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The Assassin Berserker 2hand & 1hand rampage builds

Discussion in 'Warrior' started by Toramwasmyidea, Apr 15, 2016.

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You like or nah?

  1. Like

    7 vote(s)
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  2. Nah

    5 vote(s)
    41.7%
  1. KRKY

    KRKY Well-Known Member

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    aw sad :( well yes saphos had mention it to me hehe... and i didnt knew that one tho hehe.:D
     
  2. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    Yes I think I understand what u mean, that make alot of sense yeah! Reason they make sneak combo- able is so archers can become assassins type play style hehehe.
    I think also this type of play style is not newbie Friendly cos yu have to watch other pple in Pty understand what they doing- *OK mage attked boss first ,100 agro he got now, he use Impact+storm COMBO - he has 700 aggro. OK now safe to use combo*
    Have to be able to calculate very hard for new players ,_,. If there is a basic guidelines it's don't atk 1st! Let trigger happy sniper do a combo 1st, yur whole play style is to stay in the shadows heheh
     
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  3. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    Heheh yu can try it bro , u might find out something new out heheh. Yeah u have 600 reverse aggro to work with. Bt remember sneak doesn't cover it's own aggro so u get that aggro immediately (400)
     
  4. n0saj0023

    n0saj0023 Active Member

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    hmmm @Toramwasmyidea sorry for asking you so many question, im just curious with this skill..

    do sneak affect only the combo where it belong?? something like this, :
    combo1:aa>sneak>bb>cc
    combo2:aa>bb>cc>dd... after casting combo1 do sneak cover up the nxt combo(2)???

    ps:sorry my english is bad :(
     
  5. Saphos

    Saphos Old Sword Nerd Elite Member

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    I think so...

    When you execute your first combo, aggro is calculated:
    aa e.g. 100 aggro
    Sneak -600
    cc e.g. 200 aggro
    dd e.g. 100 aggro
    When you hit the shortcut for that combo, -300 aggro registers, nothing changes...

    But when you cast the second combo, since Sneak is not in it, however much aggro it generates, may it be 600 or 1000, the same amount of aggro registers, and you might pull aggro.

    The only way to prove if this is right, is to go into a boss fight with party of 2. You attack with a 800-1000 aggro combo and take aggro while the other person don't. Then have the other person use a 100 or 200 mp skill, and you spam Sneak. If Sneak reduces aggro without being in combo, it should take 2 cast for you to lose aggro. If you still have aggro after, then Sneak only reduces aggro when used in a combo ^^
     
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  6. n0saj0023

    n0saj0023 Active Member

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    sir @Saphos if thats the case, im thinking with this kind of set-up.. instead of 1 long combo, i tried to split it into 2.. wherein there is sneak in both of them...like this..
    combo1: HH>Sneak(save)>impact(smite)
    combo2:Astute>Sneak(save)>impact(cons)>rampage(smite)

    this is the problems;;
    1:do sneak at combo2 covers by sneak of combo1?
    2:regarding in mp consumption, i dont know how much mp will cost for combo2..
    3:never tested, just popped out in my head.. just want to learn..

    ps: again my english is bad :(
     
  7. Caskadia

    Caskadia Well-Known Member

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    Sneak's aggro reduction works on the formula of (mp consumption - [skill lv x 100]). In addition, if you're using shot skills like snipe, moeba, paralysis, bullseye, dust shot, power shot and rain, they will not cause aggro for the next 20 seconds.

    Since your using a 2h, your sneak makes you lose 600 aggro.

    Also, sneak's aggro reduction works regardless if its in a combo or not. But it's secondary effect of certain skills causing no aggro only applies to shot skills.
     
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  8. Saphos

    Saphos Old Sword Nerd Elite Member

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    Make sense now why some claim it absorbs aggro for next 5 skills ^^

    Thanks, Casky ^^
     
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  9. Caskadia

    Caskadia Well-Known Member

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    Np. Its a real shame many archers don't use sneak in their snipe combos.

    A simple combo of:
    Moeba> sneak (save)> impact (con)> snipe (smite)> 100mp close range skill

    This would not only decrease their aggro per combo use, but also increase snipe's damage by 20%.

    But peeps want speed over safety lol -3-
     
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  10. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    Wow I had no idea sneak removes all aggro for 20 secs, nice!
     
  11. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    Im actual one of the archers who use that comboXD. U shud check the hunters section. Altough my favour COMBO atm is moeba-dust(save)-sneak(swift)-impact(cons)-Snipe(smite)-smash(swift).
    I love farming roga with this combo, makes my life so much easier, altough some parties pple rage quit cos they complain roga is unfair always attacking them:rolleyes:
     
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  12. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    Sensei I'm thinking up this gear setup for this:
    Oracle robe slot 100mp xtal of g.dragon garb boss drop
    Leaf cape or Oracle hat slot same xtal
    Spy talisman slot same xtal
    Maybe a player craft weapon with -agrro %?
    or sakura edge slot 100mp xtal
    What's your opinion will the -agrro% be of help?
     
  13. Saphos

    Saphos Old Sword Nerd Elite Member

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    I'd advise going for a full set elemental blade to boost damage.

    For the rest, pick one path. -Aggro or MP, either path will do (even though your -aggro idea seems more interesting ^^). Just make sure you pick one path and not both. Combined mediocre efforts will accomplish very little. Go big on this one ^^

    If -aggro set doesn't work, the investment is not huge. I think it's worth a try.
     
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  14. n0saj0023

    n0saj0023 Active Member

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    bump.... im lost.. :(

    bro/sis @Toramwasmyidea @Saphos any enlightment...???

    according to sir caskadia:
    1:skills' aggro have a formula of (mp consumption + [skill lv x 20]) "except provoke"
    2: sneak aggro reduction is (mp consumption - [skill lv x 100])...

    then how to calculate acumulated aggro with and without sneak in a combo...??

    sorry if it seems im too demanding... just want to know more ...
     
  15. Saphos

    Saphos Old Sword Nerd Elite Member

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    Giving an actual example might help here.
     
  16. n0saj0023

    n0saj0023 Active Member

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    example..??? ahmmm like this one...???

    "moeba>sneak(save)>impact(cons)>snipe(smite)"

    cmiiw.. in my own understanding, base from sir caskadia's formula.. i might end up with this calculation..
    just example::
    *moeba - (100mp +[10 x 20])=300aggro
    *sneak - (400mp + [10 x 20])=600aggro
    (400mp - [10 x 100]) =600aggro pool??
    *impact - (200mp + [10 x 20])=400aggro
    *400-
    600(pool)=200 remaining
    *snipe - (400mp + [10 x 20])= 600aggro
    *600 -
    200(pool) = 400aggro
    summimg up this..the total accumulated aggro would be 1300aggro???

    im just making myself confuse from this.. i need your help guyz to mke it simple for me.. :)

    sorry for my selfishness

    EDIT: base on sir Caskadia's formula the accumulated aggro for the combo above would be
    500aggro...*sneak skill is 200 for bow/bowgun (saphos correction) :)

    thanks
     
    Last edited: Apr 21, 2016
  17. Saphos

    Saphos Old Sword Nerd Elite Member

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    It applies to Sneak only...
    Mobea = 100 aggro
    Sneak = mp usage 200 - lvl 10 X 100 = 200 - 1000 = -800
    Impact = 200
    Snipe = 400

    Total aggro -100

    This is assuming combo is for bow / bowgun user, so mp cost for Sneak is 200. If it is for a staff / sword shooter, or arrow-thrower (knuckle), mp usage for Sneak will be 400, the net aggro will be 100.

    However, the only thing I'm not sure about is if the system registers negative aggro. It might just register 0.
     
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  18. Caskadia

    Caskadia Well-Known Member

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    Using base 0, calculate your aggro with the skills your using.

    As an example, lets say you have a combo hard hit > sneak > tempest > trigger slash.

    Assuming they are all max lv, the following are their aggro levels:

    Hard hit = +300
    Sneak = -600
    Tempest = +600
    Trigger = +400

    Add up all the numbers: (300) + (-600) + (600) + (400) = 700 total aggro.
     
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  19. n0saj0023

    n0saj0023 Active Member

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    sir @Caskadia in this example of yours.. you applied your formula for aggro right??.. how about the sneak skill will i disregard the formula for aggro here and go straight with aggro reduction formula or i must apply both formula for better calculation??

    thanks...
     
  20. Caskadia

    Caskadia Well-Known Member

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    Certain skills follow different formulas for aggro.

    The sneak skill in particular follows (mp consumption -[skill lv x 100)]. It is the counterpart to provoke.

    The other skills I listed follow the formula of (mp consumption + [skill lv x 20]).
     
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