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Boss Strategies V2

Discussion in 'Toram Online Game Guides' started by Samm, Oct 23, 2016.

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  1. mayam

    mayam Elite Member Elite Member Epic Member

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    Roga doesnt lock proration anymore.
     
  2. Samm

    Samm Well-Known Member

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  3. Samm

    Samm Well-Known Member

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    Zolban is still pretty difficult... tho i found bexiz very weak
     
  4. Samm

    Samm Well-Known Member

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    Zolban is still pretty difficult... tho i found bexiz very weak
     
  5. mayam

    mayam Elite Member Elite Member Epic Member

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    Yeah hahaha though i have to say zolban has pretty high defence but laughable hp, if they had kept his hp around 500k he would be 10times tougher than he already is rn.

    Also can you add a small detail on scrader:-
    --->Whenever someone does more than 3% of his HP as Dmg it will activate its RAGE MODE. During this mode Its attacks will get like get a lot more stronger especially the lasers. Due to that 3% HP mechanic it becomes weaker on higher difficulty as doing 3% HP at nightmare mode is extremely difficult due to its insane def.
    --->It also has an extremely low proration rate of 1% making it impossible to prorate for heavy burst dmg and also making him the most tankiest boss at normal mode, which honestly i am not surprised seeing that the NPC version of its armor is currently the best tank armor for non light/dark bosses at least.
     
  6. Samm

    Samm Well-Known Member

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    updated bexiz
    calling for contributors for those bosses that are `incomplete` (partially done) or `need input` (blank)
     
  7. Samm

    Samm Well-Known Member

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    Update log
    01.04.2017
    -
    updated bexiz
    -completed Boss beastiary for lv 50 to 100
    -completed dark mushroom
    -completed tortuga
    -completed giant boar
    -completed genspenst
    -completed boss goblin
     
  8. Jamescc

    Jamescc New Member

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    IGN:
    jamescc
    Twilight Dragon

    Norm level: 100
    Element: Neutral
    Location: Fort Solfini: Roof

    Boss Skill:
    1. Wind Blow - Boss Spins to central ground then create a wind to blow you away. (Knockback effect - Low Dmg)
    2. Fin Swirl - there are 3 types: First type is it start from middle then slowly expand (increasing speed) until it hit the wall. The Second type is it immediately expand then slowly shrink. (Knockback effect - mid Dmg) ** to avoid, either stay within his Fin Swirl or move to wall gap.
    The third is similar to Multidirectional Fin just less painful.
    3. Blast - boss Spins to far side of target then cast a long range cannon blast at you. (High Dmg)
    4. Swoop - boss will slowly walk towards you then cast a straight line, short range atk. **He always do this after doing physical atk. (Knockback effect - Mid Dmg)
    5. Shockwave - He cast the entire battlefield with AOE atk except for area near to him around 5m radius.

    6. BLUE Multidirectional Fin - Blue ground warning! Boss cast it from central ground, atk on all direction with some gap between. (Knockback effect - High Dmg)
    7. BLUE Cannon Ball - Blue ground warning! Boss cast a circular zone following his target then launch the cannon ball. **Be Careful, although the zone is small circular and the cannon is slow moving, If you touch the cannon while its otw to target, you will be damaged. (Very High Dmg)

    Break parts:
    1. Left Wing
    2. Right Wing
    3. Foot
    ** Start the battle by having a player stationed around his left wing and right wing each. Then without engaging him (his name still red), move your stunner towards him and do a stun (shield Bash etc) then tap like mad.

    Drops:
    Twilight Arrow
    Twilight Dagger
    Twilight Dress (Armor)

    Notes:
    ** Use gear from Bexiz (Bexiz staff or Bowgun for +25% dmg against neutral)
    ** Boss does not seems follow general accepted aggro pattern, so don't be surprise if boss chase you all day yet somebody else bags the tank role.
    ** To Break all part easily, you must have a stunner. Break him at beginning.
    This boss is not strong, but he has a few instant kill skill. You will most likely die while your health still more than 70%.


    General Strategy:
    Do take notice that whenever boss spins to a new ground, he will mostly unleash only one skill before spinning to away, take this chance to do combo!
    If boss starts walking towards you, it means he will do a physical attack (inflict flinch - Low Dmg) followed by Swoop. Withstood his physical attack then move sideways to avoid Swoop!

    Just remember whenever boss spins to central ground, take extra precaution and try to keep at least 5m from him so you have time to avoid his devastating attack. Unless you are a rambo, try to attack from a distance as his Fin Swirl attack will instant kill you when you are too close to him (one fin cost 500 dmg * 5 Fin).. Again, avoid close contact with boss when he spins to middle ground.

     
    Last edited: Apr 6, 2017
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  9. Jamescc

    Jamescc New Member

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    Inzanio the Dark Knight

    Norm level: 94
    Element: Water
    Location: Fort Solfini: Roof

    Boss Skill:
    1. Swing - Boss Slash with his big lance at target in front of him. Small Circular zone. (Inflict Blind - Mid Dmg)
    2. Poke (Long/short) - Boss poke target in front. Linear zone. (Inflict Knockback - Mid Dmg)
    3. Ground Slam - Boss stomp ground with lance. Creating a small pinkish zone around him. Circular zone around boss. (inflick Slow - Mid Dmg)
    4. Ground Slam - Same as above, but really faster cast time, Bigger affected area. (inflict Slow - Very Low Dmg)
    5. Long Range Poke - same as Poke but just Long Range Linear Zone. (High Dmg)

    6. BLUE Sky Cannon - He calls in a single Artilery Strike onto the ground. Non-interuptable once blue zone (either Big or Small) appears. (Inflict Freeze - High Dmg)
    7. BLUE Multidirectional Fin - Create Several Shark Fin outwards from him around 30 degree in front, quick charge and dangerous. (Inflict Freeze - High Dmg).

    Passive Skill:
    1. Time Bomb - He will do this once his HP <30%. He cast pinkish fence to surround battlefield. It has 2 min timer after which it deals 3000 dmg to everyone on the battlefied. ** No way to avoid except kill him within time frame. (Painfully 3000 Dmg)

    Break parts:
    1. Lance's Tip
    2. Helmet

    Drops:
    Praetor Armor

    Notes:
    ** Should someone stun, Tumble or flinch him, he will guard against all attack! So, don't do this!
    ** He often do the Big Sky Cannon followed by Multidirectional Fin. So don't do long combo While he waits for the artilery to come (Especially aggro holder).
    ** After he cast Big Ground Slam (Big AOE), he will almost certainly do Poke, so don't Charge, move sideway instead.
    ** His normal attack has a relatively high dmg point. He often do 2 sets of those followed by a skill.
    ** After he cast Time Bomb (<30% HP), he will calls in 3 Sky Cannon at the same time with a bigger AOE zone, he tends to repeat for several time before changing tactics. Run! Don't Combo until you are sure he's done.
    General Strategy:
    His HP is not high, if you are in a DPS pt, he will go down easily in no time.
    Just don't be too tempted to Long combo him when he calls in the Sky Cannon.
    Since he doesn't teleport, he is susceptible to area AOE (Storm .etc) attack.



    ** Lastly, Samm, feel free to edit/omit anything k. ^^
     
    Last edited: Apr 12, 2017
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  10. Odin

    Odin O.o hello? Anyone there? Elite Member

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    All very good, but we think Mino is Wind Element as is really weak to Earth.
     
  11. Samm

    Samm Well-Known Member

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    Update log
    15.04.2017

    -updated twilight dragon @Jamescc
    -updated inzanio @Jamescc
     
    Last edited: Apr 15, 2017
  12. Odin

    Odin O.o hello? Anyone there? Elite Member

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    Aww no answers to the Mino?
     
  13. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    since when is Minotaur dark element?
    it was always wind element :p (only the summoning animation looks like dark magic)
     
  14. Odin

    Odin O.o hello? Anyone there? Elite Member

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    Initially Mino was put down as Dark as we had no elements when @BlahBlahBlackSheep first said.
     
  15. heki

    heki Well-Known Member

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  16. LeonLCE

    LeonLCE Well-Known Member

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    IGN:
    LeonLCE
    Contributors: @Samm, @Isra

    Norm Level: 52
    Element: Water
    Location: Lutaros Cavern: Deepest Part

    Boss skills:
    1. Sludge Maw: Heavy Damage circular Aoe.
    2. Splatter: High damage circular aoe from boss. Attacks 3 times, each aoe increasing in range, cause fatigue (Magic)
    3. Slime Slide: Long aoe that does moderate damage. Attacks three times. Targets tanking player, cause freeze (Physic)
    4. Auto Atk : Cause magical damage.

    Break parts:
    1. Head
    2. Left Hand
    3. Right Hand

    Drops:
    Ooze Armor, Ooze Helmet, Ooze Shield
    Xtal: 2% atk, 2% matk, def-2%, mdef-2%

    @Samm
     
  17. LeonLCE

    LeonLCE Well-Known Member

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    LeonLCE
    Contributors: @Samm

    Norm Level: 55
    Element: Water
    Location: New Moon Palace: Innermost

    Boss skills:
    1. Auto Atk (Physical)
    2. Circular AOE surround by him
    - Cause knock back(Fractional at 1st state, Physical at 2nd state.)
    3.
    Circular AOE target tanker - Cause slow (Magical)
    4. Linear charge AOE - Cause ignite, high damage
    (Magical)

    Passive :
    1. Have good dodge, evasion & guard rate.
    2. While hp reached 50%,enter invincible state that cause atk miss and evade. Cast wide AOE that's cause silence and bleed.
    3. While hp lower than 50%,enter 2nd state that increase his atk, dodge, and evasion rate.

    Break parts:
    1. Head
    2. Back
    3. Circular Thingy

    Drops:
    Vita Cores, Magic Bowgun
    Xtal: MaxMP+150, Crit Rate+2, - 4% acc

    I leave naming for you @Samm
     
  18. LeonLCE

    LeonLCE Well-Known Member

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    LeonLCE
    Contributors: @Samm, @Isra

    Norm Level: 58
    Element: Earth
    Location: Scaro Town: Central Part

    Boss skills:
    1. Scuttle: A long dash aoe that does moderate damage. Causes Guard Break (Physical)
    2. Siphon: A long stationary aoe that does moderate damage. Causes Paralysis (Physical)
    3. Crush Claw: Large circular Aoe from the boss. Does moderate-high damage. Causes Guard Break. (Physical)
    4. Arena Gates: Summons a death hound onto the field. Death Hounds may cause bleed. Maximum summon amount is 6 hell hounds.
    5. Auto Atk : Cause physical damage.

    Break parts:
    1. Head
    2. Left Claw
    3. Right Claw

    Drops:
    Iron Skeleton Bow, Iron Skeleton Sword
    Xtal: ATK+3%, DEX+2%, Attack Speed+1%

    Note:
    1. Prorate sensetive.
     
  19. LeonLCE

    LeonLCE Well-Known Member

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    IGN:
    LeonLCE
    Contributors: @Samm

    Norm Level: 60
    Element: Earth
    Location: Haotas Ravine: Deepest Part

    Boss skills:
    1. Auto Atk - Cause physical damage
    2. Linear AOE - Cause minor damage (Physical)
    3. AOE target tanker - Moderate damage, cause guard break(Physical)
    4. AOE surround self - Major damage,cause guard break(Fractional)
    5. Kijimu - Spawn constantly, circular AOE cause stun (Magical)

    Break parts:
    1. Head
    2. Left Claw (right side facing you)
    3. Tail

    Drops:
    War Bowgun, War Helmet, Scale Armor (Green A, White C)
    Xtal: Crit rate+6,Crit DMG+2

    Note:
    1. Prorate sensetive
     
  20. LeonLCE

    LeonLCE Well-Known Member

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    Gotta rest.... i will try complete other incomplete boss strategy in future... Keep up the good work @Samm
     
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