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What Class/Weapon would you add to the game?

Discussion in 'Toram Online Class Discussions' started by Nitro, May 19, 2016.

  1. Deuteragonist

    Deuteragonist Well-Known Member

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    Hammer already exists as a 2h sword, I doubt they'll bring it in as its own class and if they did it'd suck for the most part. Dual swords are not really their own class, but rather a advancement (perhaps) from 1h.
     
  2. -Saki-

    -Saki- Well-Known Member

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    Two hand scythes have a higher critical rate.
    I don't think two curved blades on a chain would have a very high critical rate in most games (but hey, we're talking about the devs who put an ax on a bowgun to make it more effective here). But I guess maybe lower accuracy for long range instead?

     
  3. Komibii

    Komibii [TITLE] Elite Member

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    upload_2016-5-19_18-20-5.jpeg
     
  4. TheShadow

    TheShadow Well-Known Member

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    lower accuracy is usaully done for scythes. also sometime the have good magic growth
     
  5. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    The shadow Ur back? Long time since I seen u here wb
     
  6. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    Well, most of the good suggestions were already mentioned by most people (Dual Gunners, Scythes and Lances).
    However, I would like a class rework. I rarely see Magic Device users outside of farming purposes, so I think they should get a boost. To stay within the theme of the thread, I tried to imagine a Magic Device class. Here's my weird suggestion.

    The first skill you get should unlock the sub weapon slot. However, you can only equip staves and knuckles. Equipping a staff grants you the staff's normal stats and damage boost on magic skills (or effect boosts on skills such as Bless and MP Charge) as well as the magic device's range and range boost on magic skills, effectively making you a magic nuker (compensates for the lack of shield), but you lose the secondary effects on spells. Knuckles, however, should give you a boost in attack that is divided in: 1 Atk for Int, 2 for Agi and 1 for Dex/Str. They also enhance secondary effects (100% chance for Brawler skills, anyone). However, you still keep the low MAtk from MD (maybe even lower it if Dex is the third stat). This makes them a heavily "balanced" class, dealing damage on both fronts.
    From then on, the tree will divide in 2 paths: one that enhances magic damage and gives some super strong spells, and one that gives you spells which use both your Atk and MAtk for damage calculation (like Holy Fist), as well as some secondary effects (related to element).

    This is super weird, but come on, when was the last time you saw a MD user in battle that wasn't either a support, or a low lvl?
     
  7. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    I hear what your saying, but I feel it's all the timing- INT AGI MD build will be very good with high drop off proration damage by about lvl 120, ESP with lvl 4 skills changing the game up. All we can do now is play the waiting game I guess.
     
  8. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    Don't think so. They will be good for solo purposes, yes, but when all three other main classes do the prorating for you, you'd be better off focusing on MAtk anyway (you could argue that hybrid classes are a thing, but what's an Impact between a Moeba, a Snipe and a Bullseye/Sonic Wave, or an Astute, a Triple Kick and a Trigger Slash?).
     
  9. TheShadow

    TheShadow Well-Known Member

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    Actually, I'm using a MD Brawler right now. Just have had time to level it (currently level 40).
     
  10. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    That's where I feel lvl 4 skills will again change things up alot. Perhaps a good dps skill for MD users in waiting? Give more viability perhaps, I enjoy the staff+MD brawler mage it has some serious lock down proration ability- I really see this has MD or staf MD as being a late game DPS contender. Bt that's my opinion lol
     
  11. TheShadow

    TheShadow Well-Known Member

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    I use Holy Fist to Impact (Save) to Triple Kick (Smite) to Smash (Consecutive).
    I just learn recently that storm has a pretty short cast time so i might try to implement it.
     
  12. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    I'm sticking with storm shell break combo for now if party needs a DPS mage , but for solong usally use Impact smite triple kik smite combo.
     
  13. Niniyu

    Niniyu New Member

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    Summoner or Scythe that would be so cool. So that way we can summon little cute helpers, or get gespent scythe. ( ^ω^ )
     
  14. Abox

    Abox Well-Known Member

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    I just really want a necromancer type class
     
  15. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Necromancer would fit inside Summoner, you'd just need to specialize in undead/Dark type summons.
     
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  16. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    [​IMG]
    We need something like this, I wish we could mod the game ,_,
     
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  17. Cloudraider

    Cloudraider Well-Known Member

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    I think for a proper necromancer class you'd need more than just summoning , from my experience with other MMO's not only does a Necromancer summon undead / dark minions but also specialize in things such as HP and MP regeneration and infliction of statuses on your enemy. That's for a proper Necromancer anyway. I think Necromancer should have it's own skill tree (implying asobimo added it in but probably won't, rip)
     
  18. TheShadow

    TheShadow Well-Known Member

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    Just gonna phrase this as "Necromancer Skills" or "Necromancy Skills" as opposed to a class, since Toram is a bit different from most MMO's. But yeah, imagine having passive that boosted regeneration and curse-like skills that inflicted status or did single target Dot. Though as far as I know, necromancers don't have great HP so maybe that would be a side effect of such passives, to decrease max HP by a percent (i may be wrong).
     
  19. Komibii

    Komibii [TITLE] Elite Member

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    Or maybe something like this if you want a more defensive playstyle.
    upload_2016-5-19_19-54-42.jpeg
     
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  20. Cloudraider

    Cloudraider Well-Known Member

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    Thanks for correcting about the skill thing, I'm more so basing my opinion from other MMORPG's which have a necromancer class, but yes it would be skills in this case for Toram. And your right, Necros don't usually have a lot of HP, and a lot of it is because they have life steal abilities along with effects that actually take chunks of hp away from them in exchange for MP. Although one could just go ahead and add VIT but that'd be lame and take away the feel of being a proper Necromancer. I'd never expect toram to implement a proper necro but if they added the tree there would be things I expected to actually call it a Necromancer
     
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