal so I can leech my mana back really fast.
    There is no need to have MP charge.
     
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