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The Assassin Berserker 2hand & 1hand rampage builds

Discussion in 'Warrior' started by Toramwasmyidea, Apr 15, 2016.

?

You like or nah?

  1. Like

    7 vote(s)
    58.3%
  2. Nah

    5 vote(s)
    41.7%
  1. Saphos

    Saphos Old Sword Nerd Elite Member

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    Since flinch is classified as ailment just as poison or burn, I think it applies.

    But if 5 MTL = 1% resistance, at 255 MTL, you are getting 51% resistance at best. It doesn't make you 'unstoppable'
     
  2. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    OK I see ty for the info.
    I'm still not sure how sneak exactly works, Bt this is a fail, rampage has some massive aggro I guess + sneak 400mp aggro to much it seems. Maybe it could work in a sniper Pty idk :/. I'm done with rampage XD
     
  3. Giffy

    Giffy Well-Known Member

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    Have you tried casting Sneak once before doing your combo?
     
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  4. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    Tried yeah Bt it cost alot of MP 400. It's a bit to much. An i don't think sneak stacks
     
  5. Giffy

    Giffy Well-Known Member

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    Yeah. That's the downside for using sneak with non-bow gears. But sneak works fine if you cast it once before doing your combo (that's how I use sneak with my bow).
     
  6. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    Yeah it's a breeze with Archer lol, 2h it becomes a tug of war- u got aggro , I got aggro, oh wait u got - no i got agro ,_,
     
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  7. Giffy

    Giffy Well-Known Member

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    How about using 2 combos instead? E.g. Impact>Sneak(tenacity) and Astute>Sneak(save)>Trigger(consec)>Rampage(smite)>Impact(consec)
     
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  8. Ganon714

    Ganon714 Well-Known Member

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    Rampage isn't a good skill for 2h but it might work better with a shield skill to stun before initiating it for 1h users.
     
  9. n0saj0023

    n0saj0023 Active Member

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    newbie question guyz...

    if I lvl my hard hit to max, thus the proc of flinch will be decent?? hmm 80%-100% maybe what??..

    2h user here.. still trying to execute ramp at safer way..
    TIA..:)
     
  10. Saphos

    Saphos Old Sword Nerd Elite Member

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    2h has a lower flinch chance than 1h.

    And with no sub, there is no way to boost.
     
  11. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    could be, but stun cool down is long- you won't be able to compete with other classes who can spam. @Saphos 2h burst spammer is the best answer at the moment for 2h class I guess
     
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  12. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    tried failed also. this is just a theory but I think rampage give you extra aggro, much like provoke gives yu 1000+ aggro + the 200. perhaps rampages does something similar
     
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  13. Giffy

    Giffy Well-Known Member

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    Maybe it's due to the number of hits? Since 1 hit = 100 aggro right? Dunno. Lol
     
  14. Giffy

    Giffy Well-Known Member

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    This is what i'm thinking of as well. The combo that I plan to use is Astute>War cry(save)>Hard Hit(consec)>Shield Bash(consec)>Impact(consec)>Rampage(smite)>Trigger slash(consec). I'm thinking that stun may have finished the 10 second cooldown (CMIIW) after the combo repeats so we can spam it. Also if SP is available Lol.
     
  15. Saphos

    Saphos Old Sword Nerd Elite Member

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    I don't think Stun cooldown is 10 secs. If it was it would be possible to completely stun lock boss with 1 single brawler, which I haven't seen done.
     
  16. Giffy

    Giffy Well-Known Member

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    You can't stun lock bosses since stun only lasts 5 seconds. So there will always be a 5 second gap with every stun. But then again, i'm not exactly sure if it's 10 seconds. Lol.
     
  17. Saphos

    Saphos Old Sword Nerd Elite Member

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    The 5 second gap can easily be filled.

    Smash > Hoky fist (kills 1 sec for flinch duration) > sonic wave > Sanctuary (kills 2 sec for tumble duration) > Bash

    Stun last 5 secs, use that 5 secs for auto attacks to regen mp. As soon as Stun ends, redo combo.

    If stun cooldown was 10 secs, a brawler using drill for max crit rate (no miss) should be able to completely lock any boss down with this combo.

    I think it's more like a 30 second cooldown. @Caskadia should know ^^
     
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  18. Saphos

    Saphos Old Sword Nerd Elite Member

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    Back on topic, not only is Rampage slow, but it also seemed weak. I tested with lvl 90 2h on Roga, and smited at 150% only did 46k damage. Does that sound right, I sure hope it doesn't.
     
  19. Giffy

    Giffy Well-Known Member

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    46K only?! That's too low!!! :(
     
  20. Saphos

    Saphos Old Sword Nerd Elite Member

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    Exactly. Even with Trigger slash or Swift to shorten it to 6 secs, that's like 8k per second. Costing 700mp!

    Might as well make a 1h fu and do 7-8k per sec at 100mp each.

    Both are swinging at target recklessly like nutheads, but at least one will end up taking rank 1 attacker while the other take rank 3 with a pure supporter behind him. :(
     

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