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Boss Strategies V2

Discussion in 'Toram Online Game Guides' started by Samm, Oct 23, 2016.

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  1. Jamescc

    Jamescc New Member

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    IGN:
    jamescc
    Contributors: Jamescc

    Norm Level: 70
    Element: Earth
    Location: Lost Town: Magic Gate

    Boss Skills
    1. Far Dash Cannon - He dashed to the opposite end of Battleground and do a long range straight Cannon Blast. Inflict flame. (high DMG)
    2. Short Dash Cannon - same as above but fly nearby then cannon blast. Inflict flame. (high DMG)
    3. Fly then charge at player - Fly up and charge towards player. inflict dizziness
    4. Ground Slam COUNTERATTACK (If he become red) (Very High dmg)
    5. Two whack COUNTERATTACK (If he become red) (Very High dmg)


    Break parts:
    1. Neck - tap from Boss' left-back (at the cracked ground at the beginning of battle) ** Hard to find
    2. Shoulder (Boss' right Shoulder) - tap from Boss' right side
    3. Leg (Boss' Left Leg) - tap from Boss' front/ back/ right
    ** To break all part (full pt break formation), you must have a stunner (Bash, shield Bash & Shield Cannon etc). Begins the fight without anyone attacking the boss, the boss should be immobile (his name should be red). Neck-breaker take position at the Left-back of the boss somewhere on the cracked floor. Shoulder-breaker run to Boss' right side (direct right). Only then the stunner run up to do the first hit with stun. Stunner will act as leg breaker.
    Finally, all members tap like no tomorrow. If everyone did their jobs, all 3 part will be broken b4 the stun effect wears off.

    Drops:
    Marble Shield (Shield)
    Knight Armor (Armor)
    Blaster Bow (Bow)

    Notes:
    ** Elem is EARTH and weakness is FIRE (Brutal Dragon's staff).
    ** Important TIPS: Do NOT do flinch or tumble on him!!!! If you do, he will turn red (raise his def/Guard and all your dmg become 1, on top of that, he will do a COUNTERATTACK to the poor tank which cost 1000++ HP).
    General Strategy:
    Pillar Golem is really easy and predictable, he can even be soloed easily with a Farmer Mage build with 0 revita (Everyone should have one right?). Notice how Pillar Golem always do "Far Dash Cannon" once u damage him around 15 - 20K total. Also notice that he will always do a normal atk after that.
    So the strategy is: use normal attack on him until he do the "Far Dash Cannon". Then Unleash your combo on him once he did and start walking towards you. He will be dead in no time. All his red zone is easily avoided if you follow the strategy.

    Youtube video:


    ** Survival tips: If someone flinch or tumble him, avoid him until he turns back yellow then have the stunner do an immediate stun on him to calm him down (to avoid the 1k COUNTERATTACK)
     
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  2. Samm

    Samm Well-Known Member

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    Hey guys!
    thank you for the contribution! very good quality descriptions!
    i'll clean it up once i get some time on my hands! will also credit you for the input! TYVM!!

    oh yeah you guys have very good names for the boss skills haha!
     
  3. Isra

    Isra Cock and Ball Torture Elite Member

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    Bump for the bosses that need aka Cerberus, Zolban, Aranea, Bexiz, Nightmare Potum and Lapin the Necromancer
     
  4. Samm

    Samm Well-Known Member

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    Thx for the bump Isra, noted on the thread
     
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  5. Samm

    Samm Well-Known Member

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    Calling out to anyone and everyone who is able to contribute!
    i'll probably be able to work on Zolban tonight
     
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  6. Samm

    Samm Well-Known Member

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    Added some info on Cerberus and Zolban
     
  7. Samm

    Samm Well-Known Member

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    Thx @Jamescc i'll add your details for pillar golem in!
     
  8. Samm

    Samm Well-Known Member

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    Thx @Isra, added your mask warrior contribution
     
  9. Isra

    Isra Cock and Ball Torture Elite Member

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    More on MW

    2 break slots: Mask and Greatsword

    Drops...
    Tough Heavy Chain
    Greatsword Fragment
    Broken Mask
    Berserker Blade
    Berserker Mask
    Mithril Ore
    Orange A Armor Dye
    Masked Warrior Xtal
     
  10. Isra

    Isra Cock and Ball Torture Elite Member

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    Glad I could help. Definitely gonna try to help on newer bosses, but lets get some empty slots outta the way
     
  11. mayam

    mayam Elite Member Elite Member Epic Member

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  12. Samm

    Samm Well-Known Member

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    added your ganglef and ooze too @Isra
     
  13. Samm

    Samm Well-Known Member

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  14. Samm

    Samm Well-Known Member

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  15. Samm

    Samm Well-Known Member

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    Added your post on Pumpking @mayam
     
  16. Samm

    Samm Well-Known Member

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    will add @Neo Frame 's contribution for scrader soon
     
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  17. Ryuneda

    Ryuneda Well-Known Member

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    I've been looking for this kind of thread, never knew was already made.
    Very nice guide and easy to understand with all those descriptions, tbh ;)

    Suggestion: Idk if I'm in the right position to say this (since I can't contribute anything, or yet) but, I think It'd be great to add bosses' reaction to all kind of inflicted ailments towards them, e.g. You may NOT inflict Thumble / Flinch to certain bosses or they'll be tough asf and force them to use special movement/skill (Jade, Cerberus, TD, etc.,)
     
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  18. Samm

    Samm Well-Known Member

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    thx for the encouragement @Ryuneda !
    as for your suggestion, its placed under the 'notes' section of each boss, hope that helps!
     
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  19. Isra

    Isra Cock and Ball Torture Elite Member

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    Might as well load some boss reactions then:
    Pillar Golem- After Flinch or Tumble, atk patterns and damage change. Will do a instant AOE and will do 2 auto attacks in place of one. Damage is efficiently doubled for each attack
    Nurethoth- After a flinchlock move is used (flinch, tumble, stun) Nure counters with a high damaging undodgable AOE that causes the same effect. He stops this at roughly 25-40%(?) hp
    Boss Roga- Locks Proration whenever flinchlocked
    Demon's Gate- Guard rate temporarily raised after flinched/tumbled (btw @Samm had best time at DG with you when it released on my first acct)
    ECB- When HP reaches a certain percent, it will gain atk and will switch from higher guarding when flinched to higher evading when flinched
    Flare Volg- At roughly 30% hp, guard and evasion are raised
    Mauez- At 50% hp, attack patterns are altered
    Cerberus- While what happens exactly when flinchlocked is beyond me, he has 4 flame mode. Blue is normal, red when flinch, yellow when ????? and white when he is at 25% hp. Atk is raised in White and red mode, but as said ????? for yellow
     
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  20. mayam

    mayam Elite Member Elite Member Epic Member

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    Will make 1 for inzanio too when i get a bit more free time for sketches.
    Though tbh new bosses are being way too squishy people dont even care about strategy anymore just full dps and go complete berserk is being the strategy for everything.
    Not that i am complaining about faster runs but for me personally its just boring.
    Need more bosses like inzanio/scrader/jade back else the game gonna get pale faster than anything.
     
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